mesa/src/glx/glxext.c
Romain Naour 02ab51a61e glxext: don't try zink if not enabled in mesa
Commit 7d9ea77b45 ("glx: add automatic zink fallback loading between hw and sw drivers")
added an automatic zink fallback even when the zink gallium is not
enabled at build time.

It leads to unexpected error log while loading drisw driver and
zink is not installed on the rootfs:

  MESA-LOADER: failed to open zink: /usr/lib/dri/zink_dri.so

Fixes: 7d9ea77b45 ("glx: add automatic zink fallback loading between hw and sw drivers")

Signed-off-by: Romain Naour <romain.naour@smile.fr>
Reviewed-by: Antoine Coutant <antoine.coutant@smile.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27478>
2024-05-13 08:34:57 +00:00

1127 lines
32 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* SPDX-License-Identifier: SGI-B-2.0
*/
/**
* \file glxext.c
* GLX protocol interface boot-strap code.
*
* Direct rendering support added by Precision Insight, Inc.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
*/
#include <assert.h>
#include <stdbool.h>
#include <stdarg.h>
#include "glxclient.h"
#include <X11/extensions/Xext.h>
#include <X11/extensions/extutil.h>
#ifdef GLX_USE_APPLEGL
#include "apple/apple_glx.h"
#include "apple/apple_visual.h"
#endif
#include "glxextensions.h"
#include "util/u_debug.h"
#ifndef GLX_USE_APPLEGL
#include "dri_common.h"
#endif
#include <X11/Xlib-xcb.h>
#include <xcb/xcb.h>
#include <xcb/glx.h>
#define __GLX_MIN_CONFIG_PROPS 18
#define __GLX_EXT_CONFIG_PROPS 32
/*
** Since we send all non-core visual properties as token, value pairs,
** we require 2 words across the wire. In order to maintain backwards
** compatibility, we need to send the total number of words that the
** VisualConfigs are sent back in so old libraries can simply "ignore"
** the new properties.
*/
#define __GLX_TOTAL_CONFIG \
(__GLX_MIN_CONFIG_PROPS + 2 * __GLX_EXT_CONFIG_PROPS)
_X_HIDDEN void
glx_message(int level, const char *f, ...)
{
va_list args;
int threshold = _LOADER_WARNING;
const char *libgl_debug;
libgl_debug = getenv("LIBGL_DEBUG");
if (libgl_debug) {
if (strstr(libgl_debug, "quiet"))
threshold = _LOADER_FATAL;
else if (strstr(libgl_debug, "verbose"))
threshold = _LOADER_DEBUG;
}
/* Note that the _LOADER_* levels are lower numbers for more severe. */
if (level <= threshold) {
va_start(args, f);
vfprintf(stderr, f, args);
va_end(args);
}
}
/*
** You can set this cell to 1 to force the gl drawing stuff to be
** one command per packet
*/
_X_HIDDEN int __glXDebug = 0;
/* Extension required boiler plate */
static const char __glXExtensionName[] = GLX_EXTENSION_NAME;
static struct glx_display *glx_displays;
static /* const */ char *error_list[] = {
"GLXBadContext",
"GLXBadContextState",
"GLXBadDrawable",
"GLXBadPixmap",
"GLXBadContextTag",
"GLXBadCurrentWindow",
"GLXBadRenderRequest",
"GLXBadLargeRequest",
"GLXUnsupportedPrivateRequest",
"GLXBadFBConfig",
"GLXBadPbuffer",
"GLXBadCurrentDrawable",
"GLXBadWindow",
"GLXBadProfileARB",
};
#ifdef GLX_USE_APPLEGL
static char *__glXErrorString(Display *dpy, int code, XExtCodes *codes,
char *buf, int n);
#endif
static
XEXT_GENERATE_ERROR_STRING(__glXErrorString, __glXExtensionName,
__GLX_NUMBER_ERRORS, error_list)
/*
* GLX events are a bit funky. We don't stuff the X event code into
* our user exposed (via XNextEvent) structure. Instead we use the GLX
* private event code namespace (and hope it doesn't conflict). Clients
* have to know that bit 15 in the event type field means they're getting
* a GLX event, and then handle the various sub-event types there, rather
* than simply checking the event code and handling it directly.
