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This is a gallium driver for the Intel gfx 4-7 GPUs. It was initially cloned from the iris driver by Ilia Mirkin, then I ported over large reams of code from i965 until it worked. Acked-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11146>
1061 lines
40 KiB
C
1061 lines
40 KiB
C
/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* @file crocus_resolve.c
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*
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* This file handles resolve tracking for main and auxiliary surfaces.
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*
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* It also handles our cache tracking. We have sets for the render cache,
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* depth cache, and so on. If a BO is in a cache's set, then it may have
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* data in that cache. The helpers take care of emitting flushes for
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* render-to-texture, format reinterpretation issues, and other situations.
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*/
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#include "util/hash_table.h"
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#include "util/set.h"
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#include "crocus_context.h"
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#include "compiler/nir/nir.h"
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#define FILE_DEBUG_FLAG DEBUG_BLORP
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static void
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crocus_update_stencil_shadow(struct crocus_context *ice,
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struct crocus_resource *res);
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/**
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* Disable auxiliary buffers if a renderbuffer is also bound as a texture
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* or shader image. This causes a self-dependency, where both rendering
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* and sampling may concurrently read or write the CCS buffer, causing
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* incorrect pixels.
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*/
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static bool
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disable_rb_aux_buffer(struct crocus_context *ice,
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bool *draw_aux_buffer_disabled,
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struct crocus_resource *tex_res,
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unsigned min_level, unsigned num_levels,
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const char *usage)
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{
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struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
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bool found = false;
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/* We only need to worry about fast clears. */
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if (tex_res->aux.usage != ISL_AUX_USAGE_CCS_D)
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return false;
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for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
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struct crocus_surface *surf = (void *) cso_fb->cbufs[i];
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if (!surf)
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continue;
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struct crocus_resource *rb_res = (void *) surf->base.texture;
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if (rb_res->bo == tex_res->bo &&
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surf->base.u.tex.level >= min_level &&
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surf->base.u.tex.level < min_level + num_levels) {
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found = draw_aux_buffer_disabled[i] = true;
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}
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}
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if (found) {
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perf_debug(&ice->dbg,
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"Disabling CCS because a renderbuffer is also bound %s.\n",
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usage);
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}
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return found;
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}
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static void
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resolve_sampler_views(struct crocus_context *ice,
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struct crocus_batch *batch,
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struct crocus_shader_state *shs,
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const struct shader_info *info,
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bool *draw_aux_buffer_disabled,
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bool consider_framebuffer)
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{
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uint32_t views = info ? (shs->bound_sampler_views & info->textures_used[0]) : 0;
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while (views) {
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const int i = u_bit_scan(&views);
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struct crocus_sampler_view *isv = shs->textures[i];
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if (isv->res->base.target != PIPE_BUFFER) {
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if (consider_framebuffer) {
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disable_rb_aux_buffer(ice, draw_aux_buffer_disabled, isv->res,
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isv->view.base_level, isv->view.levels,
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"for sampling");
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}
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crocus_resource_prepare_texture(ice, isv->res, isv->view.format,
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isv->view.base_level, isv->view.levels,
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isv->view.base_array_layer,
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isv->view.array_len);
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}
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crocus_cache_flush_for_read(batch, isv->res->bo);
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if (batch->screen->devinfo.ver >= 7 &&
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(isv->base.format == PIPE_FORMAT_X24S8_UINT ||
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isv->base.format == PIPE_FORMAT_X32_S8X24_UINT ||
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isv->base.format == PIPE_FORMAT_S8_UINT)) {
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struct crocus_resource *zres, *sres;
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crocus_get_depth_stencil_resources(&batch->screen->devinfo, isv->base.texture, &zres, &sres);
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crocus_update_stencil_shadow(ice, sres);
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crocus_cache_flush_for_read(batch, sres->shadow->bo);
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}
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}
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}
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static void
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resolve_image_views(struct crocus_context *ice,
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struct crocus_batch *batch,
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struct crocus_shader_state *shs,
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bool *draw_aux_buffer_disabled,
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bool consider_framebuffer)
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{
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/* TODO: Consider images used by program */
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uint32_t views = shs->bound_image_views;
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while (views) {
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const int i = u_bit_scan(&views);
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struct pipe_image_view *pview = &shs->image[i].base;
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struct crocus_resource *res = (void *) pview->resource;
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if (res->base.target != PIPE_BUFFER) {
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if (consider_framebuffer) {
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disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
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res, pview->u.tex.level, 1,
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"as a shader image");
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}
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unsigned num_layers =
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pview->u.tex.last_layer - pview->u.tex.first_layer + 1;
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/* The data port doesn't understand any compression */
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crocus_resource_prepare_access(ice, res,
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pview->u.tex.level, 1,
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pview->u.tex.first_layer, num_layers,
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ISL_AUX_USAGE_NONE, false);
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}
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crocus_cache_flush_for_read(batch, res->bo);
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}
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}
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static void
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crocus_update_align_res(struct crocus_batch *batch,
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struct crocus_surface *surf,
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bool copy_to_wa)
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{
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struct crocus_screen *screen = (struct crocus_screen *)batch->screen;
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struct pipe_blit_info info = { 0 };
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info.src.resource = copy_to_wa ? surf->base.texture : surf->align_res;
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info.src.level = copy_to_wa ? surf->base.u.tex.level : 0;
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u_box_2d_zslice(0, 0, copy_to_wa ? surf->base.u.tex.first_layer : 0,
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u_minify(surf->base.texture->width0, surf->base.u.tex.level),
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u_minify(surf->base.texture->height0, surf->base.u.tex.level), &info.src.box);
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info.src.format = surf->base.texture->format;
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info.dst.resource = copy_to_wa ? surf->align_res : surf->base.texture;
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info.dst.level = copy_to_wa ? 0 : surf->base.u.tex.level;
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info.dst.box = info.src.box;
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info.dst.box.z = copy_to_wa ? 0 : surf->base.u.tex.first_layer;
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info.dst.format = surf->base.texture->format;
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info.mask = util_format_is_depth_or_stencil(surf->base.texture->format) ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
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info.filter = 0;
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if (!screen->vtbl.blit_blt(batch, &info)) {
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assert(0);
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}
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}
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/**
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* \brief Resolve buffers before drawing.
