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https://gitlab.freedesktop.org/mesa/mesa.git
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1550 lines
44 KiB
C
1550 lines
44 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* \brief Primitive rasterization/rendering (points, lines, triangles)
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*
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* \author Keith Whitwell <keith@tungstengraphics.com>
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* \author Brian Paul
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*/
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#include "sp_context.h"
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#include "sp_prim_setup.h"
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#include "sp_quad.h"
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#include "sp_quad_pipe.h"
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#include "sp_setup.h"
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#include "sp_state.h"
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#include "draw/draw_context.h"
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#include "draw/draw_private.h"
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#include "draw/draw_vertex.h"
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#include "pipe/p_shader_tokens.h"
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#include "pipe/p_thread.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#define DEBUG_VERTS 0
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#define DEBUG_FRAGS 0
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/**
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* Triangle edge info
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*/
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struct edge {
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float dx; /**< X(v1) - X(v0), used only during setup */
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float dy; /**< Y(v1) - Y(v0), used only during setup */
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float dxdy; /**< dx/dy */
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float sx, sy; /**< first sample point coord */
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int lines; /**< number of lines on this edge */
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};
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#if SP_NUM_QUAD_THREADS > 1
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/* Set to 1 if you want other threads to be instantly
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* notified of pending jobs.
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*/
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#define INSTANT_NOTEMPTY_NOTIFY 0
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struct thread_info
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{
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struct setup_context *setup;
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uint id;
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pipe_thread handle;
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};
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struct quad_job;
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typedef void (* quad_job_routine)( struct setup_context *setup, uint thread, struct quad_job *job );
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struct quad_job
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{
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struct quad_header_input input;
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struct quad_header_inout inout;
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quad_job_routine routine;
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};
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#define NUM_QUAD_JOBS 64
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struct quad_job_que
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{
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struct quad_job jobs[NUM_QUAD_JOBS];
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uint first;
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uint last;
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pipe_mutex que_mutex;
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pipe_condvar que_notfull_condvar;
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pipe_condvar que_notempty_condvar;
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uint jobs_added;
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uint jobs_done;
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pipe_condvar que_done_condvar;
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};
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static void
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add_quad_job( struct quad_job_que *que, struct quad_header *quad, quad_job_routine routine )
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{
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#if INSTANT_NOTEMPTY_NOTIFY
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boolean empty;
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#endif
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/* Wait for empty slot, see if the que is empty.
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*/
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pipe_mutex_lock( que->que_mutex );
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while ((que->last + 1) % NUM_QUAD_JOBS == que->first) {
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#if !INSTANT_NOTEMPTY_NOTIFY
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pipe_condvar_broadcast( que->que_notempty_condvar );
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#endif
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pipe_condvar_wait( que->que_notfull_condvar, que->que_mutex );
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}
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#if INSTANT_NOTEMPTY_NOTIFY
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empty = que->last == que->first;
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#endif
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que->jobs_added++;
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pipe_mutex_unlock( que->que_mutex );
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/* Submit new job.
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*/
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que->jobs[que->last].input = quad->input;
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que->jobs[que->last].inout = quad->inout;
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que->jobs[que->last].routine = routine;
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que->last = (que->last + 1) % NUM_QUAD_JOBS;
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#if INSTANT_NOTEMPTY_NOTIFY
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/* If the que was empty, notify consumers there's a job to be done.
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*/
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if (empty) {
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pipe_mutex_lock( que->que_mutex );
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pipe_condvar_broadcast( que->que_notempty_condvar );
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pipe_mutex_unlock( que->que_mutex );
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}
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#endif
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}
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#endif
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/**
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* Triangle setup info (derived from draw_stage).
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* Also used for line drawing (taking some liberties).
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*/
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struct setup_context {
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struct softpipe_context *softpipe;
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/* Vertices are just an array of floats making up each attribute in
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* turn. Currently fixed at 4 floats, but should change in time.
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* Codegen will help cope with this.
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*/
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const float (*vmax)[4];
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const float (*vmid)[4];
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const float (*vmin)[4];
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const float (*vprovoke)[4];
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struct edge ebot;
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struct edge etop;
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struct edge emaj;
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float oneoverarea;
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struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS];
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struct tgsi_interp_coef posCoef; /* For Z, W */
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struct quad_header quad;
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#if SP_NUM_QUAD_THREADS > 1
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struct quad_job_que que;
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struct thread_info threads[SP_NUM_QUAD_THREADS];
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#endif
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struct {
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int left[2]; /**< [0] = row0, [1] = row1 */
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int right[2];
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int y;
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unsigned y_flags;
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unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
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} span;
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#if DEBUG_FRAGS
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uint numFragsEmitted; /**< per primitive */
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uint numFragsWritten; /**< per primitive */
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#endif
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unsigned winding; /* which winding to cull */
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};
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#if SP_NUM_QUAD_THREADS > 1
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static PIPE_THREAD_ROUTINE( quad_thread, param )
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{
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struct thread_info *info = (struct thread_info *) param;
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struct quad_job_que *que = &info->setup->que;
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for (;;) {
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struct quad_job job;
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boolean full;
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/* Wait for an available job.
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*/
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pipe_mutex_lock( que->que_mutex );
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while (que->last == que->first)
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pipe_condvar_wait( que->que_notempty_condvar, que->que_mutex );
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/* See if the que is full.
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*/
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full = (que->last + 1) % NUM_QUAD_JOBS == que->first;
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/* Take a job and remove it from que.
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*/
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job = que->jobs[que->first];
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que->first = (que->first + 1) % NUM_QUAD_JOBS;
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/* Notify the producer if the que is not full.
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*/
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if (full)
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pipe_condvar_signal( que->que_notfull_condvar );
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pipe_mutex_unlock( que->que_mutex );
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job.routine( info->setup, info->id, &job );
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/* Notify the producer if that's the last finished job.
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*/
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pipe_mutex_lock( que->que_mutex );
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que->jobs_done++;
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if (que->jobs_added == que->jobs_done)
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pipe_condvar_signal( que->que_done_condvar );
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pipe_mutex_unlock( que->que_mutex );
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}
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return NULL;
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}
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#define WAIT_FOR_COMPLETION(setup) \
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do {\
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pipe_mutex_lock( setup->que.que_mutex );\
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if (!INSTANT_NOTEMPTY_NOTIFY)\
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pipe_condvar_broadcast( setup->que.que_notempty_condvar );\
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while (setup->que.jobs_added != setup->que.jobs_done)\
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pipe_condvar_wait( setup->que.que_done_condvar, setup->que.que_mutex );\
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pipe_mutex_unlock( setup->que.que_mutex );\
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} while (0)
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#else
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#define WAIT_FOR_COMPLETION(setup) ((void) 0)
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#endif
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/**
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* Do triangle cull test using tri determinant (sign indicates orientation)
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* \return true if triangle is to be culled.