*/
static Bool
__glXWireToEvent(Display *dpy, XEvent *event, xEvent *wire)
{
struct glx_display *glx_dpy = __glXInitialize(dpy);
if (glx_dpy == NULL)
return False;
switch ((wire->u.u.type & 0x7f) - glx_dpy->codes.first_event) {
case GLX_PbufferClobber:
{
GLXPbufferClobberEvent *aevent = (GLXPbufferClobberEvent *)event;
xGLXPbufferClobberEvent *awire = (xGLXPbufferClobberEvent *)wire;
aevent->event_type = awire->type;
aevent->serial = awire->sequenceNumber;
aevent->event_type = awire->event_type;
aevent->draw_type = awire->draw_type;
aevent->drawable = awire->drawable;
aevent->buffer_mask = awire->buffer_mask;
aevent->aux_buffer = awire->aux_buffer;
aevent->x = awire->x;
aevent->y = awire->y;
aevent->width = awire->width;
aevent->height = awire->height;
aevent->count = awire->count;
return True;
}
case GLX_BufferSwapComplete:
{
GLXBufferSwapComplete *aevent = (GLXBufferSwapComplete *)event;
xGLXBufferSwapComplete2 *awire = (xGLXBufferSwapComplete2 *)wire;
struct glx_drawable *glxDraw = GetGLXDrawable(dpy, awire->drawable);
if (!glxDraw)
return False;
aevent->serial = _XSetLastRequestRead(dpy, (xGenericReply *) wire);
aevent->send_event = (awire->type & 0x80) != 0;
aevent->display = dpy;
aevent->event_type = awire->event_type;
aevent->drawable = glxDraw->xDrawable;
aevent->ust = ((CARD64)awire->ust_hi << 32) | awire->ust_lo;
aevent->msc = ((CARD64)awire->msc_hi << 32) | awire->msc_lo;
/* Handle 32-Bit wire sbc wraparound in both directions to cope with out
* of sequence 64-Bit sbc's
*/
if ((int64_t) awire->sbc < ((int64_t) glxDraw->lastEventSbc - 0x40000000))
glxDraw->eventSbcWrap += 0x100000000;
if ((int64_t) awire->sbc > ((int64_t) glxDraw->lastEventSbc + 0x40000000))
glxDraw->eventSbcWrap -= 0x100000000;
glxDraw->lastEventSbc = awire->sbc;
aevent->sbc = awire->sbc + glxDraw->eventSbcWrap;
return True;
}
default:
/* client doesn't support server event */
break;
}
return False;
}
/* We don't actually support this. It doesn't make sense for clients to
* send each other GLX events.
*/
static Status
__glXEventToWire(Display *dpy, XEvent *event, xEvent *wire)
{
struct glx_display *glx_dpy = __glXInitialize(dpy);
if (glx_dpy == NULL)
return False;
switch (event->type) {
case GLX_DAMAGED:
break;
case GLX_SAVED:
break;
case GLX_EXCHANGE_COMPLETE_INTEL:
break;
case GLX_COPY_COMPLETE_INTEL:
break;
case GLX_FLIP_COMPLETE_INTEL:
break;
default:
/* client doesn't support server event */
break;
}
return Success;
