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Reported by clang tools. See: https://clangd.llvm.org/guides/include-cleaner struct ac_cmdbuf had to be moved to ac_cmdbuf_base.h because we can't include ac_cmdbuf.h->sid.h->amdgfxregs.h in radeon_winsys.h for r300. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41091>
1513 lines
60 KiB
C
1513 lines
60 KiB
C
/*
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* Copyright 2012 Advanced Micro Devices, Inc.
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*
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* SPDX-License-Identifier: MIT
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*/
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#include "ac_shader_util.h"
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#include "ac_gpu_info.h"
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#include "amdgfxregs.h"
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#include "util/u_math.h"
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#include <assert.h>
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unsigned ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil, bool writes_samplemask,
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bool writes_mrt0_alpha)
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{
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/* RGBA = (Z, stencil, samplemask, mrt0_alpha).
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* Both stencil and sample mask need only 16 bits.
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*/
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if (writes_mrt0_alpha) {
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if (writes_stencil || writes_samplemask)
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return V_028710_SPI_SHADER_32_ABGR;
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else
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return V_028710_SPI_SHADER_32_AR;
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}
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if (writes_samplemask) {
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if (writes_z)
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return V_028710_SPI_SHADER_32_ABGR;
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else
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return V_028710_SPI_SHADER_UINT16_ABGR;
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}
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if (writes_stencil)
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return V_028710_SPI_SHADER_32_GR;
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else if (writes_z)
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return V_028710_SPI_SHADER_32_R;
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else
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return V_028710_SPI_SHADER_ZERO;
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}
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unsigned ac_get_cb_shader_mask(unsigned spi_shader_col_format)
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{
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unsigned i, cb_shader_mask = 0;
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/* If the format is ~0, it means we want a full mask. */
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if (spi_shader_col_format == ~0)
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return ~0;
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for (i = 0; i < 8; i++) {
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switch ((spi_shader_col_format >> (i * 4)) & 0xf) {
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case V_028714_SPI_SHADER_ZERO:
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break;
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case V_028714_SPI_SHADER_32_R:
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cb_shader_mask |= 0x1 << (i * 4);
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break;
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case V_028714_SPI_SHADER_32_GR:
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cb_shader_mask |= 0x3 << (i * 4);
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break;
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case V_028714_SPI_SHADER_32_AR:
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cb_shader_mask |= 0x9u << (i * 4);
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break;
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case V_028714_SPI_SHADER_FP16_ABGR:
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case V_028714_SPI_SHADER_UNORM16_ABGR:
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case V_028714_SPI_SHADER_SNORM16_ABGR:
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case V_028714_SPI_SHADER_UINT16_ABGR:
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case V_028714_SPI_SHADER_SINT16_ABGR:
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case V_028714_SPI_SHADER_32_ABGR:
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cb_shader_mask |= 0xfu << (i * 4);
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break;
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default:
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assert(0);
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}
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}
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return cb_shader_mask;
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}
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/**
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* Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
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* geometry shader.
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*/
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uint32_t ac_vgt_gs_mode(unsigned gs_max_vert_out, enum amd_gfx_level gfx_level)
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{
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unsigned cut_mode;
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assert (gfx_level < GFX11);
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if (gs_max_vert_out <= 128) {
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cut_mode = V_028A40_GS_CUT_128;
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} else if (gs_max_vert_out <= 256) {
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cut_mode = V_028A40_GS_CUT_256;
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} else if (gs_max_vert_out <= 512) {
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cut_mode = V_028A40_GS_CUT_512;
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} else {
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assert(gs_max_vert_out <= 1024);
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cut_mode = V_028A40_GS_CUT_1024;
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}
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return S_028A40_MODE(V_028A40_GS_SCENARIO_G) | S_028A40_CUT_MODE(cut_mode) |
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S_028A40_ES_WRITE_OPTIMIZE(gfx_level <= GFX8) | S_028A40_GS_WRITE_OPTIMIZE(1) |
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S_028A40_ONCHIP(gfx_level >= GFX9 ? 1 : 0);
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}
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/// Translate a (dfmt, nfmt) pair into a chip-appropriate combined format
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/// value for LLVM8+ tbuffer intrinsics.
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unsigned ac_get_tbuffer_format(enum amd_gfx_level gfx_level, unsigned dfmt, unsigned nfmt)
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{
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// Some games try to access vertex buffers without a valid format.
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// This is a game bug, but we should still handle it gracefully.
