..
.dir-locals.el
v3dv: add v3d vulkan driver skeleton
2020-10-13 21:21:24 +00:00
.editorconfig
v3dv: add v3d vulkan driver skeleton
2020-10-13 21:21:24 +00:00
meson.build
v3dv: implement vkCmdClearAttachments
2020-10-13 21:21:27 +00:00
v3d_tiling.c
v3dv: implement vkCreateImage
2020-10-13 21:21:25 +00:00
v3dv_bo.c
v3dv/bo: add a bo name
2020-10-13 21:21:27 +00:00
v3dv_bo.h
v3dv/bo: add a bo name
2020-10-13 21:21:27 +00:00
v3dv_cl.c
v3dv: support submits without a command buffer
2020-10-13 21:21:28 +00:00
v3dv_cl.h
v3dv: initial descriptor set support
2020-10-13 21:21:27 +00:00
v3dv_cmd_buffer.c
v3dv/cmd_buffer: allow return in the middle of variant update if needed
2020-10-13 21:21:29 +00:00
v3dv_debug.c
v3dv/debug: add v3dv_debug
2020-10-13 21:21:25 +00:00
v3dv_debug.h
v3dv/debug: add v3dv_debug
2020-10-13 21:21:25 +00:00
v3dv_descriptor_set.c
v3dv/cmd_buffer: allow return in the middle of variant update if needed
2020-10-13 21:21:29 +00:00
v3dv_device.c
v3dv/descriptor_set: added support for samplers
2020-10-13 21:21:29 +00:00
v3dv_entrypoints_gen.py
v3dv_extensions.py
v3dv: hook up WSI support
2020-10-13 21:21:26 +00:00
v3dv_extensions_gen.py
v3dv_formats.c
v3dv/cmd_buffer: update shader variants at CmdBindDescriptorSets/CmdBindPipeline
2020-10-13 21:21:29 +00:00
v3dv_icd.py
v3dv_image.c
v3dv/descriptor_set: added support for samplers
2020-10-13 21:21:29 +00:00
v3dv_meta_clear.c
v3dv: don't emit the subpass RCL for jobs that have emitted their own
2020-10-13 21:21:28 +00:00
v3dv_meta_copy.c
v3dv: fix clearing of 3D images
2020-10-13 21:21:28 +00:00
v3dv_pass.c
v3dv: always flush draw calls if we are doing sRGB blending
2020-10-13 21:21:28 +00:00
v3dv_pipeline.c
v3dv/pipeline: fix adding texture/samplers array elements to texture/sampler map
2020-10-13 21:21:29 +00:00
v3dv_pipeline_cache.c
v3dv: stubs for Create/DestroyPipelineCache
2020-10-13 21:21:26 +00:00
v3dv_private.h
v3dv/cmd_buffer: update shader variants at CmdBindDescriptorSets/CmdBindPipeline
2020-10-13 21:21:29 +00:00
v3dv_queue.c
v3dv: use vk_error() for all queue/submit errors
2020-10-13 21:21:28 +00:00
v3dv_uniforms.c
v3dv/cmd_buffer: update shader variants at CmdBindDescriptorSets/CmdBindPipeline
2020-10-13 21:21:29 +00:00
v3dv_util.c
v3dv: add v3d vulkan driver skeleton
2020-10-13 21:21:24 +00:00
v3dv_wsi.c
v3dv: rename drm device fields so they are more explict
2020-10-13 21:21:26 +00:00
v3dv_wsi_x11.c
v3dv: hook up WSI support
2020-10-13 21:21:26 +00:00
vk_format_info.h
v3dv: always flush draw calls if we are doing sRGB blending
2020-10-13 21:21:28 +00:00