mesa/src/egl/Makefile.sources
Emil Velikov e342039612 automake: rework the EGL build
Simplify things by merging the two makefiles. This way we can combine
the duplicated HAVE_PLATFORM_ checks, and build the library without
having a separate static library.

v2: use $() when referencing variables, use correct define (Matt)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:27 +01:00

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LIBEGL_C_FILES := \
main/eglapi.c \
main/eglapi.h \
main/eglarray.c \
main/eglarray.h \
main/eglcompiler.h \
main/eglconfig.c \
main/eglconfig.h \
main/eglcontext.c \
main/eglcontext.h \
main/eglcurrent.c \
main/eglcurrent.h \
main/egldefines.h \
main/egldisplay.c \
main/egldisplay.h \
main/egldriver.c \
main/egldriver.h \
main/eglfallbacks.c \
main/eglglobals.c \
main/eglglobals.h \
main/eglimage.c \
main/eglimage.h \
main/egllog.c \
main/egllog.h \
main/eglsurface.c \
main/eglsurface.h \
main/eglsync.c \
main/eglsync.h \
main/egltypedefs.h
dri2_backend_core_FILES := \
drivers/dri2/egl_dri2.c \
drivers/dri2/egl_dri2.h \
drivers/dri2/egl_dri2_fallbacks.h