..
glsl
glsl: remove some duplicate code from the nir uniform linker
2020-04-24 08:31:01 +00:00
nir
nir/lower_clip: Fix picking of unused driver locations.
2020-04-23 18:52:46 +00:00
spirv
spirv: Use nir_const_value for spec constants
2020-04-24 09:23:59 +00:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
glsl: fix race in instance getters
2020-03-30 20:17:43 +00:00
glsl_types.h
glsl: Add type queries for fp16+float and fp16+float+double
2020-03-09 16:31:08 +00:00
Makefile.sources
glsl: Hard-code noise to zero in builtin_functions.cpp
2020-04-21 06:16:13 +00:00
meson.build
meson: inline inc_common
2020-03-28 21:36:54 +01:00
nir_types.cpp
nir/lower_amul: fix slot calculation
2020-04-06 18:00:17 +00:00
nir_types.h
nir/lower_amul: fix slot calculation
2020-04-06 18:00:17 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
Move compiler.h and imports.h/c from src/mesa/main into src/util
2020-03-27 21:00:09 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: add VARYING_SLOT_VIEWPORT_MASK
2020-04-15 20:12:00 -04:00
shader_enums.h
compiler: add VARYING_SLOT_VIEWPORT_MASK
2020-04-15 20:12:00 -04:00
shader_info.h
glsl: add NV_viewport_array2 support
2020-04-15 20:12:00 -04:00