mesa/src/microsoft
Jesse Natalie 43d61df19b microsoft/compiler: Clamp bias to DXIL valid range
Technically this won't produce valid results, but it will at least compile and
will probably be good enough, which is better than where we are right now,
which is that shaders fail to validate.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35614>
2025-06-18 22:07:19 +00:00
..
ci ci: Skip check-only container jobs for pre-merge 2025-06-10 14:37:14 +00:00
clc treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
compiler microsoft/compiler: Clamp bias to DXIL valid range 2025-06-18 22:07:19 +00:00
spirv_to_dxil microsoft/compiler: Cast one enum to another instead of to int to resolve warning 2025-05-30 17:04:18 +00:00
vulkan vulkan/runtime: store flags on descriptor set layouts 2025-02-27 13:26:58 +02:00
meson.build d3d12: Do not build microsoft/compiler when graphics, gl or vk disabled 2025-05-08 14:17:22 +00:00