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*
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* Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
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* enabled depth texture, and flush the render cache for any dirty textures.
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*/
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void
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crocus_predraw_resolve_inputs(struct crocus_context *ice,
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struct crocus_batch *batch,
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bool *draw_aux_buffer_disabled,
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gl_shader_stage stage,
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bool consider_framebuffer)
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{
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struct crocus_shader_state *shs = &ice->state.shaders[stage];
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const struct shader_info *info = crocus_get_shader_info(ice, stage);
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uint64_t stage_dirty = (CROCUS_STAGE_DIRTY_BINDINGS_VS << stage) |
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(consider_framebuffer ? CROCUS_STAGE_DIRTY_BINDINGS_FS : 0);
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if (ice->state.stage_dirty & stage_dirty) {
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resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled,
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consider_framebuffer);
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resolve_image_views(ice, batch, shs, draw_aux_buffer_disabled,
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consider_framebuffer);
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}
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}
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void
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crocus_predraw_resolve_framebuffer(struct crocus_context *ice,
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struct crocus_batch *batch,
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bool *draw_aux_buffer_disabled)
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{
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struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
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struct crocus_screen *screen = (void *) ice->ctx.screen;
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struct intel_device_info *devinfo = &screen->devinfo;
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struct crocus_uncompiled_shader *ish =
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ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
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const nir_shader *nir = ish->nir;
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if (ice->state.dirty & CROCUS_DIRTY_DEPTH_BUFFER) {
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struct pipe_surface *zs_surf = cso_fb->zsbuf;
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if (zs_surf) {
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struct crocus_resource *z_res, *s_res;
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crocus_get_depth_stencil_resources(devinfo, zs_surf->texture, &z_res, &s_res);
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unsigned num_layers =
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zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
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if (z_res) {
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crocus_resource_prepare_render(ice, z_res,
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zs_surf->u.tex.level,
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zs_surf->u.tex.first_layer,
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num_layers, ice->state.hiz_usage);
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crocus_cache_flush_for_depth(batch, z_res->bo);
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if (((struct crocus_surface *)zs_surf)->align_res) {
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crocus_update_align_res(batch, (struct crocus_surface *)zs_surf, true);
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}
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}
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if (s_res) {
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crocus_cache_flush_for_depth(batch, s_res->bo);
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}
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}
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}
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if (nir->info.outputs_read != 0) {
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for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
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if (cso_fb->cbufs[i]) {
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struct crocus_surface *surf = (void *) cso_fb->cbufs[i];
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struct crocus_resource *res = (void *) cso_fb->cbufs[i]->texture;
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crocus_resource_prepare_texture(ice, res, surf->view.format,
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surf->view.base_level, 1,
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surf->view.base_array_layer,
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surf->view.array_len);
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}
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}
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}
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if (ice->state.stage_dirty & CROCUS_STAGE_DIRTY_BINDINGS_FS) {
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for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
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struct crocus_surface *surf = (void *) cso_fb->cbufs[i];
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if (!surf)
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continue;
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struct crocus_resource *res = (void *) surf->base.texture;
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if (surf->align_res)
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crocus_update_align_res(batch, surf, true);
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enum isl_aux_usage aux_usage =
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crocus_resource_render_aux_usage(ice, res, surf->view.format,
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ice->state.blend_enables & (1u << i),
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draw_aux_buffer_disabled[i]);
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if (ice->state.draw_aux_usage[i] != aux_usage) {
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ice->state.draw_aux_usage[i] = aux_usage;
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/* XXX: Need to track which bindings to make dirty */
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ice->state.stage_dirty |= CROCUS_ALL_STAGE_DIRTY_BINDINGS;
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}
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crocus_resource_prepare_render(ice, res, surf->view.base_level,
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surf->view.base_array_layer,
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surf->view.array_len,
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aux_usage);
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crocus_cache_flush_for_render(batch, res->bo, surf->view.format,
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aux_usage);
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}
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}
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}
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/**
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* \brief Call this after drawing to mark which buffers need resolving
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*
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* If the depth buffer was written to and if it has an accompanying HiZ
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* buffer, then mark that it needs a depth resolve.
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*
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* If the color buffer is a multisample window system buffer, then
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* mark that it needs a downsample.
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*
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* Also mark any render targets which will be textured as needing a render
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* cache flush.
