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Render results are only visible when the render cache is flushed. softpipe_is_texture_referenced must reflect that or transfers to/from the textures bound in the framebuffer won't be proceeded of the necessary flush, causing transfer data to be outdated/clobbered. This fixes conform drawpix test with softpipe.
94 lines
3.2 KiB
C
94 lines
3.2 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Author:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "pipe/p_defines.h"
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#include "draw/draw_context.h"
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#include "sp_flush.h"
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#include "sp_context.h"
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#include "sp_surface.h"
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#include "sp_state.h"
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#include "sp_tile_cache.h"
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#include "sp_winsys.h"
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void
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softpipe_flush( struct pipe_context *pipe,
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unsigned flags,
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struct pipe_fence_handle **fence )
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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uint i;
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draw_flush(softpipe->draw);
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if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
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for (i = 0; i < softpipe->num_textures; i++) {
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sp_flush_tile_cache(softpipe, softpipe->tex_cache[i]);
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}
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}
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if (flags & PIPE_FLUSH_RENDER_CACHE) {
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for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
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if (softpipe->cbuf_cache[i])
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sp_flush_tile_cache(softpipe, softpipe->cbuf_cache[i]);
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if (softpipe->zsbuf_cache)
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sp_flush_tile_cache(softpipe, softpipe->zsbuf_cache);
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/* Need this call for hardware buffers before swapbuffers.
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*
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* there should probably be another/different flush-type function
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* that's called before swapbuffers because we don't always want
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* to unmap surfaces when flushing.
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*/
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softpipe_unmap_transfers(softpipe);
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softpipe->dirty_render_cache = FALSE;
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}
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/* Enable to dump BMPs of the color/depth buffers each frame */
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#if 0
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if(flags & PIPE_FLUSH_FRAME) {
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static unsigned frame_no = 1;
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static char filename[256];
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util_snprintf(filename, sizeof(filename), "cbuf_%u.bmp", frame_no);
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debug_dump_surface_bmp(filename, softpipe->framebuffer.cbufs[0]);
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util_snprintf(filename, sizeof(filename), "zsbuf_%u.bmp", frame_no);
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debug_dump_surface_bmp(filename, softpipe->framebuffer.zsbuf);
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++frame_no;
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}
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#endif
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if (fence)
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*fence = NULL;
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}
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