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To store tess outputs, the HS stg's into two buffers, one for per-vertex/per-patch output variables (tess_param) and one for TessLevelInner/Outer (tess_factor). The addresses of these buffers are uploaded as consts to the HS/DS and the tess_factor iova is written to REG_A6XX_PC_TESSFACTOR_ADDR. While the sizes of these buffers are a function of vetex count and patch count, allocation is relatively straightforward on freedreno- just keep track of the max required buffer size for the entire batch and allocate before batch submit. In Vulkan, however, a given pipeline can be bound multiple times across any number of command buffers, each drawing with a different number of vertices. One solution is to track the max buffer size for the entire command buffer (similar to fd_batch) and on vkEndCommandBuffer, allocate appropriately sized tess BOs. Since the tess BOs addresses are emitted as part of the pipeline state setup (e.g. PKT4 to REG_A6XX_PC_TESSFACTOR_ADDR), we need to create a new state group independent of a specific pipeline and parameterize its IB with the command buffer specific tess BO iovas. Without a larger refactor, the simplest way to do this is just to emit per-draw call consts and leverage scratch_bo to re-use buffers. This way we won't have to store and rewrite earlier packets in the command stream on vkEndCommandBuffer. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.