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index is of type uint32_t. Fix defect reported by Coverity Scan. Macro compares unsigned to 0 (NO_EFFECT) unsigned_compare: This greater-than-or-equal-to-zero comparison of an unsigned value is always true. index >= 0U. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7153>
1117 lines
40 KiB
C
1117 lines
40 KiB
C
/*
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* Copyright © 2019 Raspberry Pi
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "vk_util.h"
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#include "v3dv_private.h"
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/*
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* Returns how much space a given descriptor type needs on a bo (GPU
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* memory).
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*/
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static uint32_t
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descriptor_bo_size(VkDescriptorType type)
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{
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switch(type) {
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case VK_DESCRIPTOR_TYPE_SAMPLER:
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return sizeof(struct v3dv_sampler_descriptor);
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case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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return sizeof(struct v3dv_combined_image_sampler_descriptor);
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case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
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case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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return sizeof(struct v3dv_sampled_image_descriptor);
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default:
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return 0;
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}
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}
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/*
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* For a given descriptor defined by the descriptor_set it belongs, its
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* binding layout, and array_index, it returns the map region assigned to it
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* from the descriptor pool bo.
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*/
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static void*
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descriptor_bo_map(struct v3dv_descriptor_set *set,
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const struct v3dv_descriptor_set_binding_layout *binding_layout,
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uint32_t array_index)
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{
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assert(descriptor_bo_size(binding_layout->type) > 0);
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return set->pool->bo->map +
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set->base_offset + binding_layout->descriptor_offset +
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array_index * descriptor_bo_size(binding_layout->type);
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}
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static bool
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descriptor_type_is_dynamic(VkDescriptorType type)
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{
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switch (type) {
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case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
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return true;
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break;
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default:
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return false;
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}
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}
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/*
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* Tries to get a real descriptor using a descriptor map index from the
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* descriptor_state + pipeline_layout.
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*/
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struct v3dv_descriptor *
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v3dv_descriptor_map_get_descriptor(struct v3dv_descriptor_state *descriptor_state,
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struct v3dv_descriptor_map *map,
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struct v3dv_pipeline_layout *pipeline_layout,
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uint32_t index,
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uint32_t *dynamic_offset)
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{
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assert(index < map->num_desc);
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uint32_t set_number = map->set[index];
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assert((descriptor_state->valid & 1 << set_number));
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struct v3dv_descriptor_set *set =
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descriptor_state->descriptor_sets[set_number];
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assert(set);
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uint32_t binding_number = map->binding[index];
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assert(binding_number < set->layout->binding_count);
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const struct v3dv_descriptor_set_binding_layout *binding_layout =
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&set->layout->binding[binding_number];
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uint32_t array_index = map->array_index[index];
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assert(array_index < binding_layout->array_size);
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if (descriptor_type_is_dynamic(binding_layout->type)) {
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uint32_t dynamic_offset_index =
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pipeline_layout->set[set_number].dynamic_offset_start +
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binding_layout->dynamic_offset_index + array_index;
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*dynamic_offset = descriptor_state->dynamic_offsets[dynamic_offset_index];
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}
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return &set->descriptors[binding_layout->descriptor_index + array_index];
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}
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/* Equivalent to map_get_descriptor but it returns a reloc with the bo
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* associated with that descriptor (suballocation of the descriptor pool bo)
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*
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* It also returns the descriptor type, so the caller could do extra
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* validation or adding extra offsets if the bo contains more that one field.
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*/
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static struct v3dv_cl_reloc
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v3dv_descriptor_map_get_descriptor_bo(struct v3dv_descriptor_state *descriptor_state,
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struct v3dv_descriptor_map *map,
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struct v3dv_pipeline_layout *pipeline_layout,
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uint32_t index,
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VkDescriptorType *out_type)
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{
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assert(index >= 0 && index < map->num_desc);
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uint32_t set_number = map->set[index];
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assert(descriptor_state->valid & 1 << set_number);
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struct v3dv_descriptor_set *set =
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descriptor_state->descriptor_sets[set_number];
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assert(set);
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uint32_t binding_number = map->binding[index];
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assert(binding_number < set->layout->binding_count);
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const struct v3dv_descriptor_set_binding_layout *binding_layout =
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&set->layout->binding[binding_number];
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assert(descriptor_bo_size(binding_layout->type) > 0);
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*out_type = binding_layout->type;
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uint32_t array_index = map->array_index[index];
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assert(array_index < binding_layout->array_size);
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struct v3dv_cl_reloc reloc = {
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.bo = set->pool->bo,
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.offset = set->base_offset + binding_layout->descriptor_offset +
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array_index * descriptor_bo_size(binding_layout->type),
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};
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return reloc;
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}
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/*
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* The difference between this method and v3dv_descriptor_map_get_descriptor,
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* is that if the sampler are added as immutable when creating the set layout,
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* they are bound to the set layout, so not part of the descriptor per
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* se. This method return early in that case.