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*/
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static INLINE boolean
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cull_tri(const struct setup_context *setup, float det)
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{
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if (det != 0) {
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/* if (det < 0 then Z points toward camera and triangle is
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* counter-clockwise winding.
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*/
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unsigned winding = (det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
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if ((winding & setup->winding) == 0)
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return FALSE;
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}
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/* Culled:
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*/
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return TRUE;
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}
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/**
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* Clip setup->quad against the scissor/surface bounds.
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*/
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static INLINE void
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quad_clip( struct setup_context *setup, struct quad_header *quad )
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{
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const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
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const int minx = (int) cliprect->minx;
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const int maxx = (int) cliprect->maxx;
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const int miny = (int) cliprect->miny;
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const int maxy = (int) cliprect->maxy;
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if (quad->input.x0 >= maxx ||
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quad->input.y0 >= maxy ||
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quad->input.x0 + 1 < minx ||
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quad->input.y0 + 1 < miny) {
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/* totally clipped */
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quad->inout.mask = 0x0;
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return;
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}
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if (quad->input.x0 < minx)
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quad->inout.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
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if (quad->input.y0 < miny)
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quad->inout.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
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if (quad->input.x0 == maxx - 1)
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quad->inout.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
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if (quad->input.y0 == maxy - 1)
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quad->inout.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
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}
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/**
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* Emit a quad (pass to next stage) with clipping.
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*/
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static INLINE void
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clip_emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread )
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{
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quad_clip( setup, quad );
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if (quad->inout.mask) {
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struct softpipe_context *sp = setup->softpipe;
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sp->quad[thread].first->run( sp->quad[thread].first, quad );
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}
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}
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#if SP_NUM_QUAD_THREADS > 1
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static void
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clip_emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job )
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{
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struct quad_header quad;
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quad.input = job->input;
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quad.inout = job->inout;
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quad.coef = setup->quad.coef;
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quad.posCoef = setup->quad.posCoef;
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quad.nr_attrs = setup->quad.nr_attrs;
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clip_emit_quad( setup, &quad, thread );
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}
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#define CLIP_EMIT_QUAD(setup) add_quad_job( &setup->que, &setup->quad, clip_emit_quad_job )
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#else
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#define CLIP_EMIT_QUAD(setup) clip_emit_quad( setup, &setup->quad, 0 )
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#endif
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/**
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* Emit a quad (pass to next stage). No clipping is done.
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*/
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static INLINE void
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emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread )
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{
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struct softpipe_context *sp = setup->softpipe;
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#if DEBUG_FRAGS
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uint mask = quad->inout.mask;
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#endif
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#if DEBUG_FRAGS
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if (mask & 1) setup->numFragsEmitted++;
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if (mask & 2) setup->numFragsEmitted++;
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if (mask & 4) setup->numFragsEmitted++;
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if (mask & 8) setup->numFragsEmitted++;
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#endif
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sp->quad[thread].first->run( sp->quad[thread].first, quad );
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#if DEBUG_FRAGS
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mask = quad->inout.mask;
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if (mask & 1) setup->numFragsWritten++;
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if (mask & 2) setup->numFragsWritten++;
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if (mask & 4) setup->numFragsWritten++;
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if (mask & 8) setup->numFragsWritten++;
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#endif
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}
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#if SP_NUM_QUAD_THREADS > 1
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static void
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emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job )
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{
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struct quad_header quad;
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quad.input = job->input;
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quad.inout = job->inout;
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quad.coef = setup->quad.coef;
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quad.posCoef = setup->quad.posCoef;
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quad.nr_attrs = setup->quad.nr_attrs;
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emit_quad( setup, &quad, thread );
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}
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#define EMIT_QUAD(setup,x,y,mask) do {\
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setup->quad.input.x0 = x;\
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setup->quad.input.y0 = y;\
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setup->quad.inout.mask = mask;\
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add_quad_job( &setup->que, &setup->quad, emit_quad_job );\
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} while (0)
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#else
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#define EMIT_QUAD(setup,x,y,mask) do {\
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setup->quad.input.x0 = x;\
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setup->quad.input.y0 = y;\
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setup->quad.inout.mask = mask;\
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emit_quad( setup, &setup->quad, 0 );\
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} while (0)
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#endif
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/**
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* Given an X or Y coordinate, return the block/quad coordinate that it
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* belongs to.
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*/
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static INLINE int block( int x )
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{
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return x & ~1;
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}
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/**
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* Render a horizontal span of quads
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*/
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static void flush_spans( struct setup_context *setup )
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{
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const int xleft0 = setup->span.left[0];
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const int xleft1 = setup->span.left[1];
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const int xright0 = setup->span.right[0];
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const int xright1 = setup->span.right[1];
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int minleft, maxright;
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int x;
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switch (setup->span.y_flags) {
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case 0x3:
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/* both odd and even lines written (both quad rows) */
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minleft = block(MIN2(xleft0, xleft1));
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maxright = block(MAX2(xright0, xright1));
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for (x = minleft; x <= maxright; x += 2) {
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/* determine which of the four pixels is inside the span bounds */
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uint mask = 0x0;
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if (x >= xleft0 && x < xright0)
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mask |= MASK_TOP_LEFT;
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if (x >= xleft1 && x < xright1)
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mask |= MASK_BOTTOM_LEFT;
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if (x+1 >= xleft0 && x+1 < xright0)
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mask |= MASK_TOP_RIGHT;
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if (x+1 >= xleft1 && x+1 < xright1)
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mask |= MASK_BOTTOM_RIGHT;
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if (mask)
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EMIT_QUAD( setup, x, setup->span.y, mask );
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}
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break;
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case 0x1:
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/* only even line written (quad top row) */
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minleft = block(xleft0);
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maxright = block(xright0);
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for (x = minleft; x <= maxright; x += 2) {
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uint mask = 0x0;
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if (x >= xleft0 && x < xright0)
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mask |= MASK_TOP_LEFT;
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if (x+1 >= xleft0 && x+1 < xright0)
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mask |= MASK_TOP_RIGHT;
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if (mask)
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EMIT_QUAD( setup, x, setup->span.y, mask );
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}
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break;
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case 0x2:
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/* only odd line written (quad bottom row) */
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minleft = block(xleft1);
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maxright = block(xright1);
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for (x = minleft; x <= maxright; x += 2) {
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uint mask = 0x0;
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if (x >= xleft1 && x < xright1)
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mask |= MASK_BOTTOM_LEFT;
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if (x+1 >= xleft1 && x+1 < xright1)
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mask |= MASK_BOTTOM_RIGHT;
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if (mask)
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EMIT_QUAD( setup, x, setup->span.y, mask );
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}
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break;
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default:
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return;
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}
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setup->span.y = 0;
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setup->span.y_flags = 0;
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setup->span.right[0] = 0;
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setup->span.right[1] = 0;
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}
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#if DEBUG_VERTS
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static void print_vertex(const struct setup_context *setup,
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const float (*v)[4])
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{
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int i;
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debug_printf(" Vertex: (%p)\n", v);
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for (i = 0; i < setup->quad.nr_attrs; i++) {
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debug_printf(" %d: %f %f %f %f\n", i,
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v[i][0], v[i][1], v[i][2], v[i][3]);
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if (util_is_inf_or_nan(v[i][0])) {
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debug_printf(" NaN!\n");
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}
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}
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}
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#endif
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/**
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* Sort the vertices from top to bottom order, setting up the triangle
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* edge fields (ebot, emaj, etop).
