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This change splits SetupInstance on the gfxstream vulkan layer into SetupInstanceForProcess and SetupInstanceForThread, then forces SetupInstanceForThread if the HostConnection for the current thread hasn't been initialized when getConnection is called. Currently, this will create an rcEncoder and include the PUID, which - when missing - causes the host to get very confused. This path is triggered by ANGLE, where a separate thread runs through vulkan initialization than which ultimately uses the vulkan components. In this case, none of the vulkan initialization code will have independently called SetupInstanceForProcess on the current thread. The semantics of SetupInstanceForProcess and SetupInstanceForThread are somewhat muddled, because the sequence number pointer is a per-process concept, but only set when initializing the rcEncoder per thread. Reviewed-by: Aaron Ruby <aruby@blackberry.com> Acked-by: Yonggang Luo <luoyonggang@gmail.com> Acked-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27246> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.