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*/
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const struct v3dv_sampler *
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v3dv_descriptor_map_get_sampler(struct v3dv_descriptor_state *descriptor_state,
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struct v3dv_descriptor_map *map,
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struct v3dv_pipeline_layout *pipeline_layout,
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uint32_t index)
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{
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assert(index >= 0 && index < map->num_desc);
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uint32_t set_number = map->set[index];
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assert(descriptor_state->valid & 1 << set_number);
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struct v3dv_descriptor_set *set =
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descriptor_state->descriptor_sets[set_number];
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assert(set);
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uint32_t binding_number = map->binding[index];
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assert(binding_number < set->layout->binding_count);
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const struct v3dv_descriptor_set_binding_layout *binding_layout =
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&set->layout->binding[binding_number];
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uint32_t array_index = map->array_index[index];
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assert(array_index < binding_layout->array_size);
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if (binding_layout->immutable_samplers_offset != 0) {
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assert(binding_layout->type == VK_DESCRIPTOR_TYPE_SAMPLER ||
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binding_layout->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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const struct v3dv_sampler *immutable_samplers =
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v3dv_immutable_samplers(set->layout, binding_layout);
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assert(immutable_samplers);
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const struct v3dv_sampler *sampler = &immutable_samplers[array_index];
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assert(sampler);
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return sampler;
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}
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struct v3dv_descriptor *descriptor =
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&set->descriptors[binding_layout->descriptor_index + array_index];
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assert(descriptor->type == VK_DESCRIPTOR_TYPE_SAMPLER ||
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descriptor->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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assert(descriptor->sampler);
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return descriptor->sampler;
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}
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struct v3dv_cl_reloc
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v3dv_descriptor_map_get_sampler_state(struct v3dv_descriptor_state *descriptor_state,
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struct v3dv_descriptor_map *map,
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struct v3dv_pipeline_layout *pipeline_layout,
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uint32_t index)
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{
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VkDescriptorType type;
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struct v3dv_cl_reloc reloc =
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v3dv_descriptor_map_get_descriptor_bo(descriptor_state, map,
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pipeline_layout,
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index, &type);
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assert(type == VK_DESCRIPTOR_TYPE_SAMPLER ||
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type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
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if (type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
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reloc.offset += offsetof(struct v3dv_combined_image_sampler_descriptor,
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sampler_state);
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}
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return reloc;
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}
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const struct v3dv_format*
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v3dv_descriptor_map_get_texture_format(struct v3dv_descriptor_state *descriptor_state,
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struct v3dv_descriptor_map *map,
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struct v3dv_pipeline_layout *pipeline_layout,
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uint32_t index,
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VkFormat *out_vk_format)
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{
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struct v3dv_descriptor *descriptor =
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v3dv_descriptor_map_get_descriptor(descriptor_state, map,
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pipeline_layout, index, NULL);
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switch (descriptor->type) {
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case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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assert(descriptor->buffer_view);
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*out_vk_format = descriptor->buffer_view->vk_format;
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return descriptor->buffer_view->format;
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case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
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case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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assert(descriptor->image_view);
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*out_vk_format = descriptor->image_view->vk_format;
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return descriptor->image_view->format;
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default:
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unreachable("descriptor type doesn't has a texture format");
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}
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}
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struct v3dv_bo*
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v3dv_descriptor_map_get_texture_bo(struct v3dv_descriptor_state *descriptor_state,
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struct v3dv_descriptor_map *map,
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struct v3dv_pipeline_layout *pipeline_layout,
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uint32_t index)
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{
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struct v3dv_descriptor *descriptor =
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v3dv_descriptor_map_get_descriptor(descriptor_state, map,
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pipeline_layout, index, NULL);
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switch (descriptor->type) {
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case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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assert(descriptor->buffer_view);
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return descriptor->buffer_view->buffer->mem->bo;
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case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
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case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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assert(descriptor->image_view);
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return descriptor->image_view->image->mem->bo;
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default:
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unreachable("descriptor type doesn't has a texture bo");
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}
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}
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struct v3dv_cl_reloc
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v3dv_descriptor_map_get_texture_shader_state(struct v3dv_descriptor_state *descriptor_state,
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struct v3dv_descriptor_map *map,
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struct v3dv_pipeline_layout *pipeline_layout,
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uint32_t index)
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{
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VkDescriptorType type;
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struct v3dv_cl_reloc reloc =
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v3dv_descriptor_map_get_descriptor_bo(descriptor_state, map,
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pipeline_layout,
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index, &type);
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assert(type == VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE ||
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type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ||
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type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT ||
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type == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE ||
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type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER ||
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type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER);
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if (type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
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reloc.offset += offsetof(struct v3dv_combined_image_sampler_descriptor,
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texture_state);
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}
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return reloc;
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}
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/*
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* As anv and tu already points:
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*
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* "Pipeline layouts. These have nothing to do with the pipeline. They are
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* just multiple descriptor set layouts pasted together."