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*/
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void
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crocus_postdraw_update_resolve_tracking(struct crocus_context *ice,
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struct crocus_batch *batch)
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{
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struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
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struct crocus_screen *screen = (void *) ice->ctx.screen;
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struct intel_device_info *devinfo = &screen->devinfo;
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// XXX: front buffer drawing?
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bool may_have_resolved_depth =
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ice->state.dirty & (CROCUS_DIRTY_DEPTH_BUFFER |
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CROCUS_DIRTY_GEN6_WM_DEPTH_STENCIL);
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struct pipe_surface *zs_surf = cso_fb->zsbuf;
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if (zs_surf) {
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struct crocus_resource *z_res, *s_res;
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crocus_get_depth_stencil_resources(devinfo, zs_surf->texture, &z_res, &s_res);
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unsigned num_layers =
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zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
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if (z_res) {
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if (may_have_resolved_depth && ice->state.depth_writes_enabled) {
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crocus_resource_finish_render(ice, z_res, zs_surf->u.tex.level,
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zs_surf->u.tex.first_layer, num_layers,
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ice->state.hiz_usage);
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}
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if (ice->state.depth_writes_enabled)
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crocus_depth_cache_add_bo(batch, z_res->bo);
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if (((struct crocus_surface *)zs_surf)->align_res) {
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crocus_update_align_res(batch, (struct crocus_surface *)zs_surf, false);
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}
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}
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if (s_res) {
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if (may_have_resolved_depth && ice->state.stencil_writes_enabled) {
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crocus_resource_finish_write(ice, s_res, zs_surf->u.tex.level,
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zs_surf->u.tex.first_layer, num_layers,
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s_res->aux.usage);
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}
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if (ice->state.stencil_writes_enabled)
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crocus_depth_cache_add_bo(batch, s_res->bo);
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}
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}
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bool may_have_resolved_color =
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ice->state.stage_dirty & CROCUS_STAGE_DIRTY_BINDINGS_FS;
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for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
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struct crocus_surface *surf = (void *) cso_fb->cbufs[i];
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if (!surf)
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continue;
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if (surf->align_res)
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crocus_update_align_res(batch, surf, false);
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struct crocus_resource *res = (void *) surf->base.texture;
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enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
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crocus_render_cache_add_bo(batch, res->bo, surf->view.format,
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aux_usage);
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if (may_have_resolved_color) {
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union pipe_surface_desc *desc = &surf->base.u;
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unsigned num_layers =
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desc->tex.last_layer - desc->tex.first_layer + 1;
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crocus_resource_finish_render(ice, res, desc->tex.level,
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desc->tex.first_layer, num_layers,
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aux_usage);
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}
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}
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}
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/**
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* Clear the cache-tracking sets.
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*/
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void
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crocus_cache_sets_clear(struct crocus_batch *batch)
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{
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hash_table_foreach(batch->cache.render, render_entry)
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_mesa_hash_table_remove(batch->cache.render, render_entry);
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set_foreach(batch->cache.depth, depth_entry)
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_mesa_set_remove(batch->cache.depth, depth_entry);
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}
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/**
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* Emits an appropriate flush for a BO if it has been rendered to within the
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* same batchbuffer as a read that's about to be emitted.
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*
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* The GPU has separate, incoherent caches for the render cache and the
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* sampler cache, along with other caches. Usually data in the different
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* caches don't interact (e.g. we don't render to our driver-generated
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* immediate constant data), but for render-to-texture in FBOs we definitely
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* do. When a batchbuffer is flushed, the kernel will ensure that everything
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* necessary is flushed before another use of that BO, but for reuse from
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* different caches within a batchbuffer, it's all our responsibility.
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*/
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void
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crocus_flush_depth_and_render_caches(struct crocus_batch *batch)
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{
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const struct intel_device_info *devinfo = &batch->screen->devinfo;
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if (devinfo->ver >= 6) {
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crocus_emit_pipe_control_flush(batch,
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"cache tracker: render-to-texture",
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PIPE_CONTROL_DEPTH_CACHE_FLUSH |
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PIPE_CONTROL_RENDER_TARGET_FLUSH |
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PIPE_CONTROL_CS_STALL);
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crocus_emit_pipe_control_flush(batch,
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"cache tracker: render-to-texture",
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PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
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PIPE_CONTROL_CONST_CACHE_INVALIDATE);
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} else {
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crocus_emit_mi_flush(batch);
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}
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crocus_cache_sets_clear(batch);
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}
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void
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crocus_cache_flush_for_read(struct crocus_batch *batch,
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struct crocus_bo *bo)
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{
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if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo) ||
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_mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
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crocus_flush_depth_and_render_caches(batch);
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}
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static void *
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format_aux_tuple(enum isl_format format, enum isl_aux_usage aux_usage)
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{
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return (void *)(uintptr_t)((uint32_t)format << 8 | aux_usage);
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}
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|
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void
|
|
crocus_cache_flush_for_render(struct crocus_batch *batch,
|
|
struct crocus_bo *bo,
|
|
enum isl_format format,
|
|
enum isl_aux_usage aux_usage)
|
|
{
|
|
if (_mesa_set_search_pre_hashed(batch->cache.depth, bo->hash, bo))
|
|
crocus_flush_depth_and_render_caches(batch);
|
|
|
|
/* Check to see if this bo has been used by a previous rendering operation
|
|
* but with a different format or aux usage. If it has, flush the render
|
|
* cache so we ensure that it's only in there with one format or aux usage
|
|
* at a time.
