mesa/src/compiler
Kenneth Graunke e7d4008ebf glsl: Make copy propagation not panic when it sees an intrinsic.
A number of games have large arrays of constants, which we promote to
uniforms.  This introduces copies from the uniform array to the original
temporary array.  Normally, copy propagation eliminates those copies,
making everything refer to the uniform array directly.

A number of shaders in "Deus Ex: Mankind Divided" recently exposed a
limitation of copy propagation - if we had any intrinsics (i.e. image
access in a compute shader), we weren't able to get rid of these copies.

That meant that any variable indexing remained on the temporary array
rather being moved to the uniform array.  i965's scalar backend
currently doesn't support indirect addressing of temporary arrays,
which meant lowering it to if-ladders.  This was horrible.

According to Marek, on radeonsi/GCN, "F1 2015" uses 64% less
spilled-temp-array memory.

On i965/Skylake:

total instructions in shared programs: 13362954 -> 13329878 (-0.25%)
instructions in affected programs: 43745 -> 10669 (-75.61%)
helped: 12
HURT: 0

total cycles in shared programs: 248081010 -> 245949178 (-0.86%)
cycles in affected programs: 4597930 -> 2466098 (-46.37%)
helped: 12
HURT: 0

total spills in shared programs: 9493 -> 9507 (0.15%)
spills in affected programs: 25 -> 39 (56.00%)
helped: 0
HURT: 1

total fills in shared programs: 12127 -> 12197 (0.58%)
fills in affected programs: 110 -> 180 (63.64%)
helped: 0
HURT: 1

Helps Deus Ex: Mankind Divided.   The one shader with hurt spills/fills
is from Tomb Raider at Ultra settings, but that same shader has a
-39.55% reduction in instructions and -14.09% reduction in cycle counts,
so it seems like a win there as well.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-17 21:45:22 -08:00
..
glsl glsl: Make copy propagation not panic when it sees an intrinsic. 2017-01-17 21:45:22 -08:00
nir nir/gcm: fix a bug with metadata handling 2017-01-14 18:18:17 -05:00
spirv spirv: Handle patch decorations up-front 2017-01-12 10:41:34 -08:00
.gitignore nir/spirv: Remove a duplicate spirv2nir from .gitignore 2016-10-04 07:43:15 -07:00
Android.glsl.gen.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.glsl.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.mk android: add SPIRV_FILES to libmesa_nir 2016-11-11 07:59:29 +02:00
builtin_type_macros.h compiler: Add the rest of the subpassInput types 2016-11-22 13:02:29 -08:00
glsl_types.cpp compiler: Add the rest of the subpassInput types 2016-11-22 13:02:29 -08:00
glsl_types.h treewide: s/comparitor/comparator/ 2016-12-12 22:13:07 -05:00
Makefile.am compiler: avoid warning about redefinition of PYTHON_GEN 2016-10-26 14:54:26 +01:00
Makefile.glsl.am glsl: Add tracking for elements of an array-of-arrays that have been accessed 2016-12-19 15:55:43 -08:00
Makefile.nir.am compiler: avoid warning about redefinition of PYTHON_GEN 2016-10-26 14:54:26 +01:00
Makefile.sources nir: Introduce a nir_opt_move_comparisons() pass. 2017-01-12 09:47:29 +11:00
nir_types.cpp nir: Add a C wrapper for glsl_type::is_array_of_arrays(). 2016-11-19 12:30:26 -08:00
nir_types.h nir: Add a C wrapper for glsl_type::is_array_of_arrays(). 2016-11-19 12:30:26 -08:00
SConscript glsl: Generate ir_expression_operation.h from Python 2016-08-30 16:28:00 -07:00
SConscript.glsl mesa: Remove prog_hash_table.c 2016-09-12 10:48:35 +10:00
SConscript.nir glsl: Generate ir_expression_operation.h from Python 2016-08-30 16:28:00 -07:00
shader_enums.c compiler: add printable values for cull distance varyings. 2016-10-04 10:15:23 +10:00
shader_enums.h mesa: Introduce a compiler enum for tessellation spacing. 2017-01-07 22:22:28 -08:00
shader_info.h compiler: Merge shader_info's tcs and tes structs. 2017-01-10 13:21:21 -08:00