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Writing depth/stencil when update/kill is set to force-early seems to trip out Valhall GPUs. Since depth/stencil writes are supposed to be ignored in that case anyway, drop them from shader. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31678> |
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| .. | ||
| lcra.c | ||
| lcra.h | ||
| meson.build | ||
| pan_collect_varyings.c | ||
| pan_ir.c | ||
| pan_ir.h | ||
| pan_liveness.c | ||
| pan_lower_framebuffer.c | ||
| pan_lower_framebuffer.h | ||
| pan_lower_helper_invocation.c | ||
| pan_lower_image_index.c | ||
| pan_lower_image_ms.c | ||
| pan_lower_sample_position.c | ||
| pan_lower_store_component.c | ||
| pan_lower_writeout.c | ||
| pan_lower_xfb.c | ||