mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-06 13:10:10 +01:00
1. Drop the commented out includes. Shader caching is disabled if those are found. 2. Replace the active includes with "%s". Later on, we'll construct the final strings with vasprintf. One downside to doing this is that the glsl file extensions are no longer true. These files are now templates. Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19827>
46 lines
1.9 KiB
GLSL
46 lines
1.9 KiB
GLSL
/*
|
|
* Copyright 2020-2022 Matias N. Goldberg
|
|
* Copyright 2022 Intel Corporation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
// RGB and Alpha components of ETC2 RGBA are computed separately.
|
|
// This compute shader merely stitches them together to form the final result
|
|
// It's also used by RG11 driver to stitch two R11 into one RG11
|
|
|
|
#version 310 es
|
|
|
|
%s // include "CrossPlatformSettings_piece_all.glsl"
|
|
|
|
layout( local_size_x = 8, //
|
|
local_size_y = 8, //
|
|
local_size_z = 1 ) in;
|
|
|
|
layout( binding = 0 ) uniform highp usampler2D srcRGB;
|
|
layout( binding = 1 ) uniform highp usampler2D srcAlpha;
|
|
layout( rgba32ui ) uniform restrict writeonly highp uimage2D dstTexture;
|
|
|
|
void main()
|
|
{
|
|
uint2 etcRgb = OGRE_Load2D( srcRGB, int2( gl_GlobalInvocationID.xy ), 0 ).xy;
|
|
uint2 etcAlpha = OGRE_Load2D( srcAlpha, int2( gl_GlobalInvocationID.xy ), 0 ).xy;
|
|
|
|
imageStore( dstTexture, int2( gl_GlobalInvocationID.xy ), uint4( etcAlpha.xy, etcRgb.xy ) );
|
|
}
|