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*/
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VkResult
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v3dv_CreatePipelineLayout(VkDevice _device,
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const VkPipelineLayoutCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkPipelineLayout *pPipelineLayout)
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{
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V3DV_FROM_HANDLE(v3dv_device, device, _device);
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struct v3dv_pipeline_layout *layout;
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assert(pCreateInfo->sType ==
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VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO);
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layout = vk_alloc2(&device->alloc, pAllocator, sizeof(*layout), 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (layout == NULL)
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return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
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layout->num_sets = pCreateInfo->setLayoutCount;
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uint32_t dynamic_offset_count = 0;
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for (uint32_t set = 0; set < pCreateInfo->setLayoutCount; set++) {
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V3DV_FROM_HANDLE(v3dv_descriptor_set_layout, set_layout,
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pCreateInfo->pSetLayouts[set]);
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layout->set[set].layout = set_layout;
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layout->set[set].dynamic_offset_start = dynamic_offset_count;
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for (uint32_t b = 0; b < set_layout->binding_count; b++) {
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dynamic_offset_count += set_layout->binding[b].array_size *
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set_layout->binding[b].dynamic_offset_count;
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}
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}
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layout->push_constant_size = 0;
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for (unsigned i = 0; i < pCreateInfo->pushConstantRangeCount; ++i) {
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const VkPushConstantRange *range = pCreateInfo->pPushConstantRanges + i;
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layout->push_constant_size =
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MAX2(layout->push_constant_size, range->offset + range->size);
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}
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layout->push_constant_size = align(layout->push_constant_size, 4096);
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layout->dynamic_offset_count = dynamic_offset_count;
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*pPipelineLayout = v3dv_pipeline_layout_to_handle(layout);
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return VK_SUCCESS;
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}
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void
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v3dv_DestroyPipelineLayout(VkDevice _device,
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VkPipelineLayout _pipelineLayout,
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const VkAllocationCallbacks *pAllocator)
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{
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V3DV_FROM_HANDLE(v3dv_device, device, _device);
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V3DV_FROM_HANDLE(v3dv_pipeline_layout, pipeline_layout, _pipelineLayout);
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if (!pipeline_layout)
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return;
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vk_free2(&device->alloc, pAllocator, pipeline_layout);
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}
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VkResult
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v3dv_CreateDescriptorPool(VkDevice _device,
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const VkDescriptorPoolCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkDescriptorPool *pDescriptorPool)
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{
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V3DV_FROM_HANDLE(v3dv_device, device, _device);
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struct v3dv_descriptor_pool *pool;
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/* size is for the vulkan object descriptor pool. The final size would
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* depend on some of FREE_DESCRIPTOR flags used
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*/
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uint64_t size = sizeof(struct v3dv_descriptor_pool);
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/* bo_size is for the descriptor related info that we need to have on a GPU
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* address (so on v3dv_bo_alloc allocated memory), like for example the
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* texture sampler state. Note that not all the descriptors use it
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*/
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uint32_t bo_size = 0;
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uint32_t descriptor_count = 0;
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for (unsigned i = 0; i < pCreateInfo->poolSizeCount; ++i) {
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/* Verify supported descriptor type */
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switch(pCreateInfo->pPoolSizes[i].type) {
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case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
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case VK_DESCRIPTOR_TYPE_SAMPLER:
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case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
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case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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break;
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default:
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unreachable("Unimplemented descriptor type");
