mesa/src/compiler/spirv
Iago Toral Quiroga 66e7effc85 spirv: Builtin Layer is an input for fragment shaders
This change makes it so we emit a load_input intrinsic when Layer
is read in a fragment shader.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-03 20:50:57 +01:00
..
GLSL.std.450.h spirv: Move to compiler/ 2016-04-14 10:28:47 -07:00
nir_spirv.h spirv: Move to compiler/ 2016-04-14 10:28:47 -07:00
spirv.h spirv: Move to compiler/ 2016-04-14 10:28:47 -07:00
spirv2nir.c nir/spirv: improve mmap() error handling 2016-10-01 15:27:46 -07:00
spirv_info.c nir/spirv: Add string lookup tables for a couple of SPIR-V enums 2016-06-03 19:29:28 -07:00
spirv_info.h nir/spirv: Add string lookup tables for a couple of SPIR-V enums 2016-06-03 19:29:28 -07:00
spirv_to_nir.c nir: Get rid of nir_constant_data 2016-12-02 10:53:32 -08:00
vtn_alu.c nir/spirv: implement ordered / unordered floating point comparisons properly 2016-11-23 08:07:44 +01:00
vtn_cfg.c nir/spirv/cfg: Use a nop intrinsic for tagging the ends of blocks 2016-10-03 16:17:12 -07:00
vtn_glsl450.c nir/spirv/glsl450: Add support for the InterpolateAt opcodes 2016-09-21 05:39:06 -07:00
vtn_private.h spirv: Handle the InputAttachmentIndex decoration 2016-11-22 13:02:35 -08:00
vtn_variables.c spirv: Builtin Layer is an input for fragment shaders 2016-12-03 20:50:57 +01:00