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* \return FALSE if coords are inf/nan (cull the tri), TRUE otherwise
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*/
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static boolean setup_sort_vertices( struct setup_context *setup,
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float det,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4] )
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{
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setup->vprovoke = v2;
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|
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/* determine bottom to top order of vertices */
|
|
{
|
|
float y0 = v0[0][1];
|
|
float y1 = v1[0][1];
|
|
float y2 = v2[0][1];
|
|
if (y0 <= y1) {
|
|
if (y1 <= y2) {
|
|
/* y0<=y1<=y2 */
|
|
setup->vmin = v0;
|
|
setup->vmid = v1;
|
|
setup->vmax = v2;
|
|
}
|
|
else if (y2 <= y0) {
|
|
/* y2<=y0<=y1 */
|
|
setup->vmin = v2;
|
|
setup->vmid = v0;
|
|
setup->vmax = v1;
|
|
}
|
|
else {
|
|
/* y0<=y2<=y1 */
|
|
setup->vmin = v0;
|
|
setup->vmid = v2;
|
|
setup->vmax = v1;
|
|
}
|
|
}
|
|
else {
|
|
if (y0 <= y2) {
|
|
/* y1<=y0<=y2 */
|
|
setup->vmin = v1;
|
|
setup->vmid = v0;
|
|
setup->vmax = v2;
|
|
}
|
|
else if (y2 <= y1) {
|
|
/* y2<=y1<=y0 */
|
|
setup->vmin = v2;
|
|
setup->vmid = v1;
|
|
setup->vmax = v0;
|
|
}
|
|
else {
|
|
/* y1<=y2<=y0 */
|
|
setup->vmin = v1;
|
|
setup->vmid = v2;
|
|
setup->vmax = v0;
|
|
}
|
|
}
|
|
}
|
|
|
|
setup->ebot.dx = setup->vmid[0][0] - setup->vmin[0][0];
|
|
setup->ebot.dy = setup->vmid[0][1] - setup->vmin[0][1];
|
|
setup->emaj.dx = setup->vmax[0][0] - setup->vmin[0][0];
|
|
setup->emaj.dy = setup->vmax[0][1] - setup->vmin[0][1];
|
|
setup->etop.dx = setup->vmax[0][0] - setup->vmid[0][0];
|
|
setup->etop.dy = setup->vmax[0][1] - setup->vmid[0][1];
|
|
|
|
/*
|
|
* Compute triangle's area. Use 1/area to compute partial
|
|
* derivatives of attributes later.
|
|
*
|
|
* The area will be the same as prim->det, but the sign may be
|
|
* different depending on how the vertices get sorted above.
|
|
*
|
|
* To determine whether the primitive is front or back facing we
|
|
* use the prim->det value because its sign is correct.
|
|
*/
|
|
{
|
|
const float area = (setup->emaj.dx * setup->ebot.dy -
|
|
setup->ebot.dx * setup->emaj.dy);
|
|
|
|
setup->oneoverarea = 1.0f / area;
|
|
|
|
/*
|
|
debug_printf("%s one-over-area %f area %f det %f\n",
|
|
__FUNCTION__, setup->oneoverarea, area, det );
|
|
*/
|
|
if (util_is_inf_or_nan(setup->oneoverarea))
|
|
return FALSE;
|
|
}
|
|
|
|
/* We need to know if this is a front or back-facing triangle for:
|
|
* - the GLSL gl_FrontFacing fragment attribute (bool)
|
|
* - two-sided stencil test
|
|
*/
|
|
setup->quad.input.facing = (det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
|
|
* The value value comes from vertex[slot][i].
|
|
* The result will be put into setup->coef[slot].a0[i].
|
|
* \param slot which attribute slot
|
|
* \param i which component of the slot (0..3)
|
|
*/
|
|
static void const_coeff( struct setup_context *setup,
|
|
struct tgsi_interp_coef *coef,
|
|
uint vertSlot, uint i)
|
|
{
|
|
assert(i <= 3);
|
|
|
|
coef->dadx[i] = 0;
|
|
coef->dady[i] = 0;
|
|
|
|
/* need provoking vertex info!
|
|
*/
|
|
coef->a0[i] = setup->vprovoke[vertSlot][i];
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute a0, dadx and dady for a linearly interpolated coefficient,
|
|
* for a triangle.
|
|
*/
|
|
static void tri_linear_coeff( struct setup_context *setup,
|
|
struct tgsi_interp_coef *coef,
|
|
uint vertSlot, uint i)
|
|
{
|
|
float botda = setup->vmid[vertSlot][i] - setup->vmin[vertSlot][i];
|
|
float majda = setup->vmax[vertSlot][i] - setup->vmin[vertSlot][i];
|
|
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
|
|
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
|
|
float dadx = a * setup->oneoverarea;
|
|
float dady = b * setup->oneoverarea;
|
|
|
|
assert(i <= 3);
|
|
|
|
coef->dadx[i] = dadx;
|
|
coef->dady[i] = dady;
|
|
|
|
/* calculate a0 as the value which would be sampled for the
|
|
* fragment at (0,0), taking into account that we want to sample at
|
|
* pixel centers, in other words (0.5, 0.5).
|
|
*
|
|
* this is neat but unfortunately not a good way to do things for
|
|
* triangles with very large values of dadx or dady as it will
|
|
* result in the subtraction and re-addition from a0 of a very
|
|
* large number, which means we'll end up loosing a lot of the
|
|
* fractional bits and precision from a0. the way to fix this is
|
|
* to define a0 as the sample at a pixel center somewhere near vmin
|
|
* instead - i'll switch to this later.
