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Paul Berry f40c6b2a99 i965/gen6+: Switch GLSL from ALT to IEEE floating point mode
i965 graphics hardware has two floating point modes: ALT and IEEE.  In
ALT mode, floating-point operations never generate infinities or NaNs,
and MOV instructions translate infinities and NaNs to finite values.
In IEEE mode, infinities and NaNs behave as specified in the IEEE 754
spec.

Previously, we used ALT mode for all vertex and fragment programs,
whether they were GLSL programs or ARB programs.  The GLSL spec is
sufficiently vague about how infs and nans are to be handled that it
was unclear whether this mode was compliant with the GLSL 1.30 spec or
not, and it made it very difficult to test the isinf() and isnan()
functions.

This patch changes i965 GLSL programs to use IEEE floating-point mode,
which is clearly compliant with GLSL 1.30's inf/nan requirements.  In
addition to making the Piglit isinf and isnan tests pass, this paves
the way for future support of the ARB_shader_precision extension.

Unfortunately we still have to use ALT floating-point mode when
executing ARB programs, because those programs require 0^0 == 1, and
i965 hardware generates 0^0 == NaN in IEEE mode.

Fixes piglit tests "isinf-and-isnan fs_fbo", "isinf-and-isnan vs_fbo",
and {fs,vs}-{isinf,isnan}-{vec2,vec3,vec4}.
2011-10-31 11:24:03 -07:00
bin mesa: Remove support for BeOS 2011-08-26 23:31:23 -07:00
configs radeon: Insist on libdrm being present to build. 2011-10-28 11:32:00 -07:00
docs docs: list GL_ARB_texture_storage in 7.12 release notes 2011-10-31 10:52:57 -06:00
doxygen doxygen: Add glsl to the Makefile and .gitignore. 2011-01-19 23:49:54 -08:00
include Only use gcc visibility support with gcc4+. 2011-10-24 10:22:52 -06:00
scons scons: Use -fno-builtin-memcmp. 2011-10-12 20:43:01 +01:00
src i965/gen6+: Switch GLSL from ALT to IEEE floating point mode 2011-10-31 11:24:03 -07:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore Ignore all shared objects 2011-10-04 07:48:45 -06:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
Android.common.mk android: build libGLES_mesa 2011-08-21 02:01:48 +08:00
Android.mk r600g: move all files from winsys/r600 into drivers/r600 2011-09-30 23:19:52 +02:00
autogen.sh autogen.sh: Honor NOCONFIGURE environment variable 2011-09-19 19:53:49 +01:00
common.py swrast: initial multi-threaded span rendering 2011-08-11 08:33:59 -06:00
configure.ac intel: Add an interface for saving/restoring the batchbuffer state. 2011-10-29 12:15:56 -07:00
Makefile mesa: Remove support for BeOS 2011-08-26 23:31:23 -07:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.