}
/************************************************************************/
/*
** Free the per screen configs data as well as the array of
** __glXScreenConfigs.
*/
static void
FreeScreenConfigs(struct glx_display * priv)
{
struct glx_screen *psc;
GLint i, screens;
/* Free screen configuration information */
screens = ScreenCount(priv->dpy);
for (i = 0; i < screens; i++) {
psc = priv->screens[i];
if (!psc)
continue;
glx_screen_cleanup(psc);
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
if (psc->driScreen) {
psc->driScreen->destroyScreen(psc);
} else {
free(psc);
}
#else
free(psc);
#endif
}
free((char *) priv->screens);
priv->screens = NULL;
}
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
static void
free_zombie_glx_drawable(struct set_entry *entry)
{
__GLXDRIdrawable *pdraw = (__GLXDRIdrawable *)entry->key;
pdraw->destroyDrawable(pdraw);
}
#endif
static void
glx_display_free(struct glx_display *priv)
{
struct glx_context *gc;
gc = __glXGetCurrentContext();
if (priv->dpy == gc->currentDpy) {
if (gc != &dummyContext)
gc->vtable->unbind(gc);
gc->vtable->destroy(gc);
__glXSetCurrentContextNull();
}
/* Needs to be done before free screen. */
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
_mesa_set_destroy(priv->zombieGLXDrawable, free_zombie_glx_drawable);
#endif
FreeScreenConfigs(priv);
__glxHashDestroy(priv->glXDrawHash);
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
__glxHashDestroy(priv->drawHash);
/* Free the direct rendering per display data */
if (priv->driswDisplay)
priv->driswDisplay->destroyDisplay(priv->driswDisplay);
priv->driswDisplay = NULL;
#if defined (GLX_USE_DRM)
if (priv->dri2Display)
priv->dri2Display->destroyDisplay(priv->dri2Display);
priv->dri2Display = NULL;
if (priv->dri3Display)
priv->dri3Display->destroyDisplay(priv->dri3Display);
priv->dri3Display = NULL;
#endif /* GLX_USE_DRM */
#if defined(GLX_USE_WINDOWSGL)
if (priv->windowsdriDisplay)
priv->windowsdriDisplay->destroyDisplay(priv->windowsdriDisplay);
priv->windowsdriDisplay = NULL;
#endif /* GLX_USE_WINDOWSGL */
#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
free((char *) priv);
}
static int
__glXCloseDisplay(Display * dpy, XExtCodes * codes)
{
struct glx_display *priv, **prev;
_XLockMutex(_Xglobal_lock);
prev = &glx_displays;
for (priv = glx_displays; priv; prev = &priv->next, priv = priv->next) {
if (priv->dpy == dpy) {
*prev = priv->next;
break;
}
}
_XUnlockMutex(_Xglobal_lock);
if (priv != NULL)
glx_display_free(priv);
return 1;
}
/*
** Query the version of the GLX extension. This procedure works even if
** the client extension is not completely set up.
*/
static Bool
QueryVersion(Display * dpy, int opcode, int *major, int *minor)
{
xcb_connection_t *c = XGetXCBConnection(dpy);
xcb_glx_query_version_reply_t *reply = xcb_glx_query_version_reply(c,
xcb_glx_query_version
(c,
GLX_MAJOR_VERSION,
GLX_MINOR_VERSION),
NULL);
if (!reply)
return GL_FALSE;
if (reply->major_version != GLX_MAJOR_VERSION) {
free(reply);
return GL_FALSE;
}
*major = reply->major_version;
*minor = min(reply->minor_version, GLX_MINOR_VERSION);
free(reply);
return GL_TRUE;
}
/*
* We don't want to enable this GLX_OML_swap_method in glxext.h,
* because we can't support it. The X server writes it out though,
* so we should handle it somehow, to avoid false warnings.
*/
enum {
IGNORE_GLX_SWAP_METHOD_OML = 0x8060
};
static GLint
convert_from_x_visual_type(int visualType)
{
static const int glx_visual_types[] = {
[StaticGray] = GLX_STATIC_GRAY,
[GrayScale] = GLX_GRAY_SCALE,
[StaticColor] = GLX_STATIC_COLOR,
[PseudoColor] = GLX_PSEUDO_COLOR,
[TrueColor] = GLX_TRUE_COLOR,
[DirectColor] = GLX_DIRECT_COLOR,
};
if (visualType < ARRAY_SIZE(glx_visual_types))
return glx_visual_types[visualType];
return GLX_NONE;
}
/*
* getVisualConfigs uses the !tagged_only path.
* getFBConfigs uses the tagged_only path.
*/
_X_HIDDEN void
__glXInitializeVisualConfigFromTags(struct glx_config * config, int count,
const INT32 * bp, Bool tagged_only,
Bool fbconfig_style_tags)
{
int i;
if (!tagged_only) {
/* Copy in the first set of properties */
config->visualID = *bp++;
config->visualType = convert_from_x_visual_type(*bp++);
config->renderType = *bp++ ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
config->redBits = *bp++;
config->greenBits = *bp++;
config->blueBits = *bp++;
config->alphaBits = *bp++;
config->accumRedBits = *bp++;
config->accumGreenBits = *bp++;
config->accumBlueBits = *bp++;
config->accumAlphaBits = *bp++;
config->doubleBufferMode = *bp++;
config->stereoMode = *bp++;
config->rgbBits = *bp++;
config->depthBits = *bp++;
config->stencilBits = *bp++;
config->numAuxBuffers = *bp++;
config->level = *bp++;
#ifdef GLX_USE_APPLEGL
/* AppleSGLX supports pixmap and pbuffers with all config. */
config->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
/* Unfortunately this can create an ABI compatibility problem. */
count -= 18;
#else
count -= __GLX_MIN_CONFIG_PROPS;