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break;
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}
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descriptor_count += pCreateInfo->pPoolSizes[i].descriptorCount;
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bo_size += descriptor_bo_size(pCreateInfo->pPoolSizes[i].type) *
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pCreateInfo->pPoolSizes[i].descriptorCount;
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}
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if (!(pCreateInfo->flags & VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT)) {
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uint64_t host_size =
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pCreateInfo->maxSets * sizeof(struct v3dv_descriptor_set);
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host_size += sizeof(struct v3dv_descriptor) * descriptor_count;
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size += host_size;
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} else {
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size += sizeof(struct v3dv_descriptor_pool_entry) * pCreateInfo->maxSets;
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}
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pool = vk_alloc2(&device->alloc, pAllocator, size, 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (!pool)
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return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
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memset(pool, 0, sizeof(*pool));
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if (!(pCreateInfo->flags & VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT)) {
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pool->host_memory_base = (uint8_t*)pool + sizeof(struct v3dv_descriptor_pool);
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pool->host_memory_ptr = pool->host_memory_base;
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pool->host_memory_end = (uint8_t*)pool + size;
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}
|
|
|
|
pool->max_entry_count = pCreateInfo->maxSets;
|
|
|
|
if (bo_size > 0) {
|
|
pool->bo = v3dv_bo_alloc(device, bo_size, "descriptor pool bo", true);
|
|
if (!pool->bo)
|
|
goto out_of_device_memory;
|
|
|
|
bool ok = v3dv_bo_map(device, pool->bo, pool->bo->size);
|
|
if (!ok)
|
|
goto out_of_device_memory;
|
|
|
|
pool->current_offset = 0;
|
|
} else {
|
|
pool->bo = NULL;
|
|
}
|
|
|
|
*pDescriptorPool = v3dv_descriptor_pool_to_handle(pool);
|
|
|
|
return VK_SUCCESS;
|
|
|
|
out_of_device_memory:
|
|
vk_free2(&device->alloc, pAllocator, pool);
|
|
return vk_error(device->instance, VK_ERROR_OUT_OF_DEVICE_MEMORY);
|
|
}
|
|
|
|
static void
|
|
descriptor_set_destroy(struct v3dv_device *device,
|
|
struct v3dv_descriptor_pool *pool,
|
|
struct v3dv_descriptor_set *set,
|
|
bool free_bo)
|
|
{
|
|
assert(!pool->host_memory_base);
|
|
|
|
if (free_bo && !pool->host_memory_base) {
|
|
for (uint32_t i = 0; i < pool->entry_count; i++) {
|
|
if (pool->entries[i].set == set) {
|
|
memmove(&pool->entries[i], &pool->entries[i+1],
|
|
sizeof(pool->entries[i]) * (pool->entry_count - i - 1));
|
|
--pool->entry_count;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
vk_free2(&device->alloc, NULL, set);
|
|
}
|
|
|
|
void
|
|
v3dv_DestroyDescriptorPool(VkDevice _device,
|
|
VkDescriptorPool _pool,
|
|
const VkAllocationCallbacks *pAllocator)
|
|
{
|
|
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_pool, pool, _pool);
|
|
|
|
if (!pool)
|
|
return;
|
|
|
|
if (!pool->host_memory_base) {
|
|
for(int i = 0; i < pool->entry_count; ++i) {
|
|
descriptor_set_destroy(device, pool, pool->entries[i].set, false);
|
|
}
|
|
}
|
|
|
|
if (pool->bo) {
|
|
v3dv_bo_free(device, pool->bo);
|
|
pool->bo = NULL;
|
|
}
|
|
|
|
vk_free2(&device->alloc, pAllocator, pool);
|
|
}
|
|
|
|
VkResult
|
|
v3dv_ResetDescriptorPool(VkDevice _device,
|
|
VkDescriptorPool descriptorPool,
|
|
VkDescriptorPoolResetFlags flags)
|
|
{
|
|
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_pool, pool, descriptorPool);
|
|
|
|
if (!pool->host_memory_base) {
|
|
for(int i = 0; i < pool->entry_count; ++i) {
|
|
descriptor_set_destroy(device, pool, pool->entries[i].set, false);
|
|
}
|
|
}
|
|
|
|
pool->entry_count = 0;
|
|
pool->host_memory_ptr = pool->host_memory_base;
|
|
pool->current_offset = 0;
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
static int
|
|
binding_compare(const void *av, const void *bv)
|
|
{
|
|
const VkDescriptorSetLayoutBinding *a =
|
|
(const VkDescriptorSetLayoutBinding *) av;
|
|
const VkDescriptorSetLayoutBinding *b =
|
|
(const VkDescriptorSetLayoutBinding *) bv;
|
|
|
|
return (a->binding < b->binding) ? -1 : (a->binding > b->binding) ? 1 : 0;
|
|
}
|
|
|
|
static VkDescriptorSetLayoutBinding *
|
|
create_sorted_bindings(const VkDescriptorSetLayoutBinding *bindings,
|
|
unsigned count,
|
|
struct v3dv_device *device,
|
|
const VkAllocationCallbacks *pAllocator)
|
|
{
|
|
VkDescriptorSetLayoutBinding *sorted_bindings =
|
|
vk_alloc2(&device->alloc, pAllocator,
|
|
count * sizeof(VkDescriptorSetLayoutBinding),
|
|
8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
|
|
|
|
if (!sorted_bindings)
|
|
return NULL;
|
|
|
|
memcpy(sorted_bindings, bindings,
|
|
count * sizeof(VkDescriptorSetLayoutBinding));
|
|
|
|
qsort(sorted_bindings, count, sizeof(VkDescriptorSetLayoutBinding),
|
|
binding_compare);
|
|
|
|
return sorted_bindings;
|
|
}
|
|
|
|
VkResult
|
|
v3dv_CreateDescriptorSetLayout(VkDevice _device,
|
|
const VkDescriptorSetLayoutCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator,
|
|
VkDescriptorSetLayout *pSetLayout)
|
|
{
|
|
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
|
struct v3dv_descriptor_set_layout *set_layout;
|
|
|
|
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO);
|
|
|
|
int32_t max_binding = pCreateInfo->bindingCount > 0 ? 0 : -1;
|
|
uint32_t immutable_sampler_count = 0;
|
|
for (uint32_t j = 0; j < pCreateInfo->bindingCount; j++) {
|
|
max_binding = MAX2(max_binding, pCreateInfo->pBindings[j].binding);
|
|
|
|
/* From the Vulkan 1.1.97 spec for VkDescriptorSetLayoutBinding:
|
|
*
|
|
* "If descriptorType specifies a VK_DESCRIPTOR_TYPE_SAMPLER or
|
|
* VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER type descriptor, then
|
|
* pImmutableSamplers can be used to initialize a set of immutable
|
|
* samplers. [...] If descriptorType is not one of these descriptor
|
|
* types, then pImmutableSamplers is ignored.
|
|
*
|
|
* We need to be careful here and only parse pImmutableSamplers if we
|
|
* have one of the right descriptor types.
