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Simplify things by merging the two makefiles. This way we can combine the duplicated HAVE_PLATFORM_ checks, and build the library without having a separate static library. v2: use $() when referencing variables, use correct define (Matt) Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
34 lines
695 B
Text
34 lines
695 B
Text
LIBEGL_C_FILES := \
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main/eglapi.c \
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main/eglapi.h \
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main/eglarray.c \
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main/eglarray.h \
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main/eglcompiler.h \
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main/eglconfig.c \
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main/eglconfig.h \
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main/eglcontext.c \
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main/eglcontext.h \
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main/eglcurrent.c \
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main/eglcurrent.h \
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main/egldefines.h \
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main/egldisplay.c \
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main/egldisplay.h \
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main/egldriver.c \
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main/egldriver.h \
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main/eglfallbacks.c \
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main/eglglobals.c \
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main/eglglobals.h \
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main/eglimage.c \
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main/eglimage.h \
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main/egllog.c \
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main/egllog.h \
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main/eglsurface.c \
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main/eglsurface.h \
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main/eglsync.c \
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main/eglsync.h \
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main/egltypedefs.h
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dri2_backend_core_FILES := \
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drivers/dri2/egl_dri2.c \
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drivers/dri2/egl_dri2.h \
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drivers/dri2/egl_dri2_fallbacks.h
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