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It is possible that there are multiple input buffers but only one is relevant for translation. Then there will be only a single translation group, which might need to source data from a buffer index != 0. Fixes wrong vertex shader inputs as observed while debugging with an application and driver combination that requires translation of a vertex attribute in a non-trivial set of attributes and input buffers. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> |
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| .. | ||
| translate.c | ||
| translate.h | ||
| translate_cache.c | ||
| translate_cache.h | ||
| translate_generic.c | ||
| translate_sse.c | ||