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This is the GLES3 sampler object API trivially backported to GLES2, because it allows for simpler/better support in glamor and mutter. The only code change we need is adding these to the generated dispatch tables for ES2 contexts. The interactions with EXT_shadow_samplers, EXT_texture_filter_anisotropic and EXT_texture_sRGB_decode are already in place before this change, and OES_texture_border_clamp is always supported in Mesa. Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2440> |
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| .. | ||
| OLD | ||
| EGL_MESA_device_software.txt | ||
| EGL_MESA_drm_image_formats.txt | ||
| EGL_MESA_platform_surfaceless.txt | ||
| EGL_MESA_query_driver.txt | ||
| enums.txt | ||
| EXT_shader_integer_mix.spec | ||
| EXT_shader_samples_identical.txt | ||
| INTEL_shader_atomic_float_minmax.txt | ||
| MESA_bgra.txt | ||
| MESA_configless_context.spec | ||
| MESA_copy_sub_buffer.spec | ||
| MESA_drm_image.spec | ||
| MESA_framebuffer_flip_y.txt | ||
| MESA_image_dma_buf_export.txt | ||
| MESA_pack_invert.spec | ||
| MESA_pixmap_colormap.spec | ||
| MESA_query_renderer.spec | ||
| MESA_release_buffers.spec | ||
| MESA_sampler_objects.spec | ||
| MESA_shader_integer_functions.txt | ||
| MESA_swap_control.spec | ||
| MESA_texture_signed_rgba.spec | ||
| MESA_window_pos.spec | ||
| MESA_ycbcr_texture.spec | ||
| WL_bind_wayland_display.spec | ||
| WL_create_wayland_buffer_from_image.spec | ||