|
|
*/
|
|
coef->a0[i] = (setup->vmin[vertSlot][i] -
|
|
(dadx * (setup->vmin[0][0] - 0.5f) +
|
|
dady * (setup->vmin[0][1] - 0.5f)));
|
|
|
|
/*
|
|
debug_printf("attr[%d].%c: %f dx:%f dy:%f\n",
|
|
slot, "xyzw"[i],
|
|
setup->coef[slot].a0[i],
|
|
setup->coef[slot].dadx[i],
|
|
setup->coef[slot].dady[i]);
|
|
*/
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute a0, dadx and dady for a perspective-corrected interpolant,
|
|
* for a triangle.
|
|
* We basically multiply the vertex value by 1/w before computing
|
|
* the plane coefficients (a0, dadx, dady).
|
|
* Later, when we compute the value at a particular fragment position we'll
|
|
* divide the interpolated value by the interpolated W at that fragment.
|
|
*/
|
|
static void tri_persp_coeff( struct setup_context *setup,
|
|
struct tgsi_interp_coef *coef,
|
|
uint vertSlot, uint i)
|
|
{
|
|
/* premultiply by 1/w (v[0][3] is always W):
|
|
*/
|
|
float mina = setup->vmin[vertSlot][i] * setup->vmin[0][3];
|
|
float mida = setup->vmid[vertSlot][i] * setup->vmid[0][3];
|
|
float maxa = setup->vmax[vertSlot][i] * setup->vmax[0][3];
|
|
float botda = mida - mina;
|
|
float majda = maxa - mina;
|
|
float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
|
|
float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
|
|
float dadx = a * setup->oneoverarea;
|
|
float dady = b * setup->oneoverarea;
|
|
|
|
/*
|
|
debug_printf("tri persp %d,%d: %f %f %f\n", vertSlot, i,
|
|
setup->vmin[vertSlot][i],
|
|
setup->vmid[vertSlot][i],
|
|
setup->vmax[vertSlot][i]
|
|
);
|
|
*/
|
|
assert(i <= 3);
|
|
|
|
coef->dadx[i] = dadx;
|
|
coef->dady[i] = dady;
|
|
coef->a0[i] = (mina -
|
|
(dadx * (setup->vmin[0][0] - 0.5f) +
|
|
dady * (setup->vmin[0][1] - 0.5f)));
|
|
}
|
|
|
|
|
|
/**
|
|
* Special coefficient setup for gl_FragCoord.
|
|
* X and Y are trivial, though Y has to be inverted for OpenGL.
|
|
* Z and W are copied from posCoef which should have already been computed.
|
|
* We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
|
|
*/
|
|
static void
|
|
setup_fragcoord_coeff(struct setup_context *setup, uint slot)
|
|
{
|
|
/*X*/
|
|
setup->coef[slot].a0[0] = 0;
|
|
setup->coef[slot].dadx[0] = 1.0;
|
|
setup->coef[slot].dady[0] = 0.0;
|
|
/*Y*/
|
|
setup->coef[slot].a0[1] = 0.0;
|
|
setup->coef[slot].dadx[1] = 0.0;
|
|
setup->coef[slot].dady[1] = 1.0;
|
|
/*Z*/
|
|
setup->coef[slot].a0[2] = setup->posCoef.a0[2];
|
|
setup->coef[slot].dadx[2] = setup->posCoef.dadx[2];
|
|
setup->coef[slot].dady[2] = setup->posCoef.dady[2];
|
|
/*W*/
|
|
setup->coef[slot].a0[3] = setup->posCoef.a0[3];
|
|
setup->coef[slot].dadx[3] = setup->posCoef.dadx[3];
|
|
setup->coef[slot].dady[3] = setup->posCoef.dady[3];
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Compute the setup->coef[] array dadx, dady, a0 values.
|
|
* Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
|
|
*/
|
|
static void setup_tri_coefficients( struct setup_context *setup )
|
|
{
|
|
struct softpipe_context *softpipe = setup->softpipe;
|
|
const struct sp_fragment_shader *spfs = softpipe->fs;
|
|
const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
|
|
uint fragSlot;
|
|
|
|
/* z and w are done by linear interpolation:
|
|
*/
|
|
tri_linear_coeff(setup, &setup->posCoef, 0, 2);
|
|
tri_linear_coeff(setup, &setup->posCoef, 0, 3);
|
|
|
|
/* setup interpolation for all the remaining attributes:
|
|
*/
|
|
for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
|
|
const uint vertSlot = vinfo->attrib[fragSlot].src_index;
|
|
uint j;
|
|
|
|
switch (vinfo->attrib[fragSlot].interp_mode) {
|
|
case INTERP_CONSTANT:
|
|
for (j = 0; j < NUM_CHANNELS; j++)
|
|
const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
|
|
break;
|
|
case INTERP_LINEAR:
|
|
for (j = 0; j < NUM_CHANNELS; j++)
|
|
tri_linear_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
|
|
break;
|
|
case INTERP_PERSPECTIVE:
|
|
for (j = 0; j < NUM_CHANNELS; j++)
|
|
tri_persp_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
|
|
break;
|
|
case INTERP_POS:
|
|
setup_fragcoord_coeff(setup, fragSlot);
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
|
|
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
|
|
setup->coef[fragSlot].a0[0] = 1.0f - setup->quad.input.facing;
|
|
setup->coef[fragSlot].dadx[0] = 0.0;
|
|
setup->coef[fragSlot].dady[0] = 0.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void setup_tri_edges( struct setup_context *setup )
|
|
{
|
|
float vmin_x = setup->vmin[0][0] + 0.5f;
|
|
float vmid_x = setup->vmid[0][0] + 0.5f;
|
|
|
|
float vmin_y = setup->vmin[0][1] - 0.5f;
|
|
float vmid_y = setup->vmid[0][1] - 0.5f;
|
|
float vmax_y = setup->vmax[0][1] - 0.5f;
|
|
|
|
setup->emaj.sy = ceilf(vmin_y);
|
|
setup->emaj.lines = (int) ceilf(vmax_y - setup->emaj.sy);
|
|
setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy;
|
|
setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
|
|
|
|
setup->etop.sy = ceilf(vmid_y);
|
|
setup->etop.lines = (int) ceilf(vmax_y - setup->etop.sy);
|
|
setup->etop.dxdy = setup->etop.dx / setup->etop.dy;
|
|
setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
|
|
|
|
setup->ebot.sy = ceilf(vmin_y);
|
|
setup->ebot.lines = (int) ceilf(vmid_y - setup->ebot.sy);
|
|
setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy;
|
|
setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
|
|
}
|
|
|
|
|
|
/**
|
|
* Render the upper or lower half of a triangle.
