mesa/src/broadcom/common/v3d_limits.h
Iago Toral Quiroga f7ce44b6e5 v3dv: define V3D_MAX_BUFFER_RANGE
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10970>
2021-05-26 07:18:19 +00:00

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2.4 KiB
C

/*
* Copyright © 2019 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef V3D_LIMITS_H
#define V3D_LIMITS_H
/* Number of channels a QPU thread executes in parallel. Also known as
* gl_SubGroupSizeARB.
*/
#define V3D_CHANNELS 16
#define V3D_MAX_FS_INPUTS 64
#define V3D_MAX_GS_INPUTS 64
#define V3D_MAX_VS_INPUTS 64
#define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \
V3D_MAX_GS_INPUTS, \
V3D_MAX_FS_INPUTS)
/* For now we need to maintain a different limits for OpenGL and Vulkan due
* some OpenGL CTS tests hitting register allocation when trying to use all
* the texture available.
*
* FIXME: nir_schedule should be able to handle that. When fixed it would be
* simpler to keep just one limit
*/
#define V3D_VULKAN_MAX_TEXTURE_SAMPLERS 24
#define V3D_OPENGL_MAX_TEXTURE_SAMPLERS 16
/* Not specifically a hardware limit, just coordination between compiler and
* driver.
*/
#define V3D_MAX_TEXTURE_SAMPLERS MAX2(V3D_VULKAN_MAX_TEXTURE_SAMPLERS, \
V3D_OPENGL_MAX_TEXTURE_SAMPLERS)
/* The HW can do 16384 (15), but we run into hangs when we expose that. */
#define V3D_MAX_MIP_LEVELS 13
#define V3D_MAX_SAMPLES 4
#define V3D_MAX_DRAW_BUFFERS 4
#define V3D_MAX_POINT_SIZE 512.0f
#define V3D_MAX_LINE_WIDTH 32
#define V3D_MAX_BUFFER_RANGE (1 << 27)
#endif /* V3D_LIMITS_H */