mesa/src/gallium
Leo Liu ed48b399f1 radeon/vce: adapt gfx9 surface to vce
Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2017-03-30 14:44:33 +02:00
..
auxiliary gallivm: remove lp_add_attr_dereferenceable in favor of amd/common 2017-03-22 17:54:40 +01:00
docs gallium/tgsi: Treat UCMP sources as floats to match the GLSL-to-TGSI pass expectations. 2017-03-15 15:47:14 -07:00
drivers radeon/vce: adapt gfx9 surface to vce 2017-03-30 14:44:33 +02:00
include driconf: add force_glsl_abs_sqrt option 2017-03-22 22:01:01 +01:00
state_trackers st/va: remove assert for single slice 2017-03-28 12:08:54 +02:00
targets Android: drop Android 4.4 (KitKat) support 2017-03-22 17:53:31 +00:00
tests gallium/util: replace pipe_thread_create() with u_thread_create() 2017-03-12 17:49:04 +11:00
tools gallium/tools: use correct shebang for python scripts 2017-03-10 14:12:47 +00:00
winsys winsys/surface: add height pitch for gfx9 2017-03-30 14:44:33 +02:00
Android.common.mk android: fix llvm, elf dependencies for M, N releases 2017-02-01 23:01:35 +00:00
Android.mk ilo: EOL drop unmaintained gallium drv from buildsys 2017-02-03 16:13:36 +11:00
Automake.inc gallium: correctly manage libsensors link flags 2017-01-18 16:01:14 +00:00
Makefile.am ilo: EOL drop unmaintained gallium drv from buildsys 2017-02-03 16:13:36 +11:00
README.portability
SConscript gallium: swr: Added swr build for windows 2016-11-21 12:44:47 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.