mesa/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
Marek Olšák df3447c331 glapi: autogenerate _mesa_initialize_save_table with python
The generated file looks like this:

SET_NewList(table, save_NewList);
SET_ListBase(table, save_ListBase);
SET_Bitmap(table, save_Bitmap);
SET_RasterPos2d(table, save_RasterPos2d);
SET_RasterPos2dv(table, save_RasterPos2dv);
SET_RasterPos2f(table, save_RasterPos2f);
SET_RasterPos2fv(table, save_RasterPos2fv);
SET_RasterPos2i(table, save_RasterPos2i);
SET_RasterPos2iv(table, save_RasterPos2iv);
SET_RasterPos2s(table, save_RasterPos2s);
...

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
2021-12-14 12:00:19 -05:00

274 lines
11 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_gpu_shader_fp64" number="89">
<function name="Uniform1d" exec="dlist">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
</function>
<function name="Uniform2d" exec="dlist">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
<function name="Uniform3d" exec="dlist">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
<function name="Uniform4d" exec="dlist">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
<function name="Uniform1dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count"/>
</function>
<function name="Uniform2dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count" count_scale="2"/>
</function>
<function name="Uniform3dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count" count_scale="3"/>
</function>
<function name="Uniform4dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix2dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix3dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="9"/>
</function>
<function name="UniformMatrix4dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="16"/>
</function>
<function name="UniformMatrix2x3dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix2x4dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix3x2dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix3x4dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="UniformMatrix4x2dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix4x3dv" exec="dlist">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="GetUniformdv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLdouble *"/>
</function>
<!-- EXT_direct_state_access interaction -->
<function name="ProgramUniform1dEXT" alias="ProgramUniform1d">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
</function>
<function name="ProgramUniform2dEXT" alias="ProgramUniform2d">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
<function name="ProgramUniform3dEXT" alias="ProgramUniform3d">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
<function name="ProgramUniform4dEXT" alias="ProgramUniform4d">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
<function name="ProgramUniform1dvEXT" alias="ProgramUniform1dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count"/>
</function>
<function name="ProgramUniform2dvEXT" alias="ProgramUniform2dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count" count_scale="2"/>
</function>
<function name="ProgramUniform3dvEXT" alias="ProgramUniform3dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count" count_scale="3"/>
</function>
<function name="ProgramUniform4dvEXT" alias="ProgramUniform4dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="ProgramUniformMatrix2dvEXT" alias="ProgramUniformMatrix2dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="ProgramUniformMatrix3dvEXT" alias="ProgramUniformMatrix3dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="9"/>
</function>
<function name="ProgramUniformMatrix4dvEXT" alias="ProgramUniformMatrix4dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="16"/>
</function>
<function name="ProgramUniformMatrix2x3dvEXT" alias="ProgramUniformMatrix2x3dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="ProgramUniformMatrix2x4dvEXT" alias="ProgramUniformMatrix2x4dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="ProgramUniformMatrix3x2dvEXT" alias="ProgramUniformMatrix3x2dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="ProgramUniformMatrix3x4dvEXT" alias="ProgramUniformMatrix3x4dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="ProgramUniformMatrix4x2dvEXT" alias="ProgramUniformMatrix4x2dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="ProgramUniformMatrix4x3dvEXT" alias="ProgramUniformMatrix4x3dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<enum name="DOUBLE_VEC2" value="0x8FFC"/>
<enum name="DOUBLE_VEC3" value="0x8FFD"/>
<enum name="DOUBLE_VEC4" value="0x8FFE"/>
<enum name="DOUBLE_MAT2" value="0x8F46"/>
<enum name="DOUBLE_MAT3" value="0x8F47"/>
<enum name="DOUBLE_MAT4" value="0x8F48"/>
<enum name="DOUBLE_MAT2x3" value="0x8F49"/>
<enum name="DOUBLE_MAT2x4" value="0x8F4A"/>
<enum name="DOUBLE_MAT3x2" value="0x8F4B"/>
<enum name="DOUBLE_MAT3x4" value="0x8F4C"/>
<enum name="DOUBLE_MAT4x2" value="0x8F4D"/>
<enum name="DOUBLE_MAT4x3" value="0x8F4E"/>
</category>
</OpenGLAPI>