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Casey Bowman eda55c7c2f vulkan/screenshot-layer: Add Vulkan screenshot layer
This change adds a Vulkan screenshot layer that allows users to take
screenshots from a Vulkan application, but has an emphasis on
performance, decreasing the performance impact on the application
involved. This allows for automated setups to use this layer to take
screenshots for navigating various in-application menus.

This layer works by hooking into various common Vulkan setup functions, until
it enters the vkQueuePresentKHR function, and from there it copies the current
frame's image from the swapchain as an RGB image to host-cached memory, where
we will receive the information as a framebuffer pointer. From there, we copy
the framebuffer contents to a thread that will detach from the main process
so it can write the image to a PNG file without holding back the main thread.

This layer was created from using the existing overlay layer as a template,
then adding portions of LunarG's VulkanTools screenshot layer:
https://github.com/LunarG/VulkanTools/blob/main/layersvt/screenshot.cpp

More specifically, there were usages of functions, along with modifications of
various functions from screenshot.cpp in the VulkanTools project, used in
screenshot.cpp.

There are some sections of the screenshotting functionality that remain
unmodified from the original screenshot.cpp file in VulkanTools, including the
global locking structures and the writeFile() function, which takes care of
obtaining the images from the swapchain. There were various areas in which
modifications were made, including how images are written to a file (using PNG
instead of PPM, introducing threading, added fences/semaphores, etc), along
with many smaller changes.

v2: Fix segfault upon application exit

v3: Fix filename issue with concatenation, along with some leftover
memory handling that wasn't cleaned up.

v4: Fix some error handling and nits

v5: Fix output directory handling

Reviewed-by: Ivan Briano <ivan.briano@intel.com

Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30527>
2024-08-30 02:56:02 +00:00
.ci-farms Revert "ci: take igalia farm offline" 2024-08-29 09:13:26 +00:00
.ci-farms-disabled Revert "ci: take igalia farm offline" 2024-08-29 09:13:26 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: Reference hang debugging documenttion 2024-05-16 09:47:53 +00:00
.gitlab-ci ci: Make per-build dependencies optional 2024-08-29 17:50:16 +00:00
android android: Extract version from llvm-project instead of hardcoding it 2024-08-17 21:11:08 +00:00
bin bin/gen_release_notes: adjust checksums section 2024-08-28 15:25:27 +00:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs nvk: Advertise VK_KHR_maintenance7 2024-08-29 23:33:05 +00:00
include intel: Sync xe_drm.h 2024-08-05 07:00:10 -07:00
src vulkan/screenshot-layer: Add Vulkan screenshot layer 2024-08-30 02:56:02 +00:00
subprojects subprojects: perfetto uprev to v47.0 2024-08-08 19:29:00 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include teflon: Initial commit 2024-01-24 10:02:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: add .cache folder 2024-05-13 14:32:12 +00:00
.gitlab-ci.yml ci: merge build-x86_64 & build-misc 2024-08-29 14:33:15 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: update rohan's primary email address 2024-06-19 09:06:15 +00:00
.mr-label-maker.yml mr-label-maker: Add d3d10umd label rules 2024-07-30 17:46:47 +00:00
CODEOWNERS CODEOWNERS: update Imagination maintainers 2024-01-19 10:26:15 +00:00
meson.build vulkan/screenshot-layer: Add Vulkan screenshot layer 2024-08-30 02:56:02 +00:00
meson_options.txt vulkan/screenshot-layer: Add Vulkan screenshot layer 2024-08-30 02:56:02 +00:00
README.rst docs: Match README installation guide with meson.rst 2024-07-27 11:53:53 +00:00
VERSION VERSION: bump to 24.3 2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.