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if (dfmt == V_008F0C_GFX10_FORMAT_INVALID)
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return V_008F0C_GFX10_FORMAT_INVALID;
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if (gfx_level >= GFX11) {
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switch (dfmt) {
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default:
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UNREACHABLE("bad dfmt");
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case V_008F0C_BUF_DATA_FORMAT_INVALID:
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return V_008F0C_GFX11_FORMAT_INVALID;
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case V_008F0C_BUF_DATA_FORMAT_8:
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switch (nfmt) {
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case V_008F0C_BUF_NUM_FORMAT_UNORM:
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return V_008F0C_GFX11_FORMAT_8_UNORM;
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case V_008F0C_BUF_NUM_FORMAT_SNORM:
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return V_008F0C_GFX11_FORMAT_8_SNORM;
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case V_008F0C_BUF_NUM_FORMAT_USCALED:
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return V_008F0C_GFX11_FORMAT_8_USCALED;
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case V_008F0C_BUF_NUM_FORMAT_SSCALED:
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return V_008F0C_GFX11_FORMAT_8_SSCALED;
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_8_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_8_SINT;
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}
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case V_008F0C_BUF_DATA_FORMAT_8_8:
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switch (nfmt) {
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case V_008F0C_BUF_NUM_FORMAT_UNORM:
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return V_008F0C_GFX11_FORMAT_8_8_UNORM;
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case V_008F0C_BUF_NUM_FORMAT_SNORM:
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return V_008F0C_GFX11_FORMAT_8_8_SNORM;
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case V_008F0C_BUF_NUM_FORMAT_USCALED:
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return V_008F0C_GFX11_FORMAT_8_8_USCALED;
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case V_008F0C_BUF_NUM_FORMAT_SSCALED:
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return V_008F0C_GFX11_FORMAT_8_8_SSCALED;
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_8_8_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_8_8_SINT;
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}
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case V_008F0C_BUF_DATA_FORMAT_8_8_8_8:
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switch (nfmt) {
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case V_008F0C_BUF_NUM_FORMAT_UNORM:
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return V_008F0C_GFX11_FORMAT_8_8_8_8_UNORM;
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case V_008F0C_BUF_NUM_FORMAT_SNORM:
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return V_008F0C_GFX11_FORMAT_8_8_8_8_SNORM;
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case V_008F0C_BUF_NUM_FORMAT_USCALED:
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return V_008F0C_GFX11_FORMAT_8_8_8_8_USCALED;
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case V_008F0C_BUF_NUM_FORMAT_SSCALED:
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return V_008F0C_GFX11_FORMAT_8_8_8_8_SSCALED;
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_8_8_8_8_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_8_8_8_8_SINT;
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}
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case V_008F0C_BUF_DATA_FORMAT_16:
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switch (nfmt) {
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case V_008F0C_BUF_NUM_FORMAT_UNORM:
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return V_008F0C_GFX11_FORMAT_16_UNORM;
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case V_008F0C_BUF_NUM_FORMAT_SNORM:
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return V_008F0C_GFX11_FORMAT_16_SNORM;
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case V_008F0C_BUF_NUM_FORMAT_USCALED:
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return V_008F0C_GFX11_FORMAT_16_USCALED;
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case V_008F0C_BUF_NUM_FORMAT_SSCALED:
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return V_008F0C_GFX11_FORMAT_16_SSCALED;
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_16_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_16_SINT;
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case V_008F0C_BUF_NUM_FORMAT_FLOAT:
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return V_008F0C_GFX11_FORMAT_16_FLOAT;
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}
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case V_008F0C_BUF_DATA_FORMAT_16_16:
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switch (nfmt) {
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case V_008F0C_BUF_NUM_FORMAT_UNORM:
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return V_008F0C_GFX11_FORMAT_16_16_UNORM;
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case V_008F0C_BUF_NUM_FORMAT_SNORM:
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return V_008F0C_GFX11_FORMAT_16_16_SNORM;
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case V_008F0C_BUF_NUM_FORMAT_USCALED:
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return V_008F0C_GFX11_FORMAT_16_16_USCALED;
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case V_008F0C_BUF_NUM_FORMAT_SSCALED:
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return V_008F0C_GFX11_FORMAT_16_16_SSCALED;