|
|
*/
|
|
VkDescriptorType desc_type = pCreateInfo->pBindings[j].descriptorType;
|
|
if ((desc_type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ||
|
|
desc_type == VK_DESCRIPTOR_TYPE_SAMPLER) &&
|
|
pCreateInfo->pBindings[j].pImmutableSamplers) {
|
|
immutable_sampler_count += pCreateInfo->pBindings[j].descriptorCount;
|
|
}
|
|
}
|
|
|
|
uint32_t samplers_offset = sizeof(struct v3dv_descriptor_set_layout) +
|
|
(max_binding + 1) * sizeof(set_layout->binding[0]);
|
|
uint32_t size = samplers_offset +
|
|
immutable_sampler_count * sizeof(struct v3dv_sampler);
|
|
|
|
set_layout = vk_alloc2(&device->alloc, pAllocator, size, 8,
|
|
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
|
|
|
|
if (!set_layout)
|
|
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
|
|
|
|
/* We just allocate all the immutable samplers at the end of the struct */
|
|
struct v3dv_sampler *samplers = (void*) &set_layout->binding[max_binding + 1];
|
|
|
|
VkDescriptorSetLayoutBinding *bindings = NULL;
|
|
if (pCreateInfo->bindingCount > 0) {
|
|
assert(max_binding >= 0);
|
|
bindings = create_sorted_bindings(pCreateInfo->pBindings,
|
|
pCreateInfo->bindingCount,
|
|
device, pAllocator);
|
|
if (!bindings) {
|
|
vk_free2(&device->alloc, pAllocator, set_layout);
|
|
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
|
|
}
|
|
}
|
|
|
|
memset(set_layout->binding, 0,
|
|
size - sizeof(struct v3dv_descriptor_set_layout));
|
|
|
|
set_layout->binding_count = max_binding + 1;
|
|
set_layout->flags = pCreateInfo->flags;
|
|
set_layout->shader_stages = 0;
|
|
set_layout->bo_size = 0;
|
|
|
|
uint32_t descriptor_count = 0;
|
|
uint32_t dynamic_offset_count = 0;
|
|
|
|
for (uint32_t i = 0; i < pCreateInfo->bindingCount; i++) {
|
|
const VkDescriptorSetLayoutBinding *binding = bindings + i;
|
|
uint32_t binding_number = binding->binding;
|
|
|
|
switch (binding->descriptorType) {
|
|
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
|
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
|
break;
|
|
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
|
|
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
|
|
set_layout->binding[binding_number].dynamic_offset_count = 1;
|
|
break;
|
|
case VK_DESCRIPTOR_TYPE_SAMPLER:
|
|
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
|
|
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
|
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
|
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
|
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
|
|
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
|
|
/* Nothing here, just to keep the descriptor type filtering below */
|
|
break;
|
|
default:
|
|
unreachable("Unknown descriptor type\n");
|
|
break;
|
|
}
|
|
|
|
set_layout->binding[binding_number].type = binding->descriptorType;
|
|
set_layout->binding[binding_number].array_size = binding->descriptorCount;
|
|
set_layout->binding[binding_number].descriptor_index = descriptor_count;
|
|
set_layout->binding[binding_number].dynamic_offset_index = dynamic_offset_count;
|
|
|
|
if ((binding->descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ||
|
|
binding->descriptorType == VK_DESCRIPTOR_TYPE_SAMPLER) &&
|
|
binding->pImmutableSamplers) {
|
|
|
|
set_layout->binding[binding_number].immutable_samplers_offset = samplers_offset;
|
|
|
|
for (uint32_t i = 0; i < binding->descriptorCount; i++)
|
|
samplers[i] = *v3dv_sampler_from_handle(binding->pImmutableSamplers[i]);
|
|
|
|
samplers += binding->descriptorCount;
|
|
samplers_offset += sizeof(struct v3dv_sampler) * binding->descriptorCount;
|
|
}
|
|
|
|
descriptor_count += binding->descriptorCount;
|
|
dynamic_offset_count += binding->descriptorCount *
|
|
set_layout->binding[binding_number].dynamic_offset_count;
|
|
|
|
/* FIXME: right now we don't use shader_stages. We could explore if we
|
|
* could use it to add another filter to upload or allocate the
|
|
* descriptor data.
