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Samuel Pitoiset f14e0d9f09 radv: add radv_hide_rebar_on_dgpu and enable for Red Dead Redemption 2
RDR2 VRAM memory management when resizable BAR is enabled seems
incorrect because it keeps allocating VRAM without freeing anything.

This introduces a drirc option to emulate a fake carveout of 256MiB to
workaround this game bug. This also adjust memory budgets by
distributing it between visible and invisible because AMDGPU reports
the same value for both when REBAR is enabled.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12091
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38627>
2025-11-26 10:12:45 +00:00
.ci-farms Revert "ci: disable mupuf's farm" 2025-11-24 15:52:43 +00:00
.ci-farms-disabled Revert "ci: disable mupuf's farm" 2025-11-24 15:52:43 +00:00
.github/workflows meson: remove unused osmesa option 2025-06-23 06:42:50 +00:00
.gitlab docs: update gitlab docs urls 2025-02-23 00:31:59 +01:00
.gitlab-ci ci: use $CI_TRON_JOB_PRIORITY tag on all ci-tron jobs 2025-11-24 12:02:40 +00:00
.marge/hooks ci: pipeline_message: reset empty errors 2025-01-07 05:08:10 +00:00
android android: fix building rules for i915, r300 2025-10-08 23:43:33 +02:00
bin bin/gen_release_notes: Remove duplicate bug entires 2025-11-17 22:45:13 +00:00
build-support
docs radv: Advertise sparse features pre Polaris with perftest flag 2025-11-25 10:39:21 +01:00
include vulkan: update spec to 1.4.333 2025-11-14 19:06:28 +01:00
licenses licenses: add missing licenses 2025-01-08 20:37:51 +00:00
src radv: add radv_hide_rebar_on_dgpu and enable for Red Dead Redemption 2 2025-11-26 10:12:45 +00:00
subprojects meson: add libva wrap and fallback option 2025-11-25 13:37:49 +00:00
.clang-format
.clang-format-ignore
.clang-format-include ethos: Initial commit of a driver for the Arm Ethos-U65 NPU. 2025-10-15 20:10:15 +00:00
.dir-locals.el
.editorconfig editorconfig: Set for glsl files 2025-11-14 19:31:17 +00:00
.git-blame-ignore-revs radv: Add re-format commit to .git-blame-ignore-revs 2025-11-12 07:55:36 +00:00
.gitattributes
.gitignore intel/mda: Add code to produce mesa debug archives 2025-09-24 23:08:45 -07:00
.gitlab-ci.yml ci: use $CI_TRON_JOB_PRIORITY tag on all ci-tron jobs 2025-11-24 12:02:40 +00:00
.graphqlrc.yml
.mailmap mailmap: update my name and email 2025-11-03 22:08:48 +00:00
.mr-label-maker.yml mr-label-maker: Add KosmicKrisp 2025-10-21 02:28:09 +00:00
.shellcheckrc
CODEOWNERS CODEOWNERS: Add KosmicKrisp owners 2025-10-21 02:28:09 +00:00
meson.build meson: add libva wrap and fallback option 2025-11-25 13:37:49 +00:00
meson.options meson: add libva wrap and fallback option 2025-11-25 13:37:49 +00:00
README.rst
rustfmt.toml
VERSION Version: Bump to 26.0 2025-10-16 03:31:58 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.