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_16_16_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_16_16_SINT;
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case V_008F0C_BUF_NUM_FORMAT_FLOAT:
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return V_008F0C_GFX11_FORMAT_16_16_FLOAT;
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}
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case V_008F0C_BUF_DATA_FORMAT_16_16_16_16:
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switch (nfmt) {
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case V_008F0C_BUF_NUM_FORMAT_UNORM:
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return V_008F0C_GFX11_FORMAT_16_16_16_16_UNORM;
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case V_008F0C_BUF_NUM_FORMAT_SNORM:
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return V_008F0C_GFX11_FORMAT_16_16_16_16_SNORM;
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case V_008F0C_BUF_NUM_FORMAT_USCALED:
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return V_008F0C_GFX11_FORMAT_16_16_16_16_USCALED;
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case V_008F0C_BUF_NUM_FORMAT_SSCALED:
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return V_008F0C_GFX11_FORMAT_16_16_16_16_SSCALED;
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_16_16_16_16_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_16_16_16_16_SINT;
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case V_008F0C_BUF_NUM_FORMAT_FLOAT:
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return V_008F0C_GFX11_FORMAT_16_16_16_16_FLOAT;
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}
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case V_008F0C_BUF_DATA_FORMAT_32:
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switch (nfmt) {
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_32_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_32_SINT;
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case V_008F0C_BUF_NUM_FORMAT_FLOAT:
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return V_008F0C_GFX11_FORMAT_32_FLOAT;
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}
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case V_008F0C_BUF_DATA_FORMAT_32_32:
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switch (nfmt) {
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_32_32_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_32_32_SINT;
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case V_008F0C_BUF_NUM_FORMAT_FLOAT:
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return V_008F0C_GFX11_FORMAT_32_32_FLOAT;
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}
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case V_008F0C_BUF_DATA_FORMAT_32_32_32:
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switch (nfmt) {
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_32_32_32_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_32_32_32_SINT;
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case V_008F0C_BUF_NUM_FORMAT_FLOAT:
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return V_008F0C_GFX11_FORMAT_32_32_32_FLOAT;
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}
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case V_008F0C_BUF_DATA_FORMAT_32_32_32_32:
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switch (nfmt) {
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_32_32_32_32_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_32_32_32_32_SINT;
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case V_008F0C_BUF_NUM_FORMAT_FLOAT:
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return V_008F0C_GFX11_FORMAT_32_32_32_32_FLOAT;
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}
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case V_008F0C_BUF_DATA_FORMAT_2_10_10_10:
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switch (nfmt) {
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case V_008F0C_BUF_NUM_FORMAT_UNORM:
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return V_008F0C_GFX11_FORMAT_2_10_10_10_UNORM;
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case V_008F0C_BUF_NUM_FORMAT_SNORM:
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return V_008F0C_GFX11_FORMAT_2_10_10_10_SNORM;
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case V_008F0C_BUF_NUM_FORMAT_USCALED:
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return V_008F0C_GFX11_FORMAT_2_10_10_10_USCALED;
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case V_008F0C_BUF_NUM_FORMAT_SSCALED:
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return V_008F0C_GFX11_FORMAT_2_10_10_10_SSCALED;
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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return V_008F0C_GFX11_FORMAT_2_10_10_10_UINT;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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return V_008F0C_GFX11_FORMAT_2_10_10_10_SINT;
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}
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case V_008F0C_BUF_DATA_FORMAT_10_11_11:
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switch (nfmt) {
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_FLOAT:
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return V_008F0C_GFX11_FORMAT_10_11_11_FLOAT;
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}
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}
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} else if (gfx_level >= GFX10) {
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unsigned format;
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switch (dfmt) {
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default:
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UNREACHABLE("bad dfmt");
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case V_008F0C_BUF_DATA_FORMAT_INVALID:
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format = V_008F0C_GFX10_FORMAT_INVALID;