|
|
*/
|
|
set_layout->shader_stages |= binding->stageFlags;
|
|
|
|
set_layout->binding[binding_number].descriptor_offset = set_layout->bo_size;
|
|
set_layout->bo_size +=
|
|
descriptor_bo_size(set_layout->binding[binding_number].type) *
|
|
binding->descriptorCount;
|
|
}
|
|
|
|
if (bindings)
|
|
vk_free2(&device->alloc, pAllocator, bindings);
|
|
|
|
set_layout->descriptor_count = descriptor_count;
|
|
set_layout->dynamic_offset_count = dynamic_offset_count;
|
|
|
|
*pSetLayout = v3dv_descriptor_set_layout_to_handle(set_layout);
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
void
|
|
v3dv_DestroyDescriptorSetLayout(VkDevice _device,
|
|
VkDescriptorSetLayout _set_layout,
|
|
const VkAllocationCallbacks *pAllocator)
|
|
{
|
|
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_set_layout, set_layout, _set_layout);
|
|
|
|
if (!set_layout)
|
|
return;
|
|
|
|
vk_free2(&device->alloc, pAllocator, set_layout);
|
|
}
|
|
|
|
static VkResult
|
|
descriptor_set_create(struct v3dv_device *device,
|
|
struct v3dv_descriptor_pool *pool,
|
|
const struct v3dv_descriptor_set_layout *layout,
|
|
struct v3dv_descriptor_set **out_set)
|
|
{
|
|
struct v3dv_descriptor_set *set;
|
|
uint32_t descriptor_count = layout->descriptor_count;
|
|
unsigned mem_size = sizeof(struct v3dv_descriptor_set) +
|
|
sizeof(struct v3dv_descriptor) * descriptor_count;
|
|
|
|
if (pool->host_memory_base) {
|
|
if (pool->host_memory_end - pool->host_memory_ptr < mem_size)
|
|
return vk_error(device->instance, VK_ERROR_OUT_OF_POOL_MEMORY);
|
|
|
|
set = (struct v3dv_descriptor_set*)pool->host_memory_ptr;
|
|
pool->host_memory_ptr += mem_size;
|
|
} else {
|
|
set = vk_alloc2(&device->alloc, NULL, mem_size, 8,
|
|
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
|
|
|
|
if (!set)
|
|
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
|
|
}
|
|
|
|
memset(set, 0, mem_size);
|
|
set->pool = pool;
|
|
|
|
set->layout = layout;
|
|
|
|
/* FIXME: VK_EXT_descriptor_indexing introduces
|
|
* VARIABLE_DESCRIPTOR_LAYOUT_COUNT. That would affect the layout_size used
|
|
* below for bo allocation
|
|
*/
|
|
|
|
uint32_t offset = 0;
|
|
uint32_t index = pool->entry_count;
|
|
|
|
if (layout->bo_size) {
|
|
if (!pool->host_memory_base && pool->entry_count == pool->max_entry_count) {
|
|
vk_free2(&device->alloc, NULL, set);
|
|
return vk_error(device->instance, VK_ERROR_OUT_OF_POOL_MEMORY);
|
|
}
|
|
|
|
/* We first try to allocate linearly fist, so that we don't spend time
|
|
* looking for gaps if the app only allocates & resets via the pool.
|
|
*
|
|
* If that fails, we try to find a gap from previously freed subregions
|
|
* iterating through the descriptor pool entries. Note that we are not
|
|
* doing that if we have a pool->host_memory_base. We only have that if
|
|
* VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT is not set, so in
|
|
* that case the user can't free subregions, so it doesn't make sense to
|
|
* even try (or track those subregions).
|
|
*/
|
|
if (pool->current_offset + layout->bo_size <= pool->bo->size) {
|
|
offset = pool->current_offset;
|
|
pool->current_offset += layout->bo_size;
|
|
} else if (!pool->host_memory_base) {
|
|
for (index = 0; index < pool->entry_count; index++) {
|
|
if (pool->entries[index].offset - offset >= layout->bo_size)
|
|
break;
|
|
offset = pool->entries[index].offset + pool->entries[index].size;
|
|
}
|
|
if (pool->bo->size - offset < layout->bo_size) {
|
|
vk_free2(&device->alloc, NULL, set);
|
|
return vk_error(device->instance, VK_ERROR_OUT_OF_POOL_MEMORY);
|
|
}
|
|
memmove(&pool->entries[index + 1], &pool->entries[index],
|
|
sizeof(pool->entries[0]) * (pool->entry_count - index));
|
|
} else {
|
|
assert(pool->host_memory_base);
|
|
vk_free2(&device->alloc, NULL, set);
|
|
return vk_error(device->instance, VK_ERROR_OUT_OF_POOL_MEMORY);
|
|
}
|
|
|
|
set->base_offset = offset;
|
|
}
|
|
|
|
if (!pool->host_memory_base) {
|
|
pool->entries[index].set = set;
|
|
pool->entries[index].offset = offset;
|
|
pool->entries[index].size = layout->bo_size;
|
|
pool->entry_count++;
|
|
}
|
|
|
|
/* Go through and fill out immutable samplers if we have any */
|
|
for (uint32_t b = 0; b < layout->binding_count; b++) {
|
|
if (layout->binding[b].immutable_samplers_offset == 0)
|
|
continue;
|
|
|
|
const struct v3dv_sampler *samplers =
|
|
(const struct v3dv_sampler *)((const char *)layout +
|
|
layout->binding[b].immutable_samplers_offset);
|
|
|
|
for (uint32_t i = 0; i < layout->binding[b].array_size; i++) {
|
|
uint32_t combined_offset =
|
|
layout->binding[b].type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ?
