mesa/src/gallium
Georg Lehmann f26069fdd9 nir: replace nir_opt_conditional_discard with nir_opt_peephole_select
Foz-DB Navi21:
Totals from 118 (0.15% of 79377) affected shaders:
Instrs: 208001 -> 207355 (-0.31%); split: -0.33%, +0.01%
CodeSize: 1080428 -> 1078432 (-0.18%); split: -0.20%, +0.02%
SpillSGPRs: 202 -> 211 (+4.46%)
Latency: 1923508 -> 1919093 (-0.23%); split: -0.62%, +0.39%
InvThroughput: 407475 -> 407081 (-0.10%); split: -0.12%, +0.02%
SClause: 7050 -> 7033 (-0.24%); split: -0.31%, +0.07%
Copies: 12156 -> 11821 (-2.76%); split: -3.04%, +0.28%
PreSGPRs: 8198 -> 8331 (+1.62%); split: -0.02%, +1.65%
PreVGPRs: 7628 -> 7528 (-1.31%)
VALU: 155747 -> 155657 (-0.06%); split: -0.06%, +0.00%
SALU: 18295 -> 17782 (-2.80%); split: -2.98%, +0.18%
SMEM: 10521 -> 10519 (-0.02%)

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33590>
2025-02-20 21:59:17 +00:00
..
auxiliary nir: replace nir_opt_conditional_discard with nir_opt_peephole_select 2025-02-20 21:59:17 +00:00
drivers nir: replace nir_opt_conditional_discard with nir_opt_peephole_select 2025-02-20 21:59:17 +00:00
frontends nir: replace nir_opt_conditional_discard with nir_opt_peephole_select 2025-02-20 21:59:17 +00:00
include gallium: Fix typos 2025-02-15 17:43:44 +00:00
targets gallium: Fix typos 2025-02-15 17:43:44 +00:00
tests gallium/meson: Deconflate swrast/softpipe/llvmpipe 2024-07-18 17:48:20 +00:00
tools gallium: remove take_ownership from set_vertex_buffers, assume it's true 2024-02-07 09:19:42 +00:00
winsys winsys/amdgpu: Add assert for secure submissions on compute ring 2025-02-20 07:28:46 +00:00
meson.build gallium/meson: Ensure all needed sym_config are set. 2024-12-31 16:14:36 +00:00
README.portability util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.