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Francisco Jerez ed9886321c intel/xehp+: Use TBIMR tile box check in order to avoid performance regressions.
This allows the hardware to behave as if TBIMR was disabled until a
polygon is processed which spans at least one tile.  This is a rather
heavy-handed heuristic meant to prevent regressions in heavily
geometry-bound workloads that render large numbers of tiny primitives
much smaller than a TBIMR tile.

A particularly bad example of this was observed in SoTR, where certain
draw calls with a long-running VS and a mostly trivial PS render more
triangles than pixels, filling up the URB and TBIMR batch pretty
quickly, which causes EU utilization to tank (since once the URB has
filled up the parallelism of the VS is limited by the number of
polygons that fit in a TBIMR batch at the completion of each tile
walk, which isn't a lot in relation to the total EU count of a DG2),
and causes the bottleneck to be the rate at which the tile sequencer
performs additional tile passes, each one processing a small number
(<1024 polygons) of the hundreds of thousands of triangles of the
draw call.

Enabling this heuristic seems effective at avoiding that scenario in
SoTR among other titles (e.g. Total War Warhammer 3), but it's a bit
of a compromise since one could imagine cases where TBIMR is helpful
even if the geometry doesn't pass the box check, so a better heuristic
or a driconf rule may be useful in the future.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25493>
2023-10-27 14:50:42 -07:00
.ci-farms Revert "ci/lima: farm is down, disable for now" 2023-10-13 11:52:42 +00:00
.ci-farms-disabled Revert "ci/lima: farm is down, disable for now" 2023-10-13 11:52:42 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab issue_templates/Bug Report: fix outdated URL for GFXReconstruct 2023-09-14 10:22:39 +00:00
.gitlab-ci ci: bump VVL to 1.3.269 2023-10-27 00:44:49 +00:00
android Android.mk: Only link LLVM for radeonsi, not amd_vk 2023-09-15 18:43:02 +00:00
bin ci/bin: Refactor create_job_needs_dag 2023-10-27 00:36:48 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: improve readability of c-signatures 2023-10-26 16:13:26 +00:00
include amd: update amdgpu_drm.h 2023-10-25 15:29:22 +00:00
src intel/xehp+: Use TBIMR tile box check in order to avoid performance regressions. 2023-10-27 14:50:42 -07:00
subprojects meson: add wayland-protocols from meson wrapdb 2023-10-13 16:44:31 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include i915: Re-clang-format and enforce it in CI. 2023-10-09 17:14:09 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: unify container and build jobs rules 2023-09-26 18:06:23 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: Add @flynnjiang for VirGL video 2023-08-23 08:35:08 +00:00
meson.build meson: Add gallium-drivers=all option 2023-10-26 19:48:20 +00:00
meson_options.txt meson: Add gallium-drivers=all option 2023-10-26 19:48:20 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 24.0 2023-10-25 19:56:42 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.