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break;
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case V_008F0C_BUF_DATA_FORMAT_8:
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format = V_008F0C_GFX10_FORMAT_8_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_8_8:
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format = V_008F0C_GFX10_FORMAT_8_8_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_8_8_8_8:
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format = V_008F0C_GFX10_FORMAT_8_8_8_8_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_16:
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format = V_008F0C_GFX10_FORMAT_16_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_16_16:
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format = V_008F0C_GFX10_FORMAT_16_16_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_16_16_16_16:
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format = V_008F0C_GFX10_FORMAT_16_16_16_16_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_32:
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format = V_008F0C_GFX10_FORMAT_32_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_32_32:
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format = V_008F0C_GFX10_FORMAT_32_32_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_32_32_32:
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format = V_008F0C_GFX10_FORMAT_32_32_32_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_32_32_32_32:
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format = V_008F0C_GFX10_FORMAT_32_32_32_32_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_2_10_10_10:
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format = V_008F0C_GFX10_FORMAT_2_10_10_10_UINT;
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break;
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case V_008F0C_BUF_DATA_FORMAT_10_11_11:
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format = V_008F0C_GFX10_FORMAT_10_11_11_UINT;
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break;
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}
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// Use the regularity properties of the combined format enum.
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//
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// Note: float is incompatible with 8-bit data formats,
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// [us]{norm,scaled} are incompatible with 32-bit data formats.
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// [us]scaled are not writable.
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switch (nfmt) {
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case V_008F0C_BUF_NUM_FORMAT_UNORM:
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format -= 4;
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break;
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case V_008F0C_BUF_NUM_FORMAT_SNORM:
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format -= 3;
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break;
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case V_008F0C_BUF_NUM_FORMAT_USCALED:
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format -= 2;
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break;
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case V_008F0C_BUF_NUM_FORMAT_SSCALED:
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format -= 1;
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break;
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default:
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UNREACHABLE("bad nfmt");
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case V_008F0C_BUF_NUM_FORMAT_UINT:
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break;
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case V_008F0C_BUF_NUM_FORMAT_SINT:
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format += 1;
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break;
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case V_008F0C_BUF_NUM_FORMAT_FLOAT:
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format += 2;
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break;
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}
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return format;
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} else {
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return dfmt | (nfmt << 4);
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}
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}
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#define DUP2(v) v, v
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#define DUP3(v) v, v, v
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#define DUP4(v) v, v, v, v
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|
|
#define FMT(dfmt, nfmt) 0xb, {HW_FMT(dfmt, nfmt), HW_FMT(dfmt##_##dfmt, nfmt), HW_FMT_INVALID, HW_FMT(dfmt##_##dfmt##_##dfmt##_##dfmt, nfmt)}
|
|
#define FMT_32(nfmt) 0xf, {HW_FMT(32, nfmt), HW_FMT(32_32, nfmt), HW_FMT(32_32_32, nfmt), HW_FMT(32_32_32_32, nfmt)}
|
|
#define FMT_64(nfmt) 0x3, {HW_FMT(32_32, nfmt), HW_FMT(32_32_32_32, nfmt), DUP2(HW_FMT_INVALID)}
|
|
#define FMTP(dfmt, nfmt) 0xf, {DUP4(HW_FMT(dfmt, nfmt))}
|
|
|
|
#define DST_SEL(x, y, z, w) \
|
|
(S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_##x) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_##y) | \
|
|
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_##z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_##w))
|
|
|
|
#define LIST_NFMT_8_16(nfmt) \
|
|
[(int)PIPE_FORMAT_R8_##nfmt] = {DST_SEL(X,0,0,1), 1, 1, 1, FMT(8, nfmt)}, \
|
|
[(int)PIPE_FORMAT_R8G8_##nfmt] = {DST_SEL(X,Y,0,1), 2, 2, 1, FMT(8, nfmt)}, \
|
|
[(int)PIPE_FORMAT_R8G8B8_##nfmt] = {DST_SEL(X,Y,Z,1), 3, 3, 1, FMT(8, nfmt)}, \
|
|
[(int)PIPE_FORMAT_B8G8R8_##nfmt] = {DST_SEL(Z,Y,X,1), 3, 3, 1, FMT(8, nfmt)}, \
|
|
