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Having it here rather than in gl_linked_shader allows us to simplify the code. Also it is error prone to depend on the gl_linked_shader for programs in current use because a failed linking attempt will free infomation about the current program. In i965 we could be trying to recompile a shader variant but may have lost some required fields. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> |
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| gallium | ||
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| getopt | ||
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| gtest | ||
| hgl | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan/wsi | ||
| Makefile.am | ||
| SConscript | ||