..
glsl
glsl: Add support for the framebuffer fetch layout(noncoherent) qualifier.
2018-02-24 15:28:36 -08:00
nir
nir: lower fexp2(fmul(flog2(a), 2)) to fmul(a, a)
2018-02-22 20:40:45 +01:00
spirv
spirv: apply memory qualifiers to images
2018-02-22 20:39:53 +01:00
.gitignore
nir/spirv: Remove a duplicate spirv2nir from .gitignore
2016-10-04 07:43:15 -07:00
Android.glsl.gen.mk
Android: clean-up trailing '\' in make variables
2017-03-22 17:52:06 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
Android: fix missing generation of vtn_gather_types.c
2017-12-13 16:20:15 -06:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
blob.c
blob: Don't set overrun if reading 0 bytes at end of data
2017-10-31 23:36:54 -07:00
blob.h
blob: Use intptr_t instead of ssize_t
2017-10-13 15:02:34 -07:00
builtin_type_macros.h
glsl: Add 16-bit types
2017-12-06 08:57:18 +01:00
glsl_types.cpp
glsl: Add 16-bit types
2017-12-06 08:57:18 +01:00
glsl_types.h
glsl: Add 16-bit types
2017-12-06 08:57:18 +01:00
Makefile.am
automake: small cleanup after the meson.build inclusion
2018-01-25 17:06:29 +00:00
Makefile.glsl.am
glsl: automake: export abs_builddir for the tests
2017-03-28 15:31:22 +01:00
Makefile.nir.am
spirv: Makefile.nir.am: include vtn_gather_types_c.py script in tarball dist
2017-12-20 17:44:35 +01:00
Makefile.sources
nir: add nir_opt_shrink_load pass
2018-02-06 23:08:39 +01:00
meson.build
meson: Add build option for tools
2018-02-08 11:24:42 -08:00
nir_types.cpp
nir: Add a helper to get the uvec4 type.
2018-01-03 14:25:23 -08:00
nir_types.h
nir: add image and sampler type to glsl_get_bit_size()
2018-01-23 09:44:37 +11:00
SConscript
glsl: Generate ir_expression_operation.h from Python
2016-08-30 16:28:00 -07:00
SConscript.glsl
mesa: Remove prog_hash_table.c
2016-09-12 10:48:35 +10:00
SConscript.nir
glsl: Generate ir_expression_operation.h from Python
2016-08-30 16:28:00 -07:00
shader_enums.c
mesa: remove unused vertex attrib WEIGHT
2017-11-25 17:17:52 +01:00
shader_enums.h
mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
2018-02-13 01:00:45 +01:00
shader_info.h
glsl/nir: add pixel_center_integer to shader info
2018-02-19 08:47:48 +11:00