|
|
offsetof(struct v3dv_combined_image_sampler_descriptor, sampler_state) :
|
|
0;
|
|
|
|
void *desc_map = descriptor_bo_map(set, &layout->binding[b], i);
|
|
desc_map += combined_offset;
|
|
|
|
memcpy(desc_map,
|
|
samplers[i].sampler_state,
|
|
cl_packet_length(SAMPLER_STATE));
|
|
}
|
|
}
|
|
|
|
*out_set = set;
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
VkResult
|
|
v3dv_AllocateDescriptorSets(VkDevice _device,
|
|
const VkDescriptorSetAllocateInfo *pAllocateInfo,
|
|
VkDescriptorSet *pDescriptorSets)
|
|
{
|
|
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_pool, pool, pAllocateInfo->descriptorPool);
|
|
|
|
VkResult result = VK_SUCCESS;
|
|
struct v3dv_descriptor_set *set = NULL;
|
|
uint32_t i = 0;
|
|
|
|
for (i = 0; i < pAllocateInfo->descriptorSetCount; i++) {
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_set_layout, layout,
|
|
pAllocateInfo->pSetLayouts[i]);
|
|
|
|
result = descriptor_set_create(device, pool, layout, &set);
|
|
if (result != VK_SUCCESS)
|
|
break;
|
|
|
|
pDescriptorSets[i] = v3dv_descriptor_set_to_handle(set);
|
|
}
|
|
|
|
if (result != VK_SUCCESS) {
|
|
v3dv_FreeDescriptorSets(_device, pAllocateInfo->descriptorPool,
|
|
i, pDescriptorSets);
|
|
for (i = 0; i < pAllocateInfo->descriptorSetCount; i++) {
|
|
pDescriptorSets[i] = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
VkResult
|
|
v3dv_FreeDescriptorSets(VkDevice _device,
|
|
VkDescriptorPool descriptorPool,
|
|
uint32_t count,
|
|
const VkDescriptorSet *pDescriptorSets)
|
|
{
|
|
V3DV_FROM_HANDLE(v3dv_device, device, _device);
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_pool, pool, descriptorPool);
|
|
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_set, set, pDescriptorSets[i]);
|
|
if (set && !pool->host_memory_base)
|
|
descriptor_set_destroy(device, pool, set, true);
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
static void
|
|
descriptor_bo_copy(struct v3dv_descriptor_set *dst_set,
|
|
const struct v3dv_descriptor_set_binding_layout *dst_binding_layout,
|
|
uint32_t dst_array_index,
|
|
struct v3dv_descriptor_set *src_set,
|
|
const struct v3dv_descriptor_set_binding_layout *src_binding_layout,
|
|
uint32_t src_array_index)
|
|
{
|
|
assert(dst_binding_layout->type == src_binding_layout->type);
|
|
|
|
void *dst_map = descriptor_bo_map(dst_set, dst_binding_layout, dst_array_index);
|
|
void *src_map = descriptor_bo_map(src_set, src_binding_layout, src_array_index);
|
|
|
|
memcpy(dst_map, src_map, descriptor_bo_size(src_binding_layout->type));
|
|
}
|
|
|
|
static void
|
|
write_image_descriptor(VkDescriptorType desc_type,
|
|
struct v3dv_descriptor_set *set,
|
|
const struct v3dv_descriptor_set_binding_layout *binding_layout,
|
|
struct v3dv_image_view *iview,
|
|
struct v3dv_sampler *sampler,
|
|
uint32_t array_index)
|
|
{
|
|
void *desc_map = descriptor_bo_map(set, binding_layout, array_index);
|
|
|
|
if (iview) {
|
|
const uint32_t tex_state_index =
|
|
iview->type != VK_IMAGE_VIEW_TYPE_CUBE_ARRAY ||
|
|
desc_type != VK_DESCRIPTOR_TYPE_STORAGE_IMAGE ? 0 : 1;
|
|
memcpy(desc_map,
|
|
iview->texture_shader_state[tex_state_index],
|
|
sizeof(iview->texture_shader_state[0]));
|
|
desc_map += offsetof(struct v3dv_combined_image_sampler_descriptor,
|
|
sampler_state);
|
|
}
|
|
|
|
if (sampler && !binding_layout->immutable_samplers_offset) {
|
|
/* For immutable samplers this was already done as part of the
|
|
* descriptor set create, as that info can't change later
|
|
*/
|
|
memcpy(desc_map,
|
|
sampler->sampler_state,
|
|
sizeof(sampler->sampler_state));
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
write_buffer_view_descriptor(VkDescriptorType desc_type,
|
|
struct v3dv_descriptor_set *set,
|
|
const struct v3dv_descriptor_set_binding_layout *binding_layout,
|
|
struct v3dv_buffer_view *bview,
|
|
uint32_t array_index)
|
|
{
|
|
void *desc_map = descriptor_bo_map(set, binding_layout, array_index);
|
|
|
|
assert(bview);
|
|
|
|
memcpy(desc_map,
|
|
bview->texture_shader_state,
|
|
sizeof(bview->texture_shader_state));
|
|
}
|
|
|
|
void
|
|
v3dv_UpdateDescriptorSets(VkDevice _device,
|
|
uint32_t descriptorWriteCount,
|
|
const VkWriteDescriptorSet *pDescriptorWrites,
|
|
uint32_t descriptorCopyCount,
|
|
const VkCopyDescriptorSet *pDescriptorCopies)
|
|
{
|
|
for (uint32_t i = 0; i < descriptorWriteCount; i++) {
|
|
const VkWriteDescriptorSet *writeset = &pDescriptorWrites[i];
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_set, set, writeset->dstSet);
|
|
|
|
const struct v3dv_descriptor_set_binding_layout *binding_layout =