|
|
*
|
|
* Even though it's not obvious, this can easily happen in practice.
|
|
* Suppose a client is blending on a surface with sRGB encode enabled on
|
|
* gen9. This implies that you get AUX_USAGE_CCS_D at best. If the client
|
|
* then disables sRGB decode and continues blending we will flip on
|
|
* AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is
|
|
* perfectly valid since CCS_E is a subset of CCS_D). However, this means
|
|
* that we have fragments in-flight which are rendering with UNORM+CCS_E
|
|
* and other fragments in-flight with SRGB+CCS_D on the same surface at the
|
|
* same time and the pixel scoreboard and color blender are trying to sort
|
|
* it all out. This ends badly (i.e. GPU hangs).
|
|
*
|
|
* To date, we have never observed GPU hangs or even corruption to be
|
|
* associated with switching the format, only the aux usage. However,
|
|
* there are comments in various docs which indicate that the render cache
|
|
* isn't 100% resilient to format changes. We may as well be conservative
|
|
* and flush on format changes too. We can always relax this later if we
|
|
* find it to be a performance problem.
|
|
*/
|
|
struct hash_entry *entry =
|
|
_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
|
|
if (entry && entry->data != format_aux_tuple(format, aux_usage))
|
|
crocus_flush_depth_and_render_caches(batch);
|
|
}
|
|
|
|
void
|
|
crocus_render_cache_add_bo(struct crocus_batch *batch,
|
|
struct crocus_bo *bo,
|
|
enum isl_format format,
|
|
enum isl_aux_usage aux_usage)
|
|
{
|
|
#ifndef NDEBUG
|
|
struct hash_entry *entry =
|
|
_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
|
|
if (entry) {
|
|
/* Otherwise, someone didn't do a flush_for_render and that would be
|
|
* very bad indeed.
|
|
*/
|
|
assert(entry->data == format_aux_tuple(format, aux_usage));
|
|
}
|
|
#endif
|
|
|
|
_mesa_hash_table_insert_pre_hashed(batch->cache.render, bo->hash, bo,
|
|
format_aux_tuple(format, aux_usage));
|
|
}
|
|
|
|
void
|
|
crocus_cache_flush_for_depth(struct crocus_batch *batch,
|
|
struct crocus_bo *bo)
|
|
{
|
|
if (_mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo))
|
|
crocus_flush_depth_and_render_caches(batch);
|
|
}
|
|
|
|
void
|
|
crocus_depth_cache_add_bo(struct crocus_batch *batch, struct crocus_bo *bo)
|
|
{
|
|
_mesa_set_add_pre_hashed(batch->cache.depth, bo->hash, bo);
|
|
}
|
|
|
|
static void
|
|
crocus_resolve_color(struct crocus_context *ice,
|
|
struct crocus_batch *batch,
|
|
struct crocus_resource *res,
|
|
unsigned level, unsigned layer,
|
|
enum isl_aux_op resolve_op)
|
|
{
|
|
struct crocus_screen *screen = batch->screen;
|
|
DBG("%s to res %p level %u layer %u\n", __func__, res, level, layer);
|
|
|
|
struct blorp_surf surf;
|
|
crocus_blorp_surf_for_resource(&screen->vtbl, &batch->screen->isl_dev, &surf,
|
|
&res->base, res->aux.usage, level, true);
|
|
|
|
crocus_batch_maybe_flush(batch, 1500);
|
|
|
|
/* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
|
|
*
|
|
* "Any transition from any value in {Clear, Render, Resolve} to a
|
|
* different value in {Clear, Render, Resolve} requires end of pipe
|
|
* synchronization."
|
|
*
|
|
* In other words, fast clear ops are not properly synchronized with
|
|
* other drawing. We need to use a PIPE_CONTROL to ensure that the
|
|
* contents of the previous draw hit the render target before we resolve
|
|
* and again afterwards to ensure that the resolve is complete before we
|
|
* do any more regular drawing.
|
|
*/
|
|
crocus_emit_end_of_pipe_sync(batch, "color resolve: pre-flush",
|
|
PIPE_CONTROL_RENDER_TARGET_FLUSH);
|
|
|
|
struct blorp_batch blorp_batch;
|
|
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
|
|
blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1,
|
|
isl_format_srgb_to_linear(res->surf.format),
|
|
resolve_op);
|
|
blorp_batch_finish(&blorp_batch);
|
|
|
|
/* See comment above */
|
|
crocus_emit_end_of_pipe_sync(batch, "color resolve: post-flush",
|
|
PIPE_CONTROL_RENDER_TARGET_FLUSH);
|
|
}
|
|
|
|
static void
|
|
crocus_mcs_partial_resolve(struct crocus_context *ice,
|
|
struct crocus_batch *batch,
|
|
struct crocus_resource *res,
|
|
uint32_t start_layer,
|
|
uint32_t num_layers)
|
|
{
|
|
struct crocus_screen *screen = batch->screen;
|
|
|
|
DBG("%s to res %p layers %u-%u\n", __func__, res,
|
|
start_layer, start_layer + num_layers - 1);
|
|
|
|
assert(isl_aux_usage_has_mcs(res->aux.usage));
|
|
|
|
struct blorp_surf surf;
|
|
crocus_blorp_surf_for_resource(&screen->vtbl, &batch->screen->isl_dev, &surf,
|
|
&res->base, res->aux.usage, 0, true);
|
|
|
|
struct blorp_batch blorp_batch;
|
|
blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
|
|
blorp_mcs_partial_resolve(&blorp_batch, &surf,
|
|
isl_format_srgb_to_linear(res->surf.format),
|
|
start_layer, num_layers);
|
|
blorp_batch_finish(&blorp_batch);
|
|
}
|
|
|
|
/**
|
|
* Perform a HiZ or depth resolve operation.