#endif
}
/*
** Additional properties may be in a list at the end
** of the reply. They are in pairs of property type
** and property value.
*/
#define FETCH_OR_SET(tag) \
config-> tag = ( fbconfig_style_tags ) ? *bp++ : 1
for (i = 0; i < count; i += 2) {
long int tag = *bp++;
switch (tag) {
case GLX_RGBA:
if (fbconfig_style_tags)
config->renderType = *bp++ ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
else
config->renderType = GLX_RGBA_BIT;
break;
case GLX_BUFFER_SIZE:
config->rgbBits = *bp++;
break;
case GLX_LEVEL:
config->level = *bp++;
break;
case GLX_DOUBLEBUFFER:
FETCH_OR_SET(doubleBufferMode);
break;
case GLX_STEREO:
FETCH_OR_SET(stereoMode);
break;
case GLX_AUX_BUFFERS:
config->numAuxBuffers = *bp++;
break;
case GLX_RED_SIZE:
config->redBits = *bp++;
break;
case GLX_GREEN_SIZE:
config->greenBits = *bp++;
break;
case GLX_BLUE_SIZE:
config->blueBits = *bp++;
break;
case GLX_ALPHA_SIZE:
config->alphaBits = *bp++;
break;
case GLX_DEPTH_SIZE:
config->depthBits = *bp++;
break;
case GLX_STENCIL_SIZE:
config->stencilBits = *bp++;
break;
case GLX_ACCUM_RED_SIZE:
config->accumRedBits = *bp++;
break;
case GLX_ACCUM_GREEN_SIZE:
config->accumGreenBits = *bp++;
break;
case GLX_ACCUM_BLUE_SIZE:
config->accumBlueBits = *bp++;
break;
case GLX_ACCUM_ALPHA_SIZE:
config->accumAlphaBits = *bp++;
break;
case GLX_VISUAL_CAVEAT_EXT:
config->visualRating = *bp++;
break;
case GLX_X_VISUAL_TYPE:
config->visualType = *bp++;
break;
case GLX_TRANSPARENT_TYPE:
config->transparentPixel = *bp++;
break;
case GLX_TRANSPARENT_INDEX_VALUE:
config->transparentIndex = *bp++;
break;
case GLX_TRANSPARENT_RED_VALUE:
config->transparentRed = *bp++;
break;
case GLX_TRANSPARENT_GREEN_VALUE:
config->transparentGreen = *bp++;
break;
case GLX_TRANSPARENT_BLUE_VALUE:
config->transparentBlue = *bp++;
break;
case GLX_TRANSPARENT_ALPHA_VALUE:
config->transparentAlpha = *bp++;
break;
case GLX_VISUAL_ID:
config->visualID = *bp++;
break;
case GLX_DRAWABLE_TYPE:
config->drawableType = *bp++;
#ifdef GLX_USE_APPLEGL
/* AppleSGLX supports pixmap and pbuffers with all config. */
config->drawableType |= GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
#endif
break;
case GLX_RENDER_TYPE: /* fbconfig render type bits */
config->renderType = *bp++;
break;
case GLX_X_RENDERABLE:
config->xRenderable = *bp++;
break;
case GLX_FBCONFIG_ID:
config->fbconfigID = *bp++;
break;
case GLX_MAX_PBUFFER_WIDTH:
config->maxPbufferWidth = *bp++;
break;
case GLX_MAX_PBUFFER_HEIGHT:
config->maxPbufferHeight = *bp++;
break;
case GLX_MAX_PBUFFER_PIXELS:
config->maxPbufferPixels = *bp++;
break;
#ifndef GLX_USE_APPLEGL
case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
config->optimalPbufferWidth = *bp++;
break;
case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
config->optimalPbufferHeight = *bp++;
break;
case GLX_VISUAL_SELECT_GROUP_SGIX:
config->visualSelectGroup = *bp++;
break;
#endif
case GLX_SAMPLE_BUFFERS_SGIS:
config->sampleBuffers = *bp++;
break;
case GLX_SAMPLES_SGIS:
config->samples = *bp++;
break;
case IGNORE_GLX_SWAP_METHOD_OML:
/* We ignore this tag. See the comment above this function. */
++bp;
break;
#ifndef GLX_USE_APPLEGL
case GLX_BIND_TO_TEXTURE_RGB_EXT:
config->bindToTextureRgb = *bp++;
break;
case GLX_BIND_TO_TEXTURE_RGBA_EXT:
config->bindToTextureRgba = *bp++;
break;
case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
config->bindToMipmapTexture = *bp++;
break;
case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
config->bindToTextureTargets = *bp++;
break;
case GLX_Y_INVERTED_EXT:
config->yInverted = *bp++;
break;
#endif
case GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT:
config->sRGBCapable = *bp++;
