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Now that all consumers of GLSL use NIR, make the remaining drivers take the path that relies on NIR to really do optimization. nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12). No change on shader-db there. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364> |
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| .. | ||
| p_compiler.h | ||
| p_config.h | ||
| p_context.h | ||
| p_defines.h | ||
| p_format.h | ||
| p_screen.h | ||
| p_shader_tokens.h | ||
| p_state.h | ||
| p_video_codec.h | ||
| p_video_enums.h | ||
| p_video_state.h | ||