|
|
*
|
|
* For an overview of HiZ ops, see the following sections of the Sandy Bridge
|
|
* PRM, Volume 1, Part 2:
|
|
* - 7.5.3.1 Depth Buffer Clear
|
|
* - 7.5.3.2 Depth Buffer Resolve
|
|
* - 7.5.3.3 Hierarchical Depth Buffer Resolve
|
|
*/
|
|
void
|
|
crocus_hiz_exec(struct crocus_context *ice,
|
|
struct crocus_batch *batch,
|
|
struct crocus_resource *res,
|
|
unsigned int level, unsigned int start_layer,
|
|
unsigned int num_layers, enum isl_aux_op op,
|
|
bool update_clear_depth)
|
|
{
|
|
struct crocus_screen *screen = batch->screen;
|
|
const struct intel_device_info *devinfo = &batch->screen->devinfo;
|
|
assert(crocus_resource_level_has_hiz(res, level));
|
|
assert(op != ISL_AUX_OP_NONE);
|
|
UNUSED const char *name = NULL;
|
|
|
|
switch (op) {
|
|
case ISL_AUX_OP_FULL_RESOLVE:
|
|
name = "depth resolve";
|
|
break;
|
|
case ISL_AUX_OP_AMBIGUATE:
|
|
name = "hiz ambiguate";
|
|
break;
|
|
case ISL_AUX_OP_FAST_CLEAR:
|
|
name = "depth clear";
|
|
break;
|
|
case ISL_AUX_OP_PARTIAL_RESOLVE:
|
|
case ISL_AUX_OP_NONE:
|
|
unreachable("Invalid HiZ op");
|
|
}
|
|
|
|
DBG("%s %s to res %p level %d layers %d-%d\n",
|
|
__func__, name, res, level, start_layer, start_layer + num_layers - 1);
|
|
|
|
/* The following stalls and flushes are only documented to be required
|
|
* for HiZ clear operations. However, they also seem to be required for
|
|
* resolve operations.
|
|
*
|
|
* From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
|
|
*
|
|
* "If other rendering operations have preceded this clear, a
|
|
* PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
|
|
* enabled must be issued before the rectangle primitive used for
|
|
* the depth buffer clear operation."
|
|
*
|
|
* Same applies for Gen8 and Gen9.
|
|
*
|
|
* In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
|
|
* PIPE_CONTROL, Depth Cache Flush Enable:
|
|
*
|
|
* "This bit must not be set when Depth Stall Enable bit is set in
|
|
* this packet."
|
|
*
|
|
* This is confirmed to hold for real, Haswell gets immediate gpu hangs.
|
|
*
|
|
* Therefore issue two pipe control flushes, one for cache flush and
|
|
* another for depth stall.
|
|
*/
|
|
if (devinfo->ver == 6) {
|
|
/* From the Sandy Bridge PRM, volume 2 part 1, page 313:
|
|
*
|
|
* "If other rendering operations have preceded this clear, a
|
|
* PIPE_CONTROL with write cache flush enabled and Z-inhibit
|
|
* disabled must be issued before the rectangle primitive used for
|
|
* the depth buffer clear operation.
|
|
*/
|
|
crocus_emit_pipe_control_flush(batch,
|
|
"hiz op: pre-flushes (1)",
|
|
PIPE_CONTROL_RENDER_TARGET_FLUSH |
|
|
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
|
|
PIPE_CONTROL_CS_STALL);
|
|
} else if (devinfo->ver >= 7) {
|
|
crocus_emit_pipe_control_flush(batch,
|
|
"hiz op: pre-flushes (1/2)",
|
|
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
|
|
PIPE_CONTROL_CS_STALL);
|
|
crocus_emit_pipe_control_flush(batch, "hiz op: pre-flushes (2/2)",
|
|
PIPE_CONTROL_DEPTH_STALL);
|
|
}
|
|
|
|
assert(isl_aux_usage_has_hiz(res->aux.usage) && res->aux.bo);
|
|
|
|
crocus_batch_maybe_flush(batch, 1500);
|
|
|
|
struct blorp_surf surf;
|
|
crocus_blorp_surf_for_resource(&screen->vtbl, &batch->screen->isl_dev, &surf,
|
|
&res->base, res->aux.usage, level, true);
|
|
|
|
struct blorp_batch blorp_batch;
|
|
enum blorp_batch_flags flags = 0;
|
|
flags |= update_clear_depth ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
|
|
blorp_batch_init(&ice->blorp, &blorp_batch, batch, flags);
|
|
blorp_hiz_op(&blorp_batch, &surf, level, start_layer, num_layers, op);
|
|
blorp_batch_finish(&blorp_batch);
|
|
|
|
/* The following stalls and flushes are only documented to be required
|
|
* for HiZ clear operations. However, they also seem to be required for
|
|
* resolve operations.