[(int)PIPE_FORMAT_R8G8B8A8_##nfmt] = {DST_SEL(X,Y,Z,W), 4, 4, 1, FMT(8, nfmt)}, \
|
|
[(int)PIPE_FORMAT_B8G8R8A8_##nfmt] = {DST_SEL(Z,Y,X,W), 4, 4, 1, FMT(8, nfmt)}, \
|
|
[(int)PIPE_FORMAT_R16_##nfmt] = {DST_SEL(X,0,0,1), 2, 1, 2, FMT(16, nfmt)}, \
|
|
[(int)PIPE_FORMAT_R16G16_##nfmt] = {DST_SEL(X,Y,0,1), 4, 2, 2, FMT(16, nfmt)}, \
|
|
[(int)PIPE_FORMAT_R16G16B16_##nfmt] = {DST_SEL(X,Y,Z,1), 6, 3, 2, FMT(16, nfmt)}, \
|
|
[(int)PIPE_FORMAT_R16G16B16A16_##nfmt] = {DST_SEL(X,Y,Z,W), 8, 4, 2, FMT(16, nfmt)},
|
|
|
|
#define LIST_NFMT_32_64(nfmt) \
|
|
[(int)PIPE_FORMAT_R32_##nfmt] = {DST_SEL(X,0,0,1), 4, 1, 4, FMT_32(nfmt)}, \
|
|
[(int)PIPE_FORMAT_R32G32_##nfmt] = {DST_SEL(X,Y,0,1), 8, 2, 4, FMT_32(nfmt)}, \
|
|
[(int)PIPE_FORMAT_R32G32B32_##nfmt] = {DST_SEL(X,Y,Z,1), 12, 3, 4, FMT_32(nfmt)}, \
|
|
[(int)PIPE_FORMAT_R32G32B32A32_##nfmt] = {DST_SEL(X,Y,Z,W), 16, 4, 4, FMT_32(nfmt)}, \
|
|
[(int)PIPE_FORMAT_R64_##nfmt] = {DST_SEL(X,Y,0,0), 8, 1, 8, FMT_64(nfmt)}, \
|
|
[(int)PIPE_FORMAT_R64G64_##nfmt] = {DST_SEL(X,Y,Z,W), 16, 2, 8, FMT_64(nfmt)}, \
|
|
[(int)PIPE_FORMAT_R64G64B64_##nfmt] = {DST_SEL(X,Y,Z,W), 24, 3, 8, FMT_64(nfmt)}, \
|
|
[(int)PIPE_FORMAT_R64G64B64A64_##nfmt] = {DST_SEL(X,Y,Z,W), 32, 4, 8, FMT_64(nfmt)}, \
|
|
|
|
#define VB_FORMATS \
|
|
[(int)PIPE_FORMAT_NONE] = {DST_SEL(0,0,0,1), 0, 4, 0, 0xf, {DUP4(HW_FMT_INVALID)}}, \
|
|
LIST_NFMT_8_16(UNORM) \
|
|
LIST_NFMT_8_16(SNORM) \
|
|
LIST_NFMT_8_16(USCALED) \
|
|
LIST_NFMT_8_16(SSCALED) \
|
|
LIST_NFMT_8_16(UINT) \
|
|
LIST_NFMT_8_16(SINT) \
|
|
LIST_NFMT_32_64(UINT) \
|
|
LIST_NFMT_32_64(SINT) \
|
|
LIST_NFMT_32_64(FLOAT) \
|
|
[(int)PIPE_FORMAT_R16_FLOAT] = {DST_SEL(X,0,0,1), 2, 1, 2, FMT(16, FLOAT)}, \
|
|
[(int)PIPE_FORMAT_R16G16_FLOAT] = {DST_SEL(X,Y,0,1), 4, 2, 2, FMT(16, FLOAT)}, \
|
|
[(int)PIPE_FORMAT_R16G16B16_FLOAT] = {DST_SEL(X,Y,Z,1), 6, 3, 2, FMT(16, FLOAT)}, \
|
|
[(int)PIPE_FORMAT_R16G16B16A16_FLOAT] = {DST_SEL(X,Y,Z,W), 8, 4, 2, FMT(16, FLOAT)}, \
|
|
[(int)PIPE_FORMAT_B10G10R10A2_UNORM] = {DST_SEL(Z,Y,X,W), 4, 4, 0, FMTP(2_10_10_10, UNORM)}, \
|
|
[(int)PIPE_FORMAT_B10G10R10A2_SNORM] = {DST_SEL(Z,Y,X,W), 4, 4, 0, FMTP(2_10_10_10, SNORM), \
|
|
AA(AC_ALPHA_ADJUST_SNORM)}, \
|
|
[(int)PIPE_FORMAT_B10G10R10A2_USCALED] = {DST_SEL(Z,Y,X,W), 4, 4, 0, FMTP(2_10_10_10, USCALED)}, \
|
|
[(int)PIPE_FORMAT_B10G10R10A2_SSCALED] = {DST_SEL(Z,Y,X,W), 4, 4, 0, FMTP(2_10_10_10, SSCALED), \
|
|
AA(AC_ALPHA_ADJUST_SSCALED)}, \
|
|
[(int)PIPE_FORMAT_B10G10R10A2_UINT] = {DST_SEL(Z,Y,X,W), 4, 4, 0, FMTP(2_10_10_10, UINT)}, \
|
|
[(int)PIPE_FORMAT_B10G10R10A2_SINT] = {DST_SEL(Z,Y,X,W), 4, 4, 0, FMTP(2_10_10_10, SINT), \
|
|
AA(AC_ALPHA_ADJUST_SINT)}, \
|
|
[(int)PIPE_FORMAT_R10G10B10A2_UNORM] = {DST_SEL(X,Y,Z,W), 4, 4, 0, FMTP(2_10_10_10, UNORM)}, \
|
|
[(int)PIPE_FORMAT_R10G10B10A2_SNORM] = {DST_SEL(X,Y,Z,W), 4, 4, 0, FMTP(2_10_10_10, SNORM), \
|
|
AA(AC_ALPHA_ADJUST_SNORM)}, \
|
|
[(int)PIPE_FORMAT_R10G10B10A2_USCALED] = {DST_SEL(X,Y,Z,W), 4, 4, 0, FMTP(2_10_10_10, USCALED)}, \
|
|
[(int)PIPE_FORMAT_R10G10B10A2_SSCALED] = {DST_SEL(X,Y,Z,W), 4, 4, 0, FMTP(2_10_10_10, SSCALED), \
|
|
AA(AC_ALPHA_ADJUST_SSCALED)}, \
|
|
[(int)PIPE_FORMAT_R10G10B10A2_UINT] = {DST_SEL(X,Y,Z,W), 4, 4, 0, FMTP(2_10_10_10, UINT)}, \
|
|
[(int)PIPE_FORMAT_R10G10B10A2_SINT] = {DST_SEL(X,Y,Z,W), 4, 4, 0, FMTP(2_10_10_10, SINT), \
|
|
AA(AC_ALPHA_ADJUST_SINT)}, \
|
|
[(int)PIPE_FORMAT_R11G11B10_FLOAT] = {DST_SEL(X,Y,Z,1), 4, 3, 0, FMTP(10_11_11, FLOAT)}, \
|
|
|
|
#define HW_FMT(dfmt, nfmt) (V_008F0C_BUF_DATA_FORMAT_##dfmt | (V_008F0C_BUF_NUM_FORMAT_##nfmt << 4))
|
|
#define HW_FMT_INVALID (V_008F0C_BUF_DATA_FORMAT_INVALID | (V_008F0C_BUF_NUM_FORMAT_UNORM << 4))
|
|
#define AA(v) v
|
|
static const struct ac_vtx_format_info vb_formats_gfx6_alpha_adjust[] = {VB_FORMATS};
|
|
#undef AA
|
|
|
|
#define AA(v) AC_ALPHA_ADJUST_NONE
|
|
static const struct ac_vtx_format_info vb_formats_gfx6[] = {VB_FORMATS};
|
|
#undef HW_FMT_INVALID
|
|
#undef HW_FMT
|
|
|
|
#define HW_FMT(dfmt, nfmt) V_008F0C_GFX10_FORMAT_##dfmt##_##nfmt
|
|
#define HW_FMT_INVALID V_008F0C_GFX10_FORMAT_INVALID
|
|
static const struct ac_vtx_format_info vb_formats_gfx10[] = {VB_FORMATS};
|
|
#undef HW_FMT_INVALID
|
|
#undef HW_FMT
|
|
|
|
#define HW_FMT(dfmt, nfmt) V_008F0C_GFX11_FORMAT_##dfmt##_##nfmt
|
|
#define HW_FMT_INVALID V_008F0C_GFX11_FORMAT_INVALID
|
|
static const struct ac_vtx_format_info vb_formats_gfx11[] = {VB_FORMATS};
|
|
|
|
const struct ac_vtx_format_info *
|
|
ac_get_vtx_format_info_table(enum amd_gfx_level level, bool has_alpha_adjust_bug)
|
|
{
|
|
if (level >= GFX11)
|
|
return vb_formats_gfx11;
|
|
else if (level >= GFX10)
|
|
return vb_formats_gfx10;
|
|
return has_alpha_adjust_bug ? vb_formats_gfx6_alpha_adjust : vb_formats_gfx6;
|
|
}
|
|
|
|
const struct ac_vtx_format_info *
|
|
ac_get_vtx_format_info(enum amd_gfx_level level, bool has_alpha_adjust_bug, enum pipe_format fmt)
|
|
{
|
|
return &ac_get_vtx_format_info_table(level, has_alpha_adjust_bug)[fmt];
|
|
}
|
|
|
|
/**
|
|
* Check whether the specified fetch size is safe to use with MTBUF.
|
|
*
|
|
* Split typed vertex buffer loads when necessary to avoid any
|
|
* alignment issues that trigger memory violations and eventually a GPU
|
|
* hang. This can happen if the stride (static or dynamic) is unaligned and
|
|
* also if the VBO offset is aligned to a scalar (eg. stride is 8 and VBO
|
|
* offset is 2 for R16G16B16A16_SNORM).
|
|
*/
|
|
static bool
|
|
is_fetch_size_safe(const enum amd_gfx_level gfx_level, const struct ac_vtx_format_info* vtx_info,
|
|
const unsigned offset, const unsigned alignment, const unsigned channels)
|
|
{
|
|
if (!(vtx_info->has_hw_format & BITFIELD_BIT(channels - 1)))
|
|
return false;
|
|
|
|
unsigned vertex_byte_size = vtx_info->chan_byte_size * channels;
|
|
return (gfx_level >= GFX7 && gfx_level <= GFX9) ||
|
|
(offset % vertex_byte_size == 0 && MAX2(alignment, 1) % vertex_byte_size == 0);
|
|
}
|
|
|
|
/**
|
|
* Gets the number of channels that can be safely fetched by MTBUF (typed buffer load)
|
|
* instructions without triggering alignment-related issues.