|
|
* Scissoring/cliprect is applied here too.
|
|
*/
|
|
static void subtriangle( struct setup_context *setup,
|
|
struct edge *eleft,
|
|
struct edge *eright,
|
|
unsigned lines )
|
|
{
|
|
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
|
|
const int minx = (int) cliprect->minx;
|
|
const int maxx = (int) cliprect->maxx;
|
|
const int miny = (int) cliprect->miny;
|
|
const int maxy = (int) cliprect->maxy;
|
|
int y, start_y, finish_y;
|
|
int sy = (int)eleft->sy;
|
|
|
|
assert((int)eleft->sy == (int) eright->sy);
|
|
|
|
/* clip top/bottom */
|
|
start_y = sy;
|
|
finish_y = sy + lines;
|
|
|
|
if (start_y < miny)
|
|
start_y = miny;
|
|
|
|
if (finish_y > maxy)
|
|
finish_y = maxy;
|
|
|
|
start_y -= sy;
|
|
finish_y -= sy;
|
|
|
|
/*
|
|
debug_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
|
|
*/
|
|
|
|
for (y = start_y; y < finish_y; y++) {
|
|
|
|
/* avoid accumulating adds as floats don't have the precision to
|
|
* accurately iterate large triangle edges that way. luckily we
|
|
* can just multiply these days.
|
|
*
|
|
* this is all drowned out by the attribute interpolation anyway.
|
|
*/
|
|
int left = (int)(eleft->sx + y * eleft->dxdy);
|
|
int right = (int)(eright->sx + y * eright->dxdy);
|
|
|
|
/* clip left/right */
|
|
if (left < minx)
|
|
left = minx;
|
|
if (right > maxx)
|
|
right = maxx;
|
|
|
|
if (left < right) {
|
|
int _y = sy + y;
|
|
if (block(_y) != setup->span.y) {
|
|
flush_spans(setup);
|
|
setup->span.y = block(_y);
|
|
}
|
|
|
|
setup->span.left[_y&1] = left;
|
|
setup->span.right[_y&1] = right;
|
|
setup->span.y_flags |= 1<<(_y&1);
|
|
}
|
|
}
|
|
|
|
|
|
/* save the values so that emaj can be restarted:
|
|
*/
|
|
eleft->sx += lines * eleft->dxdy;
|
|
eright->sx += lines * eright->dxdy;
|
|
eleft->sy += lines;
|
|
eright->sy += lines;
|
|
}
|
|
|
|
|
|
/**
|
|
* Recalculate prim's determinant. This is needed as we don't have
|
|
* get this information through the vbuf_render interface & we must
|
|
* calculate it here.
|
|
*/
|
|
static float
|
|
calc_det( const float (*v0)[4],
|
|
const float (*v1)[4],
|
|
const float (*v2)[4] )
|
|
{
|
|
/* edge vectors e = v0 - v2, f = v1 - v2 */
|
|
const float ex = v0[0][0] - v2[0][0];
|
|
const float ey = v0[0][1] - v2[0][1];
|
|
const float fx = v1[0][0] - v2[0][0];
|
|
const float fy = v1[0][1] - v2[0][1];
|
|
|
|
/* det = cross(e,f).z */
|
|
return ex * fy - ey * fx;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do setup for triangle rasterization, then render the triangle.
|
|
*/
|
|
void setup_tri( struct setup_context *setup,
|
|
const float (*v0)[4],
|
|
const float (*v1)[4],
|
|
const float (*v2)[4] )
|
|
{
|
|
float det;
|
|
|
|
#if DEBUG_VERTS
|
|
debug_printf("Setup triangle:\n");
|
|
print_vertex(setup, v0);
|
|
print_vertex(setup, v1);
|
|
print_vertex(setup, v2);
|
|
#endif
|
|
|
|
if (setup->softpipe->no_rast)
|
|
return;
|
|
|
|
det = calc_det(v0, v1, v2);
|
|
/*
|
|
debug_printf("%s\n", __FUNCTION__ );
|
|
*/
|
|
|
|
#if DEBUG_FRAGS
|
|
setup->numFragsEmitted = 0;
|
|
setup->numFragsWritten = 0;
|
|
#endif
|
|
|
|
if (cull_tri( setup, det ))
|
|
return;
|
|
|
|
if (!setup_sort_vertices( setup, det, v0, v1, v2 ))
|
|
return;
|
|
setup_tri_coefficients( setup );
|
|
setup_tri_edges( setup );
|
|
|
|
setup->quad.input.prim = QUAD_PRIM_TRI;
|
|
|
|
setup->span.y = 0;
|
|
setup->span.y_flags = 0;
|
|
setup->span.right[0] = 0;
|
|
setup->span.right[1] = 0;
|
|
/* setup->span.z_mode = tri_z_mode( setup->ctx ); */
|
|
|
|
/* init_constant_attribs( setup ); */
|
|
|
|
if (setup->oneoverarea < 0.0) {
|
|
/* emaj on left:
|
|
*/
|
|
subtriangle( setup, &setup->emaj, &setup->ebot, setup->ebot.lines );
|
|
subtriangle( setup, &setup->emaj, &setup->etop, setup->etop.lines );
|
|
}
|
|
else {
|
|
/* emaj on right:
|
|
*/
|
|
subtriangle( setup, &setup->ebot, &setup->emaj, setup->ebot.lines );
|
|
subtriangle( setup, &setup->etop, &setup->emaj, setup->etop.lines );
|
|
}
|
|
|
|
flush_spans( setup );
|
|
|
|
WAIT_FOR_COMPLETION(setup);
|
|
|
|
#if DEBUG_FRAGS
|
|
printf("Tri: %u frags emitted, %u written\n",
|
|
setup->numFragsEmitted,
|
|
setup->numFragsWritten);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Compute a0, dadx and dady for a linearly interpolated coefficient,
|
|
* for a line.
|
|
*/
|
|
static void
|
|
line_linear_coeff(const struct setup_context *setup,
|
|
struct tgsi_interp_coef *coef,
|
|
uint vertSlot, uint i)
|
|
{
|
|
const float da = setup->vmax[vertSlot][i] - setup->vmin[vertSlot][i];
|
|
const float dadx = da * setup->emaj.dx * setup->oneoverarea;
|
|
const float dady = da * setup->emaj.dy * setup->oneoverarea;
|
|
coef->dadx[i] = dadx;
|
|
coef->dady[i] = dady;
|
|
coef->a0[i] = (setup->vmin[vertSlot][i] -
|
|
(dadx * (setup->vmin[0][0] - 0.5f) +
|
|
dady * (setup->vmin[0][1] - 0.5f)));
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute a0, dadx and dady for a perspective-corrected interpolant,
|
|
* for a line.