|
|
*
|
|
* From the Broadwell PRM, volume 7, "Depth Buffer Clear":
|
|
*
|
|
* "Depth buffer clear pass using any of the methods (WM_STATE,
|
|
* 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
|
|
* PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
|
|
* "set" before starting to render. DepthStall and DepthFlush are
|
|
* not needed between consecutive depth clear passes nor is it
|
|
* required if the depth clear pass was done with
|
|
* 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
|
|
*
|
|
* TODO: Such as the spec says, this could be conditional.
|
|
*/
|
|
if (devinfo->ver == 6) {
|
|
/* From the Sandy Bridge PRM, volume 2 part 1, page 314:
|
|
*
|
|
* "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be
|
|
* followed by a PIPE_CONTROL command with DEPTH_STALL bit set
|
|
* and Then followed by Depth FLUSH'
|
|
*/
|
|
crocus_emit_pipe_control_flush(batch,
|
|
"hiz op: post-flushes (1/2)",
|
|
PIPE_CONTROL_DEPTH_STALL);
|
|
|
|
crocus_emit_pipe_control_flush(batch,
|
|
"hiz op: post-flushes (2/2)",
|
|
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
|
|
PIPE_CONTROL_CS_STALL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Does the resource's slice have hiz enabled?
|
|
*/
|
|
bool
|
|
crocus_resource_level_has_hiz(const struct crocus_resource *res, uint32_t level)
|
|
{
|
|
crocus_resource_check_level_layer(res, level, 0);
|
|
return res->aux.has_hiz & 1 << level;
|
|
}
|
|
|
|
static bool
|
|
crocus_resource_level_has_aux(const struct crocus_resource *res, uint32_t level)
|
|
{
|
|
if (isl_aux_usage_has_hiz(res->aux.usage))
|
|
return crocus_resource_level_has_hiz(res, level);
|
|
else
|
|
return level < res->aux.surf.levels;
|
|
}
|
|
|
|
/** \brief Assert that the level and layer are valid for the resource. */
|
|
void
|
|
crocus_resource_check_level_layer(UNUSED const struct crocus_resource *res,
|
|
UNUSED uint32_t level, UNUSED uint32_t layer)
|
|
{
|
|
assert(level < res->surf.levels);
|
|
assert(layer < util_num_layers(&res->base, level));
|
|
}
|
|
|
|
static inline uint32_t
|
|
miptree_level_range_length(const struct crocus_resource *res,
|
|
uint32_t start_level, uint32_t num_levels)
|
|
{
|
|
assert(start_level < res->surf.levels);
|
|
|
|
if (num_levels == INTEL_REMAINING_LAYERS)
|
|
num_levels = res->surf.levels;
|
|
|
|
/* Check for overflow */
|
|
assert(start_level + num_levels >= start_level);
|
|
assert(start_level + num_levels <= res->surf.levels);
|
|
|
|
return num_levels;
|
|
}
|
|
|
|
static inline uint32_t
|
|
miptree_layer_range_length(const struct crocus_resource *res, uint32_t level,
|
|
uint32_t start_layer, uint32_t num_layers)
|
|
{
|
|
assert(level <= res->base.last_level);
|
|
|
|
const uint32_t total_num_layers = crocus_get_num_logical_layers(res, level);
|
|
assert(start_layer < total_num_layers);
|
|
if (num_layers == INTEL_REMAINING_LAYERS)
|
|
num_layers = total_num_layers - start_layer;
|
|
/* Check for overflow */
|
|
assert(start_layer + num_layers >= start_layer);
|
|
assert(start_layer + num_layers <= total_num_layers);
|
|
|
|
return num_layers;
|
|
}
|
|
|
|
bool
|
|
crocus_has_invalid_primary(const struct crocus_resource *res,
|
|
unsigned start_level, unsigned num_levels,
|
|
unsigned start_layer, unsigned num_layers)
|
|
{
|
|
if (!res->aux.bo)
|
|
return false;
|
|
|
|
/* Clamp the level range to fit the resource */
|
|
num_levels = miptree_level_range_length(res, start_level, num_levels);
|
|
|
|
for (uint32_t l = 0; l < num_levels; l++) {
|
|
const uint32_t level = start_level + l;
|
|
if (!crocus_resource_level_has_aux(res, level))
|
|
continue;
|
|
|
|
const uint32_t level_layers =
|
|
miptree_layer_range_length(res, level, start_layer, num_layers);
|
|
for (unsigned a = 0; a < level_layers; a++) {
|
|
enum isl_aux_state aux_state =
|
|
crocus_resource_get_aux_state(res, level, start_layer + a);
|
|
if (!isl_aux_state_has_valid_primary(aux_state))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
crocus_resource_prepare_access(struct crocus_context *ice,
|
|
struct crocus_resource *res,
|
|
uint32_t start_level, uint32_t num_levels,
|
|
uint32_t start_layer, uint32_t num_layers,
|
|
enum isl_aux_usage aux_usage,
|
|
bool fast_clear_supported)
|
|
{
|
|
if (!res->aux.bo)
|
|
return;
|
|
|
|
/* We can't do resolves on the compute engine, so awkwardly, we have to
|
|
* do them on the render batch...