|
|
*/
|
|
unsigned
|
|
ac_get_safe_fetch_size(const enum amd_gfx_level gfx_level, const struct ac_vtx_format_info* vtx_info,
|
|
const unsigned offset, const unsigned max_channels, const unsigned alignment,
|
|
const unsigned num_channels)
|
|
{
|
|
/* Packed formats can't be split. */
|
|
if (!vtx_info->chan_byte_size)
|
|
return vtx_info->num_channels;
|
|
|
|
/* Early exit if the specified number of channels is fine. */
|
|
if (is_fetch_size_safe(gfx_level, vtx_info, offset, alignment, num_channels))
|
|
return num_channels;
|
|
|
|
/* First, assume that more load instructions are worse and try using a larger data format. */
|
|
unsigned new_channels = num_channels + 1;
|
|
while (new_channels <= max_channels &&
|
|
!is_fetch_size_safe(gfx_level, vtx_info, offset, alignment, new_channels)) {
|
|
new_channels++;
|
|
}
|
|
|
|
/* Found a feasible load size. */
|
|
if (new_channels <= max_channels)
|
|
return new_channels;
|
|
|
|
/* Try decreasing load size (at the cost of more load instructions). */
|
|
new_channels = num_channels;
|
|
while (new_channels > 1 &&
|
|
!is_fetch_size_safe(gfx_level, vtx_info, offset, alignment, new_channels)) {
|
|
new_channels--;
|
|
}
|
|
|
|
return new_channels;
|
|
}
|
|
|
|
enum ac_image_dim ac_get_sampler_dim(enum amd_gfx_level gfx_level, enum glsl_sampler_dim dim,
|
|
bool is_array)
|
|
{
|
|
switch (dim) {
|
|
case GLSL_SAMPLER_DIM_1D:
|
|
if (gfx_level == GFX9)
|
|
return is_array ? ac_image_2darray : ac_image_2d;
|
|
return is_array ? ac_image_1darray : ac_image_1d;
|
|
case GLSL_SAMPLER_DIM_2D:
|
|
case GLSL_SAMPLER_DIM_RECT:
|
|
case GLSL_SAMPLER_DIM_EXTERNAL:
|
|
return is_array ? ac_image_2darray : ac_image_2d;
|
|
case GLSL_SAMPLER_DIM_3D:
|
|
return ac_image_3d;
|
|
case GLSL_SAMPLER_DIM_CUBE:
|
|
return ac_image_cube;
|
|
case GLSL_SAMPLER_DIM_MS:
|
|
return is_array ? ac_image_2darraymsaa : ac_image_2dmsaa;
|
|
case GLSL_SAMPLER_DIM_SUBPASS:
|
|
return ac_image_2darray;
|
|
case GLSL_SAMPLER_DIM_SUBPASS_MS:
|
|
return ac_image_2darraymsaa;
|
|
default:
|
|
UNREACHABLE("bad sampler dim");
|
|
}
|
|
}
|
|
|
|
enum ac_image_dim ac_get_image_dim(enum amd_gfx_level gfx_level, enum glsl_sampler_dim sdim,
|
|
bool is_array)
|
|
{
|
|
enum ac_image_dim dim = ac_get_sampler_dim(gfx_level, sdim, is_array);
|
|
|
|
/* Match the resource type set in the descriptor. */
|
|
if (dim == ac_image_cube || (gfx_level <= GFX8 && dim == ac_image_3d))
|
|
dim = ac_image_2darray;
|
|
else if (sdim == GLSL_SAMPLER_DIM_2D && !is_array && gfx_level == GFX9) {
|
|
/* When a single layer of a 3D texture is bound, the shader
|
|
* will refer to a 2D target, but the descriptor has a 3D type.
|
|
* Since the HW ignores BASE_ARRAY in this case, we need to
|
|
* send 3 coordinates. This doesn't hurt when the underlying
|
|
* texture is non-3D.
|
|
*/
|
|
dim = ac_image_3d;
|
|
}
|
|
|
|
return dim;
|
|
}
|
|
|
|
unsigned ac_get_fs_input_vgpr_cnt(const struct ac_shader_config *config)
|
|
{
|
|
unsigned num_input_vgprs = 0;
|
|
|
|
if (G_0286CC_PERSP_SAMPLE_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 2;
|
|
if (G_0286CC_PERSP_CENTER_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 2;
|
|
if (G_0286CC_PERSP_CENTROID_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 2;
|
|
if (G_0286CC_PERSP_PULL_MODEL_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 3;
|
|
if (G_0286CC_LINEAR_SAMPLE_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 2;
|
|
if (G_0286CC_LINEAR_CENTER_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 2;
|
|
if (G_0286CC_LINEAR_CENTROID_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 2;
|
|
if (G_0286CC_LINE_STIPPLE_TEX_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 1;
|
|
if (G_0286CC_POS_X_FLOAT_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 1;
|
|
if (G_0286CC_POS_Y_FLOAT_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 1;
|
|
if (G_0286CC_POS_Z_FLOAT_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 1;
|
|
if (G_0286CC_POS_W_FLOAT_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 1;
|
|
if (G_0286CC_FRONT_FACE_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 1;
|
|
if (G_0286CC_ANCILLARY_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 1;
|
|
if (G_0286CC_SAMPLE_COVERAGE_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 1;
|
|
if (G_0286CC_POS_FIXED_PT_ENA(config->spi_ps_input_addr))
|
|
num_input_vgprs += 1;
|
|
|
|
return num_input_vgprs;
|
|
}
|
|
|
|
uint16_t ac_get_ps_iter_mask(unsigned ps_iter_samples)
|
|
{
|
|
/* The bit pattern matches that used by fixed function fragment
|
|
* processing.
|
|
*/
|
|
switch (ps_iter_samples) {
|
|
case 1: return 0xff;
|
|
case 2: return 0x55;
|
|
case 4: return 0x11;
|
|
case 8: return 0x01;
|
|
default:
|
|
UNREACHABLE("invalid sample count");
|
|
}
|
|
}
|
|
|
|
void ac_choose_spi_color_formats(unsigned format, unsigned swap, unsigned ntype,
|
|
bool is_depth, bool use_rbplus,
|
|
struct ac_spi_color_formats *formats)
|
|
{
|
|
/* Alpha is needed for alpha-to-coverage.