break;
case GLX_USE_GL:
if (fbconfig_style_tags)
bp++;
break;
case GLX_FLOAT_COMPONENTS_NV:
config->floatComponentsNV = *bp++;
break;
case None:
i = count;
break;
default: {
long int tagvalue = *bp++;
DebugMessageF("WARNING: unknown fbconfig attribute from server: "
"tag 0x%lx value 0x%lx\n", tag, tagvalue);
break;
}
}
}
}
static struct glx_config *
createConfigsFromProperties(Display * dpy, int nvisuals, int nprops,
int screen, GLboolean tagged_only)
{
INT32 buf[__GLX_TOTAL_CONFIG], *props;
unsigned prop_size;
struct glx_config *modes, *m;
int i;
if (nprops == 0)
return NULL;
/* Check number of properties */
if (nprops < __GLX_MIN_CONFIG_PROPS)
return NULL;
/* Allocate memory for our config structure */
modes = glx_config_create_list(nvisuals);
if (!modes)
return NULL;
prop_size = nprops * __GLX_SIZE_INT32;
if (prop_size <= sizeof(buf))
props = buf;
else
props = malloc(prop_size);
/* Read each config structure and convert it into our format */
m = modes;
for (i = 0; i < nvisuals; i++) {
_XRead(dpy, (char *) props, prop_size);
/* If this is GLXGetVisualConfigs then the reply will not include
* any drawable type info, but window support is implied because
* that's what a Visual describes, and pixmap support is implied
* because you almost certainly have a pixmap format corresponding
* to your visual format.
*/
if (!tagged_only)
m->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
__glXInitializeVisualConfigFromTags(m, nprops, props,
tagged_only, GL_TRUE);
m->screen = screen;
m = m->next;
}
if (props != buf)
free(props);
return modes;
}
static GLboolean
getVisualConfigs(struct glx_screen *psc,
struct glx_display *priv, int screen)
{
xGLXGetVisualConfigsReq *req;
xGLXGetVisualConfigsReply reply;
Display *dpy = priv->dpy;
LockDisplay(dpy);
psc->visuals = NULL;
GetReq(GLXGetVisualConfigs, req);
req->reqType = priv->codes.major_opcode;
req->glxCode = X_GLXGetVisualConfigs;
req->screen = screen;
if (!_XReply(dpy, (xReply *) & reply, 0, False))
goto out;
psc->visuals = createConfigsFromProperties(dpy,
reply.numVisuals,
reply.numProps,
screen, GL_FALSE);
out:
UnlockDisplay(dpy);
return psc->visuals != NULL;
}
static GLboolean
getFBConfigs(struct glx_screen *psc, struct glx_display *priv, int screen)
{
xGLXGetFBConfigsReq *fb_req;
xGLXGetFBConfigsReply reply;
Display *dpy = priv->dpy;
psc->serverGLXexts = __glXQueryServerString(dpy, screen, GLX_EXTENSIONS);
if (psc->serverGLXexts == NULL) {
return GL_FALSE;
}
LockDisplay(dpy);
psc->configs = NULL;
GetReq(GLXGetFBConfigs, fb_req);
fb_req->reqType = priv->codes.major_opcode;
fb_req->glxCode = X_GLXGetFBConfigs;
fb_req->screen = screen;
if (!_XReply(dpy, (xReply *) & reply, 0, False))
goto out;
psc->configs = createConfigsFromProperties(dpy,
reply.numFBConfigs,
reply.numAttribs * 2,
screen, GL_TRUE);
out:
UnlockDisplay(dpy);
return psc->configs != NULL;
}
_X_HIDDEN Bool
glx_screen_init(struct glx_screen *psc,
int screen, struct glx_display * priv)
{
/* Initialize per screen dynamic client GLX extensions */
psc->ext_list_first_time = GL_TRUE;
psc->scr = screen;
psc->dpy = priv->dpy;
psc->display = priv;
if (!getVisualConfigs(psc, priv, screen))
return GL_FALSE;
if (!getFBConfigs(psc, priv, screen))
return GL_FALSE;
return GL_TRUE;
}
_X_HIDDEN void
glx_screen_cleanup(struct glx_screen *psc)
{
if (psc->configs) {
glx_config_destroy_list(psc->configs);
free(psc->effectiveGLXexts);
psc->configs = NULL; /* NOTE: just for paranoia */
}
if (psc->visuals) {
glx_config_destroy_list(psc->visuals);
psc->visuals = NULL; /* NOTE: just for paranoia */
}
free((char *) psc->serverGLXexts);
free((char *) psc->serverGLXvendor);
free((char *) psc->serverGLXversion);
