mesa/src/compiler
Marcin Ślusarz 3d7513ee8e nir: add cheap shortcut for wg id to wg idx lowering
... for platforms where integer division is expensive

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22334>
2023-07-04 09:15:08 +00:00
..
clc compiler/clc: Switch to use nir_foreach_function_impl in function nir_lower_libclc 2023-07-03 19:16:48 +00:00
glsl glsl: Use nir_remove_non_entrypoints to simplify the code 2023-07-03 21:45:35 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir: add cheap shortcut for wg id to wg idx lowering 2023-07-04 09:15:08 +00:00
spirv spirv: Use nir_builder_at 2023-07-03 15:21:37 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: set alignment=1 by default for handling empty struct/interface in glsl_types.cpp 2023-06-28 21:16:05 +00:00
glsl_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
meson.build compiler: Move spirv into a module of its own 2023-06-20 16:18:08 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
nir_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
shader_enums.c compiler: Add mesa_scope_name() function 2023-06-19 23:29:26 +00:00
shader_enums.h util: reinstate ENUM_PACKED 2023-06-21 21:51:59 +00:00
shader_info.h spirv: add support for SpvCapabilityFragmentBarycentricKHR 2023-06-02 13:25:43 +00:00