|
|
*/
|
|
struct crocus_batch *batch = &ice->batches[CROCUS_BATCH_RENDER];
|
|
|
|
const uint32_t clamped_levels =
|
|
miptree_level_range_length(res, start_level, num_levels);
|
|
for (uint32_t l = 0; l < clamped_levels; l++) {
|
|
const uint32_t level = start_level + l;
|
|
if (!crocus_resource_level_has_aux(res, level))
|
|
continue;
|
|
|
|
const uint32_t level_layers =
|
|
miptree_layer_range_length(res, level, start_layer, num_layers);
|
|
for (uint32_t a = 0; a < level_layers; a++) {
|
|
const uint32_t layer = start_layer + a;
|
|
const enum isl_aux_state aux_state =
|
|
crocus_resource_get_aux_state(res, level, layer);
|
|
const enum isl_aux_op aux_op =
|
|
isl_aux_prepare_access(aux_state, aux_usage, fast_clear_supported);
|
|
|
|
/* Prepare the aux buffer for a conditional or unconditional access.
|
|
* A conditional access is handled by assuming that the access will
|
|
* not evaluate to a no-op. If the access does in fact occur, the aux
|
|
* will be in the required state. If it does not, no data is lost
|
|
* because the aux_op performed is lossless.
|
|
*/
|
|
if (aux_op == ISL_AUX_OP_NONE) {
|
|
/* Nothing to do here. */
|
|
} else if (isl_aux_usage_has_mcs(res->aux.usage)) {
|
|
assert(aux_op == ISL_AUX_OP_PARTIAL_RESOLVE);
|
|
crocus_mcs_partial_resolve(ice, batch, res, layer, 1);
|
|
} else if (isl_aux_usage_has_hiz(res->aux.usage)) {
|
|
crocus_hiz_exec(ice, batch, res, level, layer, 1, aux_op, false);
|
|
} else if (res->aux.usage == ISL_AUX_USAGE_STC_CCS) {
|
|
unreachable("crocus doesn't resolve STC_CCS resources");
|
|
} else {
|
|
assert(isl_aux_usage_has_ccs(res->aux.usage));
|
|
crocus_resolve_color(ice, batch, res, level, layer, aux_op);
|
|
}
|
|
|
|
const enum isl_aux_state new_state =
|
|
isl_aux_state_transition_aux_op(aux_state, res->aux.usage, aux_op);
|
|
crocus_resource_set_aux_state(ice, res, level, layer, 1, new_state);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
crocus_resource_finish_write(struct crocus_context *ice,
|
|
struct crocus_resource *res, uint32_t level,
|
|
uint32_t start_layer, uint32_t num_layers,
|
|
enum isl_aux_usage aux_usage)
|
|
{
|
|
if (res->base.format == PIPE_FORMAT_S8_UINT)
|
|
res->shadow_needs_update = true;
|
|
|
|
if (!crocus_resource_level_has_aux(res, level))
|
|
return;
|
|
|
|
const uint32_t level_layers =
|
|
miptree_layer_range_length(res, level, start_layer, num_layers);
|
|
|
|
for (uint32_t a = 0; a < level_layers; a++) {
|
|
const uint32_t layer = start_layer + a;
|
|
const enum isl_aux_state aux_state =
|
|
crocus_resource_get_aux_state(res, level, layer);
|
|
|
|
/* Transition the aux state for a conditional or unconditional write. A
|
|
* conditional write is handled by assuming that the write applies to
|
|
* only part of the render target. This prevents the new state from
|
|
* losing the types of compression that might exist in the current state
|
|
* (e.g. CLEAR). If the write evaluates to a no-op, the state will still
|
|
* be able to communicate when resolves are necessary (but it may
|
|
* falsely communicate this as well).
|
|
*/
|
|
const enum isl_aux_state new_aux_state =
|
|
isl_aux_state_transition_write(aux_state, aux_usage, false);
|
|
|
|
crocus_resource_set_aux_state(ice, res, level, layer, 1, new_aux_state);
|
|
}
|
|
}
|
|
|
|
enum isl_aux_state
|
|
crocus_resource_get_aux_state(const struct crocus_resource *res,
|
|
uint32_t level, uint32_t layer)
|
|
{
|
|
crocus_resource_check_level_layer(res, level, layer);
|
|
assert(crocus_resource_level_has_aux(res, level));
|
|
|
|
return res->aux.state[level][layer];
|
|
}
|
|
|
|
void
|
|
crocus_resource_set_aux_state(struct crocus_context *ice,
|
|
struct crocus_resource *res, uint32_t level,
|
|
uint32_t start_layer, uint32_t num_layers,
|
|
enum isl_aux_state aux_state)
|
|
{
|
|
assert(crocus_resource_level_has_aux(res, level));
|
|
|
|
num_layers = miptree_layer_range_length(res, level, start_layer, num_layers);
|
|
for (unsigned a = 0; a < num_layers; a++) {
|
|
if (res->aux.state[level][start_layer + a] != aux_state) {
|
|
res->aux.state[level][start_layer + a] = aux_state;
|
|
ice->state.dirty |= CROCUS_DIRTY_RENDER_RESOLVES_AND_FLUSHES |
|
|
CROCUS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES;
|
|
/* XXX: Need to track which bindings to make dirty */
|
|
ice->state.stage_dirty |= CROCUS_ALL_STAGE_DIRTY_BINDINGS;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool
|
|
isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b)
|
|
{
|
|
/* On gen8 and earlier, the hardware was only capable of handling 0/1 clear
|
|
* values so sRGB curve application was a no-op for all fast-clearable
|
|
* formats.