}
/*
** Allocate the memory for the per screen configs for each screen.
** If that works then fetch the per screen configs data.
*/
static Bool
AllocAndFetchScreenConfigs(Display * dpy, struct glx_display * priv, Bool zink, Bool driver_name_is_inferred)
{
struct glx_screen *psc;
GLint i, screens;
unsigned screen_count = 0;
/*
** First allocate memory for the array of per screen configs.
*/
screens = ScreenCount(dpy);
priv->screens = calloc(screens, sizeof *priv->screens);
if (!priv->screens)
return GL_FALSE;
for (i = 0; i < screens; i++) {
psc = NULL;
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
#if defined(GLX_USE_DRM)
#if defined(HAVE_DRI3)
if (priv->dri3Display)
psc = priv->dri3Display->createScreen(i, priv, driver_name_is_inferred);
#endif /* HAVE_DRI3 */
if (psc == NULL && priv->dri2Display)
psc = priv->dri2Display->createScreen(i, priv, driver_name_is_inferred);
#endif /* GLX_USE_DRM */
#ifdef GLX_USE_WINDOWSGL
if (psc == NULL && priv->windowsdriDisplay)
psc = priv->windowsdriDisplay->createScreen(i, priv, driver_name_is_inferred);
#endif
if ((psc == GLX_LOADER_USE_ZINK || psc == NULL) && priv->driswDisplay)
psc = priv->driswDisplay->createScreen(i, priv, psc == GLX_LOADER_USE_ZINK ? false : driver_name_is_inferred);
#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
#if defined(GLX_USE_APPLE)
if (psc == NULL && priv->driswDisplay) {
psc = priv->driswDisplay->createScreen(i, priv);
}
#endif
bool indirect = false;
#if defined(GLX_USE_APPLEGL) && !defined(GLX_USE_APPLE)
if (psc == NULL)
psc = applegl_create_screen(i, priv);
#else
if (psc == NULL && !zink)
{
psc = indirect_create_screen(i, priv);
indirect = true;
}
#endif
priv->screens[i] = psc;
if (psc)
screen_count++;
if(indirect) /* Load extensions required only for indirect glx */
glxSendClientInfo(priv, i);
}
if (zink && !screen_count)
return GL_FALSE;
SyncHandle();
return GL_TRUE;
}
/*
** Initialize the client side extension code.
*/
_X_HIDDEN struct glx_display *
__glXInitialize(Display * dpy)
{
XExtCodes *codes;
struct glx_display *dpyPriv, *d;
int i, majorVersion = 0;
_XLockMutex(_Xglobal_lock);
for (dpyPriv = glx_displays; dpyPriv; dpyPriv = dpyPriv->next) {
if (dpyPriv->dpy == dpy) {
_XUnlockMutex(_Xglobal_lock);
return dpyPriv;
}
}
/* Drop the lock while we create the display private. */
_XUnlockMutex(_Xglobal_lock);
dpyPriv = calloc(1, sizeof *dpyPriv);
if (!dpyPriv)
return NULL;
codes = XInitExtension(dpy, __glXExtensionName);
if (!codes) {
free(dpyPriv);
return NULL;
}
dpyPriv->codes = *codes;
dpyPriv->dpy = dpy;
/* This GLX implementation requires GLX 1.3 */
if (!QueryVersion(dpy, dpyPriv->codes.major_opcode,
&majorVersion, &dpyPriv->minorVersion)
|| (majorVersion != 1)
|| (majorVersion == 1 && dpyPriv->minorVersion < 3)) {
free(dpyPriv);
return NULL;
}
for (i = 0; i < __GLX_NUMBER_EVENTS; i++) {
XESetWireToEvent(dpy, dpyPriv->codes.first_event + i, __glXWireToEvent);
XESetEventToWire(dpy, dpyPriv->codes.first_event + i, __glXEventToWire);
}
XESetCloseDisplay(dpy, dpyPriv->codes.extension, __glXCloseDisplay);
XESetErrorString (dpy, dpyPriv->codes.extension, __glXErrorString);
dpyPriv->glXDrawHash = __glxHashCreate();
Bool zink = False;
Bool try_zink = False;
#if defined(GLX_DIRECT_RENDERING) && (!defined(GLX_USE_APPLEGL) || defined(GLX_USE_APPLE))
Bool glx_direct = !debug_get_bool_option("LIBGL_ALWAYS_INDIRECT", false);
Bool glx_accel = !debug_get_bool_option("LIBGL_ALWAYS_SOFTWARE", false);
const char *env = getenv("MESA_LOADER_DRIVER_OVERRIDE");
zink = env && !strcmp(env, "zink");
try_zink = False;
dpyPriv->drawHash = __glxHashCreate();
dpyPriv->zombieGLXDrawable = _mesa_pointer_set_create(NULL);
/* Set the logger before the *CreateDisplay functions. */
loader_set_logger(glx_message);