|
|
* Blending may be with or without alpha.
|
|
*/
|
|
unsigned normal = 0; /* most optimal, may not support blending or export alpha */
|
|
unsigned alpha = 0; /* exports alpha, but may not support blending */
|
|
unsigned blend = 0; /* supports blending, but may not export alpha */
|
|
unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
|
|
|
|
/* Choose the SPI color formats. These are required values for RB+.
|
|
* Other chips have multiple choices, though they are not necessarily better.
|
|
*/
|
|
switch (format) {
|
|
case V_028C70_COLOR_5_6_5:
|
|
case V_028C70_COLOR_1_5_5_5:
|
|
case V_028C70_COLOR_5_5_5_1:
|
|
case V_028C70_COLOR_4_4_4_4:
|
|
case V_028C70_COLOR_10_11_11:
|
|
case V_028C70_COLOR_11_11_10:
|
|
case V_028C70_COLOR_5_9_9_9:
|
|
case V_028C70_COLOR_8:
|
|
case V_028C70_COLOR_8_8:
|
|
case V_028C70_COLOR_8_8_8_8:
|
|
case V_028C70_COLOR_10_10_10_2:
|
|
case V_028C70_COLOR_2_10_10_10:
|
|
if (ntype == V_028C70_NUMBER_UINT)
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
|
|
else if (ntype == V_028C70_NUMBER_SINT)
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
|
|
else
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
|
|
|
|
if (!use_rbplus && format == V_028C70_COLOR_8 &&
|
|
ntype != V_028C70_NUMBER_SRGB && swap == V_028C70_SWAP_STD) /* R */ {
|
|
/* When RB+ is enabled, R8_UNORM should use FP16_ABGR for 2x
|
|
* exporting performance. Otherwise, use 32_R to remove useless
|
|
* instructions needed for 16-bit compressed exports.
|
|
*/
|
|
blend = normal = V_028714_SPI_SHADER_32_R;
|
|
}
|
|
break;
|
|
|
|
case V_028C70_COLOR_16:
|
|
case V_028C70_COLOR_16_16:
|
|
case V_028C70_COLOR_16_16_16_16:
|
|
if (ntype == V_028C70_NUMBER_UNORM || ntype == V_028C70_NUMBER_SNORM) {
|
|
/* UNORM16 and SNORM16 don't support blending */
|
|
if (ntype == V_028C70_NUMBER_UNORM)
|
|
normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
|
|
else
|
|
normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
|
|
|
|
/* Use 32 bits per channel for blending. */
|
|
if (format == V_028C70_COLOR_16) {
|
|
if (swap == V_028C70_SWAP_STD) { /* R */
|
|
blend = V_028714_SPI_SHADER_32_R;
|
|
blend_alpha = V_028714_SPI_SHADER_32_AR;
|
|
} else if (swap == V_028C70_SWAP_ALT_REV) /* A */
|
|
blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
|
|
else
|
|
assert(0);
|
|
} else if (format == V_028C70_COLOR_16_16) {
|
|
if (swap == V_028C70_SWAP_STD || swap == V_028C70_SWAP_STD_REV) { /* RG or GR */
|
|
blend = V_028714_SPI_SHADER_32_GR;
|
|
blend_alpha = V_028714_SPI_SHADER_32_ABGR;
|
|
} else if (swap == V_028C70_SWAP_ALT) /* RA */
|
|
blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
|
|
else
|
|
assert(0);
|
|
} else /* 16_16_16_16 */
|
|
blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
|
|
} else if (ntype == V_028C70_NUMBER_UINT)
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
|
|
else if (ntype == V_028C70_NUMBER_SINT)
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
|
|
else if (ntype == V_028C70_NUMBER_FLOAT)
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
|
|
else
|
|
assert(0);
|
|
break;
|
|
|
|
case V_028C70_COLOR_32:
|
|
if (swap == V_028C70_SWAP_STD) { /* R */
|
|
blend = normal = V_028714_SPI_SHADER_32_R;
|
|
alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
|
|
} else if (swap == V_028C70_SWAP_ALT_REV) /* A */
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
|
|
else
|
|
assert(0);
|
|
break;
|
|
|
|
case V_028C70_COLOR_32_32:
|
|
if (swap == V_028C70_SWAP_STD || swap == V_028C70_SWAP_STD_REV) { /* RG or GR */
|
|
blend = normal = V_028714_SPI_SHADER_32_GR;
|
|
alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
|
|
} else if (swap == V_028C70_SWAP_ALT) /* RA */
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
|
|
else
|
|
assert(0);
|
|
break;
|
|
|
|
case V_028C70_COLOR_32_32_32_32:
|
|
case V_028C70_COLOR_8_24:
|
|
case V_028C70_COLOR_24_8:
|
|
case V_028C70_COLOR_X24_8_32_FLOAT:
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
return;
|
|
}
|
|
|
|
/* The DB->CB copy needs 32_ABGR. */
|
|
if (is_depth)
|
|
alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
|
|
|
|
formats->normal = normal;
|
|
formats->alpha = alpha;
|
|
formats->blend = blend;
|
|
formats->blend_alpha = blend_alpha;
|
|
}
|
|
|
|
void ac_compute_late_alloc(const struct radeon_info *info, bool ngg, bool ngg_culling,
|
|
bool uses_scratch, unsigned *late_alloc_wave64, unsigned *cu_mask)
|
|
{
|
|
*late_alloc_wave64 = 0; /* The limit is per SA. */
|
|
*cu_mask = 0xffff;
|
|
|
|
/* This should never be called on gfx12. Gfx12 doesn't need to mask CUs for late alloc. */
|
|
assert(info->gfx_level < GFX12);
|
|
|
|
/* CU masking can decrease performance and cause a hang with <= 2 CUs per SA. */
|
|
if (info->min_good_cu_per_sa <= 2)
|
|
return;
|
|
|
|
/* If scratch is used with late alloc, the GPU could deadlock if PS uses scratch too. A more
|
|
* complicated computation is needed to enable late alloc with scratch (see PAL).
