mesa/src/freedreno/computerator
Connor Abbott ee1f140fd9 freedreno/a6xx: Cleanup SP_XS_CTRL_REG0 definitions
The registers were actually different per-stage even though we used the
same type, which resulted in a bunch of incorrectly programmed fields
and confusion. Move the stage-specific values to the registers
themselves, which makes things much less confusing and makes it possible
to set "mergedregs" correctly.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9493>
2021-03-11 20:58:39 +00:00
..
examples freedreno/computerator: Add branching example 2021-03-10 16:23:04 +00:00
a6xx.c freedreno/a6xx: Cleanup SP_XS_CTRL_REG0 definitions 2021-03-11 20:58:39 +00:00
ir3_asm.c freedreno/ir3: Move assembler error handling 2021-01-06 16:46:52 +00:00
ir3_asm.h freedreno/ir3: Move ir3 assembler to backend compiler 2020-04-25 00:03:43 +00:00
main.c freedreno/computerator: Use a render node 2020-09-02 14:53:44 +00:00
main.h freedreno/registers: split header build into subdirs 2020-08-03 19:46:49 +00:00
meson.build freedreno: Add missing dependency to build 2020-12-02 16:26:29 +00:00
README.rst freedreno/computerator: add computerator 2020-02-24 21:31:53 +00:00

Overview
========

Computerator is a tool to launch compute shaders, written in assembly.
The main purpose is to have an easy way to experiment with instructions
without dealing with the entire compiler stack (which makes controlling
the order of instructions, the registers chosen, etc, difficult).  The
choice of compute shaders is simply because there is far less state
setup required.

Headers
-------

The shader assembly can be prefixed with headers to control state setup:

* ``@localsize X, Y, Z`` - configures local workgroup size
* ``@buf SZ`` - configures an SSBO of the specified size (in dwords).
  The order of the ``@buf`` headers determines the index, ie the first
  ``@buf`` header is ``g[0]``, the second ``g[1]``, and so on
* ``@const(cN.c)`` configures a const vec4 starting at specified
  const register, ie ``@const(c1.x) 1.0, 2.0, 3.0, 4.0`` will populate
  ``c1.xyzw`` with ``vec4(1.0, 2.0, 3.0, 4.0)``
* ``@invocationid(rN.c)`` will populate a vec3 starting at the specified
  register with the local invocation-id
* ``@wgid(rN.c)`` will populate a vec3 starting at the specified register
  with the workgroup-id (must be a high-reg, ie. ``r48.x`` and above)
* ``@numwg(cN.c)`` will populate a vec3 starting at the specified const
  register

Example
-------

```
@localsize 32, 1, 1
@buf 32  ; g[0]
@const(c0.x)  0.0, 0.0, 0.0, 0.0
@const(c1.x)  1.0, 2.0, 3.0, 4.0
@wgid(r48.x)        ; r48.xyz
@invocationid(r0.x) ; r0.xyz
@numwg(c2.x)        ; c2.xyz
mov.u32u32 r0.y, r0.x
(rpt5)nop
stib.untyped.1d.u32.1 g[0] + r0.y, r0.x
end
nop
```

Usage
-----

```
cat myshader.asm | ./computerator --disasm --groups=4,4,4
```