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If st_GetTexImage() is to decompress the texture, avoid the fallback path even if prefer_blit_based_texture_transfer = false. For drivers that returned PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER = 0, we were always taking the fallback path for texture decompression rather than rendering a quad. The later is a lot faster. Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> |
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| mesa | ||
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