mesa/src/vulkan
Lionel Landwerlin ed471927e5
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vulkan/runtime: use a pipeline flag for unaligned dispatches
The problem with the current flag is that it seems to belong to
VkShaderCreateFlagsEXT, not VkPipelineShaderStageCreateFlagBits.

Also it is completely skipped by the vk_pipeline.c code.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7b634ebb63 ("vulkan/runtime: Add VK_SHADER_CREATE_UNALIGNED_DISPATCH_BIT_MESA flag")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36828>
2025-08-20 11:17:52 +00:00
..
anti-lag-layer meson: include VkLayer_MESA_anti_lag in the devenv 2025-07-30 23:53:51 +00:00
device-select-layer meson: fix VkLayer_MESA_device_select in the devenv 2025-07-30 23:53:51 +00:00
overlay-layer build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
registry vulkan: Update headers/xml for 1.4.325 2025-08-08 22:41:14 +00:00
runtime vulkan/runtime: use a pipeline flag for unaligned dispatches 2025-08-20 11:17:52 +00:00
screenshot-layer build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
util vulkan/util: update common properties code gen to use platform guard 2025-08-12 18:12:50 +00:00
vram-report-limit-layer build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
wsi vulkan/wsi: Only test for dma-buf sync file support once 2025-08-19 18:59:43 +00:00
meson.build wsi/display: Expose HDR10 colorspace based on EDID 2025-08-05 08:50:05 +00:00
vulkan-android.sym android/vk: drop unnecessary symbols 2023-03-04 07:41:10 +00:00
vulkan-icd-android-symbols.txt vk: be stricter about symbols check between android and other platforms 2023-03-04 07:41:10 +00:00
vulkan-icd-symbols.txt vk: be stricter about symbols check between android and other platforms 2023-03-04 07:41:10 +00:00
vulkan.sym vk: move radv's linker symbols scripts for use in all drivers 2023-03-04 07:41:10 +00:00
vulkan_api.def.in