|
|
*/
|
|
static void
|
|
line_persp_coeff(const struct setup_context *setup,
|
|
struct tgsi_interp_coef *coef,
|
|
uint vertSlot, uint i)
|
|
{
|
|
/* XXX double-check/verify this arithmetic */
|
|
const float a0 = setup->vmin[vertSlot][i] * setup->vmin[0][3];
|
|
const float a1 = setup->vmax[vertSlot][i] * setup->vmax[0][3];
|
|
const float da = a1 - a0;
|
|
const float dadx = da * setup->emaj.dx * setup->oneoverarea;
|
|
const float dady = da * setup->emaj.dy * setup->oneoverarea;
|
|
coef->dadx[i] = dadx;
|
|
coef->dady[i] = dady;
|
|
coef->a0[i] = (setup->vmin[vertSlot][i] -
|
|
(dadx * (setup->vmin[0][0] - 0.5f) +
|
|
dady * (setup->vmin[0][1] - 0.5f)));
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute the setup->coef[] array dadx, dady, a0 values.
|
|
* Must be called after setup->vmin,vmax are initialized.
|
|
*/
|
|
static INLINE boolean
|
|
setup_line_coefficients(struct setup_context *setup,
|
|
const float (*v0)[4],
|
|
const float (*v1)[4])
|
|
{
|
|
struct softpipe_context *softpipe = setup->softpipe;
|
|
const struct sp_fragment_shader *spfs = softpipe->fs;
|
|
const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
|
|
uint fragSlot;
|
|
float area;
|
|
|
|
/* use setup->vmin, vmax to point to vertices */
|
|
if (softpipe->rasterizer->flatshade_first)
|
|
setup->vprovoke = v0;
|
|
else
|
|
setup->vprovoke = v1;
|
|
setup->vmin = v0;
|
|
setup->vmax = v1;
|
|
|
|
setup->emaj.dx = setup->vmax[0][0] - setup->vmin[0][0];
|
|
setup->emaj.dy = setup->vmax[0][1] - setup->vmin[0][1];
|
|
|
|
/* NOTE: this is not really area but something proportional to it */
|
|
area = setup->emaj.dx * setup->emaj.dx + setup->emaj.dy * setup->emaj.dy;
|
|
if (area == 0.0f || util_is_inf_or_nan(area))
|
|
return FALSE;
|
|
setup->oneoverarea = 1.0f / area;
|
|
|
|
/* z and w are done by linear interpolation:
|
|
*/
|
|
line_linear_coeff(setup, &setup->posCoef, 0, 2);
|
|
line_linear_coeff(setup, &setup->posCoef, 0, 3);
|
|
|
|
/* setup interpolation for all the remaining attributes:
|
|
*/
|
|
for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
|
|
const uint vertSlot = vinfo->attrib[fragSlot].src_index;
|
|
uint j;
|
|
|
|
switch (vinfo->attrib[fragSlot].interp_mode) {
|
|
case INTERP_CONSTANT:
|
|
for (j = 0; j < NUM_CHANNELS; j++)
|
|
const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
|
|
break;
|
|
case INTERP_LINEAR:
|
|
for (j = 0; j < NUM_CHANNELS; j++)
|
|
line_linear_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
|
|
break;
|
|
case INTERP_PERSPECTIVE:
|
|
for (j = 0; j < NUM_CHANNELS; j++)
|
|
line_persp_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
|
|
break;
|
|
case INTERP_POS:
|
|
setup_fragcoord_coeff(setup, fragSlot);
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
|
|
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
|
|
setup->coef[fragSlot].a0[0] = 1.0f - setup->quad.input.facing;
|
|
setup->coef[fragSlot].dadx[0] = 0.0;
|
|
setup->coef[fragSlot].dady[0] = 0.0;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Plot a pixel in a line segment.
|
|
*/
|
|
static INLINE void
|
|
plot(struct setup_context *setup, int x, int y)
|
|
{
|
|
const int iy = y & 1;
|
|
const int ix = x & 1;
|
|
const int quadX = x - ix;
|
|
const int quadY = y - iy;
|
|
const int mask = (1 << ix) << (2 * iy);
|
|
|
|
if (quadX != setup->quad.input.x0 ||
|
|
quadY != setup->quad.input.y0)
|
|
{
|
|
/* flush prev quad, start new quad */
|
|
|
|
if (setup->quad.input.x0 != -1)
|
|
CLIP_EMIT_QUAD(setup);
|
|
|
|
setup->quad.input.x0 = quadX;
|
|
setup->quad.input.y0 = quadY;
|
|
setup->quad.inout.mask = 0x0;
|
|
}
|
|
|
|
setup->quad.inout.mask |= mask;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do setup for line rasterization, then render the line.
|
|
* Single-pixel width, no stipple, etc. We rely on the 'draw' module
|
|
* to handle stippling and wide lines.
|
|
*/
|
|
void
|
|
setup_line(struct setup_context *setup,
|
|
const float (*v0)[4],
|
|
const float (*v1)[4])
|
|
{
|
|
int x0 = (int) v0[0][0];
|
|
int x1 = (int) v1[0][0];
|
|
int y0 = (int) v0[0][1];
|
|
int y1 = (int) v1[0][1];
|
|
int dx = x1 - x0;
|
|
int dy = y1 - y0;
|
|
int xstep, ystep;
|
|
|
|
#if DEBUG_VERTS
|
|
debug_printf("Setup line:\n");
|
|
print_vertex(setup, v0);
|
|
print_vertex(setup, v1);
|
|
#endif
|
|
|
|
if (setup->softpipe->no_rast)
|
|
return;
|
|
|
|
if (dx == 0 && dy == 0)
|
|
return;
|
|
|
|
if (!setup_line_coefficients(setup, v0, v1))
|
|
return;
|
|
|
|
assert(v0[0][0] < 1.0e9);
|
|
assert(v0[0][1] < 1.0e9);
|
|
assert(v1[0][0] < 1.0e9);
|
|
assert(v1[0][1] < 1.0e9);
|
|
|
|
if (dx < 0) {
|
|
dx = -dx; /* make positive */
|
|
xstep = -1;
|
|
}
|
|
else {
|
|
xstep = 1;
|
|
}
|
|
|
|
if (dy < 0) {
|
|
dy = -dy; /* make positive */
|
|
ystep = -1;
|
|
}
|
|
else {
|
|
ystep = 1;
|
|
}
|
|
|
|
assert(dx >= 0);
|
|
assert(dy >= 0);
|
|
|
|
setup->quad.input.x0 = setup->quad.input.y0 = -1;
|
|
setup->quad.inout.mask = 0x0;
|
|
setup->quad.input.prim = QUAD_PRIM_LINE;
|
|
/* XXX temporary: set coverage to 1.0 so the line appears
|
|
* if AA mode happens to be enabled.