|
|
set->layout->binding + writeset->dstBinding;
|
|
|
|
struct v3dv_descriptor *descriptor = set->descriptors;
|
|
|
|
descriptor += binding_layout->descriptor_index;
|
|
descriptor += writeset->dstArrayElement;
|
|
|
|
for (uint32_t j = 0; j < writeset->descriptorCount; ++j) {
|
|
descriptor->type = writeset->descriptorType;
|
|
|
|
switch(writeset->descriptorType) {
|
|
|
|
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
|
|
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
|
|
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
|
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
|
|
const VkDescriptorBufferInfo *buffer_info = writeset->pBufferInfo + j;
|
|
V3DV_FROM_HANDLE(v3dv_buffer, buffer, buffer_info->buffer);
|
|
|
|
descriptor->buffer = buffer;
|
|
descriptor->offset = buffer_info->offset;
|
|
if (buffer_info->range == VK_WHOLE_SIZE) {
|
|
descriptor->range = buffer->size - buffer_info->offset;
|
|
} else {
|
|
assert(descriptor->range <= UINT32_MAX);
|
|
descriptor->range = buffer_info->range;
|
|
}
|
|
break;
|
|
}
|
|
case VK_DESCRIPTOR_TYPE_SAMPLER: {
|
|
/* If we are here we shouldn't be modifying a immutable sampler,
|
|
* so we don't ensure that would work or not crash. But let the
|
|
* validation layers check that
|
|
*/
|
|
const VkDescriptorImageInfo *image_info = writeset->pImageInfo + j;
|
|
V3DV_FROM_HANDLE(v3dv_sampler, sampler, image_info->sampler);
|
|
|
|
descriptor->sampler = sampler;
|
|
|
|
write_image_descriptor(writeset->descriptorType,
|
|
set, binding_layout, NULL, sampler,
|
|
writeset->dstArrayElement + j);
|
|
|
|
break;
|
|
}
|
|
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
|
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
|
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
|
|
const VkDescriptorImageInfo *image_info = writeset->pImageInfo + j;
|
|
V3DV_FROM_HANDLE(v3dv_image_view, iview, image_info->imageView);
|
|
|
|
descriptor->image_view = iview;
|
|
|
|
write_image_descriptor(writeset->descriptorType,
|
|
set, binding_layout, iview, NULL,
|
|
writeset->dstArrayElement + j);
|
|
|
|
break;
|
|
}
|
|
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
|
|
const VkDescriptorImageInfo *image_info = writeset->pImageInfo + j;
|
|
V3DV_FROM_HANDLE(v3dv_image_view, iview, image_info->imageView);
|
|
V3DV_FROM_HANDLE(v3dv_sampler, sampler, image_info->sampler);
|
|
|
|
descriptor->image_view = iview;
|
|
descriptor->sampler = sampler;
|
|
|
|
write_image_descriptor(writeset->descriptorType,
|
|
set, binding_layout, iview, sampler,
|
|
writeset->dstArrayElement + j);
|
|
|
|
break;
|
|
}
|
|
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
|
|
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
|
|
V3DV_FROM_HANDLE(v3dv_buffer_view, buffer_view,
|
|
writeset->pTexelBufferView[j]);
|
|
|
|
assert(buffer_view);
|
|
|
|
descriptor->buffer_view = buffer_view;
|
|
|
|
write_buffer_view_descriptor(writeset->descriptorType,
|
|
set, binding_layout, buffer_view,
|
|
writeset->dstArrayElement + j);
|
|
break;
|
|
}
|
|
default:
|
|
unreachable("unimplemented descriptor type");
|
|
break;
|
|
}
|
|
descriptor++;
|
|
}
|
|
}
|
|
|
|
for (uint32_t i = 0; i < descriptorCopyCount; i++) {
|
|
const VkCopyDescriptorSet *copyset = &pDescriptorCopies[i];
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_set, src_set,
|
|
copyset->srcSet);
|
|
V3DV_FROM_HANDLE(v3dv_descriptor_set, dst_set,
|
|
copyset->dstSet);
|
|
|
|
const struct v3dv_descriptor_set_binding_layout *src_binding_layout =
|
|
src_set->layout->binding + copyset->srcBinding;
|
|
const struct v3dv_descriptor_set_binding_layout *dst_binding_layout =
|
|
dst_set->layout->binding + copyset->dstBinding;
|
|
|
|
assert(src_binding_layout->type == dst_binding_layout->type);
|
|
|
|
struct v3dv_descriptor *src_descriptor = src_set->descriptors;
|
|
struct v3dv_descriptor *dst_descriptor = dst_set->descriptors;
|
|
|
|
src_descriptor += src_binding_layout->descriptor_index;
|
|
src_descriptor += copyset->srcArrayElement;
|
|
|
|
dst_descriptor += dst_binding_layout->descriptor_index;
|
|
dst_descriptor += copyset->dstArrayElement;
|
|
|
|
for (uint32_t j = 0; j < copyset->descriptorCount; j++) {
|
|
*dst_descriptor = *src_descriptor;
|
|
dst_descriptor++;
|
|
src_descriptor++;
|
|
|
|
if (descriptor_bo_size(src_binding_layout->type) > 0) {
|
|
descriptor_bo_copy(dst_set, dst_binding_layout,
|
|
j + copyset->dstArrayElement,
|
|
src_set, src_binding_layout,
|
|
j + copyset->srcArrayElement);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|