/*
** Initialize the direct rendering per display data and functions.
** Note: This _must_ be done before calling any other DRI routines
** (e.g., those called in AllocAndFetchScreenConfigs).
*/
#if defined(GLX_USE_DRM)
if (glx_direct && glx_accel &&
(!zink || debug_get_bool_option("LIBGL_KOPPER_DISABLE", false))) {
#if defined(HAVE_DRI3)
if (!debug_get_bool_option("LIBGL_DRI3_DISABLE", false)) {
dpyPriv->dri3Display = dri3_create_display(dpy);
/* nouveau wants to fallback to zink so if we get a screen enable try_zink */
if (dpyPriv->dri3Display)
try_zink = !debug_get_bool_option("LIBGL_KOPPER_DISABLE", false);
}
#endif /* HAVE_DRI3 */
if (!debug_get_bool_option("LIBGL_DRI2_DISABLE", false))
dpyPriv->dri2Display = dri2CreateDisplay(dpy);
#if defined(HAVE_ZINK)
if (!dpyPriv->dri3Display && !dpyPriv->dri2Display)
try_zink = !debug_get_bool_option("LIBGL_KOPPER_DISABLE", false) &&
!getenv("GALLIUM_DRIVER");
#endif /* HAVE_ZINK */
}
#endif /* GLX_USE_DRM */
if (glx_direct)
dpyPriv->driswDisplay = driswCreateDisplay(dpy, zink ? TRY_ZINK_YES :
try_zink ? TRY_ZINK_INFER : TRY_ZINK_NO);
#ifdef GLX_USE_WINDOWSGL
if (glx_direct && glx_accel)
dpyPriv->windowsdriDisplay = driwindowsCreateDisplay(dpy);
#endif
#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
#if defined(GLX_USE_APPLEGL) && !defined(GLX_USE_APPLE)
if (!applegl_create_display(dpyPriv)) {
free(dpyPriv);
return NULL;
}
#endif
if (!AllocAndFetchScreenConfigs(dpy, dpyPriv, zink | try_zink, zink || try_zink ? try_zink : !env)) {
Bool fail = True;
#if defined(GLX_DIRECT_RENDERING) && (!defined(GLX_USE_APPLEGL) || defined(GLX_USE_APPLE))
if (try_zink) {
free(dpyPriv->screens);
dpyPriv->driswDisplay->destroyDisplay(dpyPriv->driswDisplay);
dpyPriv->driswDisplay = driswCreateDisplay(dpy, TRY_ZINK_NO);
fail = !AllocAndFetchScreenConfigs(dpy, dpyPriv, False, true);
}
#endif
if (fail) {
free(dpyPriv);
return NULL;
}
}
glxSendClientInfo(dpyPriv, -1);
/* Grab the lock again and add the display private, unless somebody
* beat us to initializing on this display in the meantime. */
_XLockMutex(_Xglobal_lock);
for (d = glx_displays; d; d = d->next) {
if (d->dpy == dpy) {
_XUnlockMutex(_Xglobal_lock);
glx_display_free(dpyPriv);
return d;
}
}
dpyPriv->next = glx_displays;
glx_displays = dpyPriv;
_XUnlockMutex(_Xglobal_lock);
return dpyPriv;
