mesa/src/compiler/glsl/glcpp
2021-04-13 19:12:48 +00:00
..
tests glsl/tests: Use exit code 126 to detect valgrind errors 2021-03-19 08:50:38 +00:00
glcpp-lex.l glsl: add preprocessor #include support 2019-11-20 05:05:55 +00:00
glcpp-parse.y glsl: add extra pp tokens workaround and enable for CoR 2020-10-29 23:35:58 +00:00
glcpp.c glcpp: Fully initialize struct gl_context 2021-03-19 08:50:37 +00:00
glcpp.h glsl: add preprocessor #include support 2019-11-20 05:05:55 +00:00
meson.build glsl: build without bison 2021-04-13 19:12:48 +00:00
pp.c glcpp: Fix undefined behaviour in glcpp 2021-03-25 00:23:43 +00:00
pp_standalone_scaffolding.c mesa: add support cursor support for relative path shader includes 2019-11-20 05:05:56 +00:00
pp_standalone_scaffolding.h mesa: add support cursor support for relative path shader includes 2019-11-20 05:05:56 +00:00
README

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using a draft of
the C99 standard as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf

Any downstream compiler accepting output from glcpp should be prepared
to encounter and deal with the following preprocessor macros:

	#line
	#pragma
	#extension

All other macros will be handled according to the GLSL specification
and will not appear in the output.

Known limitations
-----------------
A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).