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Danylo Piliaiev f4c40fc89c tu: Add workaround for D3D11 games accessing UBO out of bounds
Some D3D11 games rely on out-of-bounds indirect UBO loads to return
real values from underlying bound descriptor. This workaround would
prevent us from lowering indirectly accessed UBOs to consts.

Later DXVK would declare dynamically indexed uniforms with upper
size bound, to make the accesses spec compliant. But for now
we need our own workaround.

Known affected games:
- Dark Souls 3
- Sekiro: Shadows Die Twice
- Final Fantasy Type-0 HD
- Ultrakill
- Dishonored 2

DXVK discussions:
- https://github.com/doitsujin/dxvk/issues/405
- https://github.com/doitsujin/dxvk/issues/3861

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27727>
2024-02-23 12:08:53 +00:00
.ci-farms Revert "ci: disable Collabora's farm due to maintance" 2024-02-05 12:48:30 +00:00
.ci-farms-disabled Revert "ci: disable Collabora's farm due to maintance" 2024-02-05 12:48:30 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: make commit more commit-like formatted 2023-11-09 17:30:07 +00:00
.gitlab-ci ci: Adds /usr/local/bin to PATH at piglit-traces.sh 2024-02-22 13:26:07 +00:00
android android: Use system = 'android' in crossfile 2024-02-19 08:42:26 +00:00
bin ci_run_n_monitor: allow detached heads as well 2024-02-16 11:39:50 +00:00
build-support
docs lavapipe: Advertise VK_KHR_shader_maximal_reconvergence 2024-02-22 16:33:49 +00:00
include drisw: hook up EXT_buffer_age 2024-02-20 15:12:38 +00:00
src tu: Add workaround for D3D11 games accessing UBO out of bounds 2024-02-23 12:08:53 +00:00
subprojects meson: upgrade zlib wrap to 1.3.1 2024-02-06 19:22:53 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include teflon: Initial commit 2024-01-24 10:02:10 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: Add .venv folder 2024-01-24 10:53:14 +00:00
.gitlab-ci.yml ci: reduce maximum image tags length from 30 to 20 2024-02-01 22:10:09 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: update Imagination maintainers 2024-01-19 10:26:15 +00:00
meson.build meson: Enable d3d12 in gallium_drivers by default on Windows 2024-02-23 02:28:29 +00:00
meson_options.txt meson: rework intel-rt option to be a feature 2024-02-16 18:28:58 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 24.1 2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.