mesa/src
Ian Romanick f058b25881 Store clipping distance for user clip planes as part of vertex processing
Once the clipping distance is calculated and stored per vertex, the
distances can be re-used when clipping is actually performed.  This
doesn't have any immediate benefit, but it paves the way for
implementing gl_ClipDistance in vertex shaders and result.clip[] in
vertex programs.

This has not produces any oglconform regressions on my G31 system
which uses software TNL.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-10-13 15:15:20 -07:00
..
driclient g3dvl: Fix some memory leaks. 2009-01-10 13:52:06 -05:00
egl egl: Improve logging facility. 2009-10-13 12:00:37 -06:00
gallium nouveau: nv30: use texture width,height for render target dimensions 2009-10-13 22:53:32 +02:00
glew glew: correct misspelling of glFramebufferTextureLayer 2009-06-18 10:13:55 +01:00
glu Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glut glut: fix incorrect Vista maximisation size due to WM_GETMINMAXINFO handling 2009-08-11 08:54:25 -06:00
glw Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glx glx: fix glXQueryContext(GLX_RENDER_TYPE) 2009-09-30 15:15:10 -06:00
mesa Store clipping distance for user clip planes as part of vertex processing 2009-10-13 15:15:20 -07:00
Makefile
SConscript glew: Initial import. 2009-01-23 12:32:35 +00:00