}
/*
** Setup for sending a GLX command on dpy. Make sure the extension is
** initialized. Try to avoid calling __glXInitialize as its kinda slow.
*/
_X_HIDDEN CARD8
__glXSetupForCommand(Display * dpy)
{
struct glx_context *gc;
struct glx_display *priv;
/* If this thread has a current context, flush its rendering commands */
gc = __glXGetCurrentContext();
if (gc->currentDpy) {
/* Flush rendering buffer of the current context, if any */
(void) __glXFlushRenderBuffer(gc, gc->pc);
if (gc->currentDpy == dpy) {
/* Use opcode from gc because its right */
return gc->majorOpcode;
}
else {
/*
** Have to get info about argument dpy because it might be to
** a different server
*/
}
}
/* Forced to lookup extension via the slow initialize route */
priv = __glXInitialize(dpy);
if (!priv) {
return 0;
}
return priv->codes.major_opcode;
}
/**
* Flush the drawing command transport buffer.
*
* \param ctx Context whose transport buffer is to be flushed.
* \param pc Pointer to first unused buffer location.
*
* \todo
* Modify this function to use \c ctx->pc instead of the explicit
* \c pc parameter.
*/
_X_HIDDEN GLubyte *
__glXFlushRenderBuffer(struct glx_context * ctx, GLubyte * pc)
{
Display *const dpy = ctx->currentDpy;
xcb_connection_t *c = XGetXCBConnection(dpy);
const GLint size = pc - ctx->buf;
if ((dpy != NULL) && (size > 0)) {
xcb_glx_render(c, ctx->currentContextTag, size,
(const uint8_t *) ctx->buf);
}
/* Reset pointer and return it */
ctx->pc = ctx->buf;
return ctx->pc;
}
/**
* Send a portion of a GLXRenderLarge command to the server. The advantage of
* this function over \c __glXSendLargeCommand is that callers can use the
* data buffer in the GLX context and may be able to avoid allocating an
* extra buffer. The disadvantage is the clients will have to do more
* GLX protocol work (i.e., calculating \c totalRequests, etc.).
*
* \sa __glXSendLargeCommand
*
* \param gc GLX context
* \param requestNumber Which part of the whole command is this? The first
* request is 1.
* \param totalRequests How many requests will there be?
* \param data Command data.
* \param dataLen Size, in bytes, of the command data.
*/
_X_HIDDEN void
__glXSendLargeChunk(struct glx_context * gc, GLint requestNumber,
GLint totalRequests, const GLvoid * data, GLint dataLen)
{
Display *dpy = gc->currentDpy;
xcb_connection_t *c = XGetXCBConnection(dpy);
xcb_glx_render_large(c, gc->currentContextTag, requestNumber,
totalRequests, dataLen, data);
}
/**
* Send a command that is too large for the GLXRender protocol request.
*
* Send a large command, one that is too large for some reason to
* send using the GLXRender protocol request. One reason to send
* a large command is to avoid copying the data.
*
* \param ctx GLX context
* \param header Header data.
* \param headerLen Size, in bytes, of the header data. It is assumed that
* the header data will always be small enough to fit in
* a single X protocol packet.
* \param data Command data.
* \param dataLen Size, in bytes, of the command data.
*/
_X_HIDDEN void
__glXSendLargeCommand(struct glx_context * ctx,
const GLvoid * header, GLint headerLen,
const GLvoid * data, GLint dataLen)
{
GLint maxSize;
GLint totalRequests, requestNumber;
/*
** Calculate the maximum amount of data can be stuffed into a single
** packet. sz_xGLXRenderReq is added because bufSize is the maximum
** packet size minus sz_xGLXRenderReq.
*/
maxSize = (ctx->bufSize + sz_xGLXRenderReq) - sz_xGLXRenderLargeReq;
totalRequests = 1 + (dataLen / maxSize);
if (dataLen % maxSize)
totalRequests++;
/*
** Send all of the command, except the large array, as one request.
*/
assert(headerLen <= maxSize);
__glXSendLargeChunk(ctx, 1, totalRequests, header, headerLen);
/*
** Send enough requests until the whole array is sent.
*/
for (requestNumber = 2; requestNumber <= (totalRequests - 1);
requestNumber++) {
__glXSendLargeChunk(ctx, requestNumber, totalRequests, data, maxSize);
data = (const GLvoid *) (((const GLubyte *) data) + maxSize);
dataLen -= maxSize;
assert(dataLen > 0);
}
assert(dataLen <= maxSize);
__glXSendLargeChunk(ctx, requestNumber, totalRequests, data, dataLen);
}