mesa/src/compiler
Karol Herbst d29063d4f2 nir: fix nir_round_int_to_float for fp16
fp16 has quite the limited value range and with bigger integers
nir_round_int_to_float might return Inf where it shouldn't depending on
the rounding mode.

Fixes conversions half_rt[npz]_(u)?(int|long) CL CTS tests.

Cc: mesa-stable
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Rob Clark <rob.clark@oss.qualcomm.com>
(cherry picked from commit e1ed7de274)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40359>
2026-03-11 23:21:09 +01:00
..
clc compiler/clc: Fix const correctness in libclc_add_generic_variants 2026-02-11 14:54:47 +00:00
glsl glsl: relax precision matching on unused uniforms ES 2026-03-11 23:21:09 +01:00
isaspec treewide: use BITSET_BYTES, BITSET_RZALLOC 2025-11-05 18:44:23 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir nir: fix nir_round_int_to_float for fp16 2026-03-11 23:21:09 +01:00
rust compiler/rust: drop "borrow of a value the compiler would automatically borrow" 2025-12-20 00:13:19 +01:00
spirv spirv: Use STACK_ARRAY instead of NIR_VLA 2026-02-25 14:22:20 +01:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: Add FP8 types to GLSL type decoder 2025-12-19 00:09:53 +00:00
glsl_types.h glsl, mesa: add EXT_shader_pixel_local_storage extension 2025-11-18 20:25:43 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir,radeonsi: simplify load_color0 & load_color1 intrinsics and shader_info 2026-01-01 18:30:28 +00:00
shader_enums.h nir: document that both input and output denorms have to be flushed 2026-01-19 16:11:28 +00:00
shader_info.h glsl/nir: Add texture_buffers to shader info 2026-01-13 10:00:58 +01:00