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There is no sense in having the double version of ldexp take a 64-bit integer. Instead, let's just take a 32-bit int all the time. This also matches what GLSL does where both variants of ldexp take a regular integer for the exponent argument. Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> |
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| compiler | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||