mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-20 06:58:16 +02:00
Once the clipping distance is calculated and stored per vertex, the distances can be re-used when clipping is actually performed. This doesn't have any immediate benefit, but it paves the way for implementing gl_ClipDistance in vertex shaders and result.clip[] in vertex programs. This has not produces any oglconform regressions on my G31 system which uses software TNL. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> |
||
|---|---|---|
| .. | ||
| driclient | ||
| egl | ||
| gallium | ||
| glew | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mesa | ||
| Makefile | ||
| SConscript | ||