|
|
*
|
|
* On gen9+, the hardware supports arbitrary clear values. For sRGB clear
|
|
* values, the hardware interprets the floats, not as what would be
|
|
* returned from the sampler (or written by the shader), but as being
|
|
* between format conversion and sRGB curve application. This means that
|
|
* we can switch between sRGB and UNORM without having to whack the clear
|
|
* color.
|
|
*/
|
|
return isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b);
|
|
}
|
|
|
|
void
|
|
crocus_resource_prepare_texture(struct crocus_context *ice,
|
|
struct crocus_resource *res,
|
|
enum isl_format view_format,
|
|
uint32_t start_level, uint32_t num_levels,
|
|
uint32_t start_layer, uint32_t num_layers)
|
|
{
|
|
enum isl_aux_usage aux_usage =
|
|
crocus_resource_texture_aux_usage(res);
|
|
|
|
bool clear_supported = aux_usage != ISL_AUX_USAGE_NONE;
|
|
|
|
/* Clear color is specified as ints or floats and the conversion is done by
|
|
* the sampler. If we have a texture view, we would have to perform the
|
|
* clear color conversion manually. Just disable clear color.
|
|
*/
|
|
if (!isl_formats_are_fast_clear_compatible(res->surf.format, view_format))
|
|
clear_supported = false;
|
|
|
|
crocus_resource_prepare_access(ice, res, start_level, num_levels,
|
|
start_layer, num_layers,
|
|
aux_usage, clear_supported);
|
|
}
|
|
|
|
enum isl_aux_usage
|
|
crocus_resource_render_aux_usage(struct crocus_context *ice,
|
|
struct crocus_resource *res,
|
|
enum isl_format render_format,
|
|
bool blend_enabled,
|
|
bool draw_aux_disabled)
|
|
{
|
|
struct crocus_screen *screen = (void *) ice->ctx.screen;
|
|
struct intel_device_info *devinfo = &screen->devinfo;
|
|
|
|
if (draw_aux_disabled)
|
|
return ISL_AUX_USAGE_NONE;
|
|
|
|
switch (res->aux.usage) {
|
|
case ISL_AUX_USAGE_MCS:
|
|
return res->aux.usage;
|
|
|
|
case ISL_AUX_USAGE_CCS_D:
|
|
/* Otherwise, we try to fall back to CCS_D */
|
|
if (isl_format_supports_ccs_d(devinfo, render_format))
|
|
return ISL_AUX_USAGE_CCS_D;
|
|
|
|
return ISL_AUX_USAGE_NONE;
|
|
|
|
default:
|
|
return ISL_AUX_USAGE_NONE;
|
|
}
|
|
}
|
|
|
|
void
|
|
crocus_resource_prepare_render(struct crocus_context *ice,
|
|
struct crocus_resource *res, uint32_t level,
|
|
uint32_t start_layer, uint32_t layer_count,
|
|
enum isl_aux_usage aux_usage)
|
|
{
|
|
crocus_resource_prepare_access(ice, res, level, 1, start_layer,
|
|
layer_count, aux_usage,
|
|
aux_usage != ISL_AUX_USAGE_NONE);
|
|
}
|
|
|
|
void
|
|
crocus_resource_finish_render(struct crocus_context *ice,
|
|
struct crocus_resource *res, uint32_t level,
|
|
uint32_t start_layer, uint32_t layer_count,
|
|
enum isl_aux_usage aux_usage)
|
|
{
|
|
crocus_resource_finish_write(ice, res, level, start_layer, layer_count,
|
|
aux_usage);
|
|
}
|
|
|
|
static void
|
|
crocus_update_stencil_shadow(struct crocus_context *ice,
|
|
struct crocus_resource *res)
|
|
{
|
|
struct crocus_screen *screen = (struct crocus_screen *)ice->ctx.screen;
|
|
UNUSED const struct intel_device_info *devinfo = &screen->devinfo;
|
|
assert(devinfo->ver >= 7);
|
|
|
|
if (!res->shadow_needs_update)
|
|
return;
|
|
|
|
struct pipe_box box;
|
|
for (unsigned level = 0; level <= res->base.last_level; level++) {
|
|
u_box_2d(0, 0,
|
|
u_minify(res->base.width0, level),
|
|
u_minify(res->base.height0, level), &box);
|
|
const unsigned depth = res->base.target == PIPE_TEXTURE_3D ?
|
|
u_minify(res->base.depth0, level) : res->base.array_size;
|
|
|
|
for (unsigned layer = 0; layer < depth; layer++) {
|
|
box.z = layer;
|
|
ice->ctx.resource_copy_region(&ice->ctx,
|
|
&res->shadow->base, level, 0, 0, layer,
|
|
&res->base, level, &box);
|
|
}
|
|
}
|
|
res->shadow_needs_update = false;
|
|
}
|