|
|
*/
|
|
setup->quad.input.coverage[0] =
|
|
setup->quad.input.coverage[1] =
|
|
setup->quad.input.coverage[2] =
|
|
setup->quad.input.coverage[3] = 1.0;
|
|
|
|
if (dx > dy) {
|
|
/*** X-major line ***/
|
|
int i;
|
|
const int errorInc = dy + dy;
|
|
int error = errorInc - dx;
|
|
const int errorDec = error - dx;
|
|
|
|
for (i = 0; i < dx; i++) {
|
|
plot(setup, x0, y0);
|
|
|
|
x0 += xstep;
|
|
if (error < 0) {
|
|
error += errorInc;
|
|
}
|
|
else {
|
|
error += errorDec;
|
|
y0 += ystep;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/*** Y-major line ***/
|
|
int i;
|
|
const int errorInc = dx + dx;
|
|
int error = errorInc - dy;
|
|
const int errorDec = error - dy;
|
|
|
|
for (i = 0; i < dy; i++) {
|
|
plot(setup, x0, y0);
|
|
|
|
y0 += ystep;
|
|
if (error < 0) {
|
|
error += errorInc;
|
|
}
|
|
else {
|
|
error += errorDec;
|
|
x0 += xstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw final quad */
|
|
if (setup->quad.inout.mask) {
|
|
CLIP_EMIT_QUAD(setup);
|
|
}
|
|
|
|
WAIT_FOR_COMPLETION(setup);
|
|
}
|
|
|
|
|
|
static void
|
|
point_persp_coeff(const struct setup_context *setup,
|
|
const float (*vert)[4],
|
|
struct tgsi_interp_coef *coef,
|
|
uint vertSlot, uint i)
|
|
{
|
|
assert(i <= 3);
|
|
coef->dadx[i] = 0.0F;
|
|
coef->dady[i] = 0.0F;
|
|
coef->a0[i] = vert[vertSlot][i] * vert[0][3];
|
|
}
|
|
|
|
|
|
/**
|
|
* Do setup for point rasterization, then render the point.
|
|
* Round or square points...
|
|
* XXX could optimize a lot for 1-pixel points.
|
|
*/
|
|
void
|
|
setup_point( struct setup_context *setup,
|
|
const float (*v0)[4] )
|
|
{
|
|
struct softpipe_context *softpipe = setup->softpipe;
|
|
const struct sp_fragment_shader *spfs = softpipe->fs;
|
|
const int sizeAttr = setup->softpipe->psize_slot;
|
|
const float size
|
|
= sizeAttr > 0 ? v0[sizeAttr][0]
|
|
: setup->softpipe->rasterizer->point_size;
|
|
const float halfSize = 0.5F * size;
|
|
const boolean round = (boolean) setup->softpipe->rasterizer->point_smooth;
|
|
const float x = v0[0][0]; /* Note: data[0] is always position */
|
|
const float y = v0[0][1];
|
|
const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
|
|
uint fragSlot;
|
|
|
|
#if DEBUG_VERTS
|
|
debug_printf("Setup point:\n");
|
|
print_vertex(setup, v0);
|
|
#endif
|
|
|
|
if (softpipe->no_rast)
|
|
return;
|
|
|
|
/* For points, all interpolants are constant-valued.
|
|
* However, for point sprites, we'll need to setup texcoords appropriately.
|
|
* XXX: which coefficients are the texcoords???
|
|
* We may do point sprites as textured quads...
|
|
*
|
|
* KW: We don't know which coefficients are texcoords - ultimately
|
|
* the choice of what interpolation mode to use for each attribute
|
|
* should be determined by the fragment program, using
|
|
* per-attribute declaration statements that include interpolation
|
|
* mode as a parameter. So either the fragment program will have
|
|
* to be adjusted for pointsprite vs normal point behaviour, or
|
|
* otherwise a special interpolation mode will have to be defined
|
|
* which matches the required behaviour for point sprites. But -
|
|
* the latter is not a feature of normal hardware, and as such
|
|
* probably should be ruled out on that basis.
|
|
*/
|
|
setup->vprovoke = v0;
|
|
|
|
/* setup Z, W */
|
|
const_coeff(setup, &setup->posCoef, 0, 2);
|
|
const_coeff(setup, &setup->posCoef, 0, 3);
|
|
|
|
for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
|
|
const uint vertSlot = vinfo->attrib[fragSlot].src_index;
|
|
uint j;
|
|
|
|
switch (vinfo->attrib[fragSlot].interp_mode) {
|
|
case INTERP_CONSTANT:
|
|
/* fall-through */
|
|
case INTERP_LINEAR:
|
|
for (j = 0; j < NUM_CHANNELS; j++)
|
|
const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
|
|
break;
|
|
case INTERP_PERSPECTIVE:
|
|
for (j = 0; j < NUM_CHANNELS; j++)
|
|
point_persp_coeff(setup, setup->vprovoke,
|
|
&setup->coef[fragSlot], vertSlot, j);
|
|
break;
|
|
case INTERP_POS:
|
|
setup_fragcoord_coeff(setup, fragSlot);
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
|
|
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
|
|
setup->coef[fragSlot].a0[0] = 1.0f - setup->quad.input.facing;
|
|
setup->coef[fragSlot].dadx[0] = 0.0;
|
|
setup->coef[fragSlot].dady[0] = 0.0;
|
|
}
|
|
}
|
|
|
|
setup->quad.input.prim = QUAD_PRIM_POINT;
|
|
|
|
if (halfSize <= 0.5 && !round) {
|
|
/* special case for 1-pixel points */
|
|
const int ix = ((int) x) & 1;
|
|
const int iy = ((int) y) & 1;
|
|
setup->quad.input.x0 = (int) x - ix;
|
|
setup->quad.input.y0 = (int) y - iy;
|
|
setup->quad.inout.mask = (1 << ix) << (2 * iy);
|
|
CLIP_EMIT_QUAD(setup);
|
|
}
|
|
else {
|
|
if (round) {
|
|
/* rounded points */
|
|
const int ixmin = block((int) (x - halfSize));
|
|
const int ixmax = block((int) (x + halfSize));
|
|
const int iymin = block((int) (y - halfSize));
|
|
const int iymax = block((int) (y + halfSize));
|
|
const float rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */
|
|
const float rmax = halfSize + 0.7071F;
|
|
