mesa/src/gallium/auxiliary/translate
Andreas Hartmetz 1c6aa6599e translate_sse: Use the correct buffer index in this fast path.
It is possible that there are multiple input buffers but only one is
relevant for translation. Then there will be only a single translation
group, which might need to source data from a buffer index != 0.

Fixes wrong vertex shader inputs as observed while debugging with an
application and driver combination that requires translation of a
vertex attribute in a non-trivial set of attributes and input buffers.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-04-29 20:35:10 -04:00
..
translate.c s/Tungsten Graphics/VMware/ 2014-01-17 20:00:32 +00:00
translate.h translate: fix buffer overflows 2014-03-04 15:56:04 -05:00
translate_cache.c translate: fix buffer overflows 2014-03-04 15:56:04 -05:00
translate_cache.h s/Tungsten Graphics/VMware/ 2014-01-17 20:00:32 +00:00
translate_generic.c translate: fix buffer overflows 2014-03-04 15:56:04 -05:00
translate_sse.c translate_sse: Use the correct buffer index in this fast path. 2014-04-29 20:35:10 -04:00