const float rmin2 = MAX2(0.0F, rmin * rmin);
|
|
const float rmax2 = rmax * rmax;
|
|
const float cscale = 1.0F / (rmax2 - rmin2);
|
|
int ix, iy;
|
|
|
|
for (iy = iymin; iy <= iymax; iy += 2) {
|
|
for (ix = ixmin; ix <= ixmax; ix += 2) {
|
|
float dx, dy, dist2, cover;
|
|
|
|
setup->quad.inout.mask = 0x0;
|
|
|
|
dx = (ix + 0.5f) - x;
|
|
dy = (iy + 0.5f) - y;
|
|
dist2 = dx * dx + dy * dy;
|
|
if (dist2 <= rmax2) {
|
|
cover = 1.0F - (dist2 - rmin2) * cscale;
|
|
setup->quad.input.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f);
|
|
setup->quad.inout.mask |= MASK_TOP_LEFT;
|
|
}
|
|
|
|
dx = (ix + 1.5f) - x;
|
|
dy = (iy + 0.5f) - y;
|
|
dist2 = dx * dx + dy * dy;
|
|
if (dist2 <= rmax2) {
|
|
cover = 1.0F - (dist2 - rmin2) * cscale;
|
|
setup->quad.input.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0f);
|
|
setup->quad.inout.mask |= MASK_TOP_RIGHT;
|
|
}
|
|
|
|
dx = (ix + 0.5f) - x;
|
|
dy = (iy + 1.5f) - y;
|
|
dist2 = dx * dx + dy * dy;
|
|
if (dist2 <= rmax2) {
|
|
cover = 1.0F - (dist2 - rmin2) * cscale;
|
|
setup->quad.input.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f);
|
|
setup->quad.inout.mask |= MASK_BOTTOM_LEFT;
|
|
}
|
|
|
|
dx = (ix + 1.5f) - x;
|
|
dy = (iy + 1.5f) - y;
|
|
dist2 = dx * dx + dy * dy;
|
|
if (dist2 <= rmax2) {
|
|
cover = 1.0F - (dist2 - rmin2) * cscale;
|
|
setup->quad.input.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f);
|
|
setup->quad.inout.mask |= MASK_BOTTOM_RIGHT;
|
|
}
|
|
|
|
if (setup->quad.inout.mask) {
|
|
setup->quad.input.x0 = ix;
|
|
setup->quad.input.y0 = iy;
|
|
CLIP_EMIT_QUAD(setup);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* square points */
|
|
const int xmin = (int) (x + 0.75 - halfSize);
|
|
const int ymin = (int) (y + 0.25 - halfSize);
|
|
const int xmax = xmin + (int) size;
|
|
const int ymax = ymin + (int) size;
|
|
/* XXX could apply scissor to xmin,ymin,xmax,ymax now */
|
|
const int ixmin = block(xmin);
|
|
const int ixmax = block(xmax - 1);
|
|
const int iymin = block(ymin);
|
|
const int iymax = block(ymax - 1);
|
|
int ix, iy;
|
|
|
|
/*
|
|
debug_printf("(%f, %f) -> X:%d..%d Y:%d..%d\n", x, y, xmin, xmax,ymin,ymax);
|
|
*/
|
|
for (iy = iymin; iy <= iymax; iy += 2) {
|
|
uint rowMask = 0xf;
|
|
if (iy < ymin) {
|
|
/* above the top edge */
|
|
rowMask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
|
|
}
|
|
if (iy + 1 >= ymax) {
|
|
/* below the bottom edge */
|
|
rowMask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
|
|
}
|
|
|
|
for (ix = ixmin; ix <= ixmax; ix += 2) {
|
|
uint mask = rowMask;
|
|
|
|
if (ix < xmin) {
|
|
/* fragment is past left edge of point, turn off left bits */
|
|
mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
|
|
}
|
|
if (ix + 1 >= xmax) {
|
|
/* past the right edge */
|
|
mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
|
|
}
|
|
|
|
setup->quad.inout.mask = mask;
|
|
setup->quad.input.x0 = ix;
|
|
setup->quad.input.y0 = iy;
|
|
CLIP_EMIT_QUAD(setup);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
WAIT_FOR_COMPLETION(setup);
|
|
}
|
|
|
|
void setup_prepare( struct setup_context *setup )
|
|
{
|
|
struct softpipe_context *sp = setup->softpipe;
|
|
unsigned i;
|
|
|
|
if (sp->dirty) {
|
|
softpipe_update_derived(sp);
|
|
}
|
|
|
|
/* Note: nr_attrs is only used for debugging (vertex printing) */
|
|
setup->quad.nr_attrs = draw_num_vs_outputs(sp->draw);
|
|
|
|
for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
|
|
sp->quad[i].first->begin( sp->quad[i].first );
|
|
}
|
|
|
|
if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&
|
|
sp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL &&
|
|
sp->rasterizer->fill_ccw == PIPE_POLYGON_MODE_FILL) {
|
|
/* we'll do culling */
|
|
setup->winding = sp->rasterizer->cull_mode;
|
|
}
|
|
else {
|
|
/* 'draw' will do culling */
|
|
setup->winding = PIPE_WINDING_NONE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void setup_destroy_context( struct setup_context *setup )
|
|
{
|
|
FREE( setup );
|
|
}
|
|
|
|
|
|
/**
|
|
* Create a new primitive setup/render stage.
|
|
*/
|
|
struct setup_context *setup_create_context( struct softpipe_context *softpipe )
|
|
{
|
|
struct setup_context *setup = CALLOC_STRUCT(setup_context);
|
|
#if SP_NUM_QUAD_THREADS > 1
|
|
uint i;
|
|
#endif
|
|
|
|
setup->softpipe = softpipe;
|
|
|
|
setup->quad.coef = setup->coef;
|
|
setup->quad.posCoef = &setup->posCoef;
|
|
|
|
#if SP_NUM_QUAD_THREADS > 1
|
|
setup->que.first = 0;
|
|
setup->que.last = 0;
|
|
pipe_mutex_init( setup->que.que_mutex );
|
|
pipe_condvar_init( setup->que.que_notfull_condvar );
|
|
pipe_condvar_init( setup->que.que_notempty_condvar );
|
|
setup->que.jobs_added = 0;
|
|
setup->que.jobs_done = 0;
|
|
pipe_condvar_init( setup->que.que_done_condvar );
|
|
for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
|
|
setup->threads[i].setup = setup;
|
|
setup->threads[i].id = i;
|
|
setup->threads[i].handle = pipe_thread_create( quad_thread, &setup->threads[i] );
|
|
}
|
|
#endif
|
|
|
|
return setup;
|
|
}
|
|
|