|
|
*/
|
|
if (uses_scratch)
|
|
return;
|
|
|
|
/* Late alloc is not used for NGG on Navi14 due to a hw bug. */
|
|
if (ngg && info->family == CHIP_NAVI14)
|
|
return;
|
|
|
|
if (info->gfx_level >= GFX10) {
|
|
/* For Wave32, the hw will launch twice the number of late alloc waves, so 1 == 2x wave32.
|
|
* These limits are estimated because they are all safe but they vary in performance.
|
|
*/
|
|
if (ngg_culling)
|
|
*late_alloc_wave64 = info->min_good_cu_per_sa * 10;
|
|
else if (info->gfx_level >= GFX11)
|
|
*late_alloc_wave64 = 63;
|
|
else
|
|
*late_alloc_wave64 = info->min_good_cu_per_sa * 4;
|
|
|
|
/* Limit LATE_ALLOC_GS to prevent a hang (hw bug) on gfx10. */
|
|
if (info->gfx_level == GFX10 && ngg)
|
|
*late_alloc_wave64 = MIN2(*late_alloc_wave64, 64);
|
|
|
|
/* Gfx10: CU2 & CU3 must be disabled to prevent a hw deadlock.
|
|
* Others: CU1 must be disabled to prevent a hw deadlock.
|
|
*
|
|
* The deadlock is caused by late alloc, which usually increases performance.
|
|
*/
|
|
*cu_mask &= info->gfx_level == GFX10 ? ~BITFIELD_RANGE(2, 2) :
|
|
~BITFIELD_RANGE(1, 1);
|
|
} else {
|
|
if (info->min_good_cu_per_sa <= 4) {
|
|
/* Too few available compute units per SA. Disallowing VS to run on one CU could hurt us
|
|
* more than late VS allocation would help.
|
|
*
|
|
* 2 is the highest safe number that allows us to keep all CUs enabled.
|
|
*/
|
|
*late_alloc_wave64 = 2;
|
|
} else {
|
|
/* This is a good initial value, allowing 1 late_alloc wave per SIMD on num_cu - 2.
|
|
*/
|
|
*late_alloc_wave64 = (info->min_good_cu_per_sa - 2) * 4;
|
|
}
|
|
|
|
/* VS can't execute on one CU if the limit is > 2. */
|
|
if (*late_alloc_wave64 > 2)
|
|
*cu_mask = 0xfffe; /* 1 CU disabled */
|
|
}
|
|
|
|
/* Max number that fits into the register field. */
|
|
if (ngg) /* GS */
|
|
*late_alloc_wave64 = MIN2(*late_alloc_wave64, G_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(~0u));
|
|
else /* VS */
|
|
*late_alloc_wave64 = MIN2(*late_alloc_wave64, G_00B11C_LIMIT(~0u));
|
|
}
|
|
|
|
unsigned ac_compute_cs_workgroup_size(const uint16_t sizes[3], bool variable, unsigned max)
|
|
{
|
|
if (variable)
|
|
return max;
|
|
|
|
return sizes[0] * sizes[1] * sizes[2];
|
|
}
|
|
|
|
unsigned ac_compute_lshs_workgroup_size(enum amd_gfx_level gfx_level, mesa_shader_stage stage,
|
|
unsigned tess_num_patches,
|
|
unsigned tess_patch_in_vtx,
|
|
unsigned tess_patch_out_vtx)
|
|
{
|
|
/* When tessellation is used, API VS runs on HW LS, API TCS runs on HW HS.
|
|
* These two HW stages are merged on GFX9+.
|
|
*/
|
|
|
|
bool merged_shaders = gfx_level >= GFX9;
|
|
unsigned ls_workgroup_size = tess_num_patches * tess_patch_in_vtx;
|
|
unsigned hs_workgroup_size = tess_num_patches * tess_patch_out_vtx;
|
|
|
|
if (merged_shaders)
|
|
return MAX2(ls_workgroup_size, hs_workgroup_size);
|
|
else if (stage == MESA_SHADER_VERTEX)
|
|
return ls_workgroup_size;
|
|
else if (stage == MESA_SHADER_TESS_CTRL)
|
|
return hs_workgroup_size;
|
|
else
|
|
UNREACHABLE("invalid LSHS shader stage");
|
|
}
|
|
|
|
unsigned ac_compute_ngg_workgroup_size(unsigned es_verts, unsigned gs_inst_prims,
|
|
unsigned max_vtx_out, unsigned prim_amp_factor)
|
|
{
|
|
/* NGG always operates in workgroups.
|
|
*
|
|
* For API VS/TES/GS:
|
|
* - 1 invocation per input vertex
|
|
* - 1 invocation per input primitive
|
|
*
|
|
* The same invocation can process both an input vertex and primitive,
|
|
* however 1 invocation can only output up to 1 vertex and 1 primitive.
|
|
*/
|
|
|
|
unsigned max_vtx_in = es_verts < 256 ? es_verts : 3 * gs_inst_prims;
|
|
unsigned max_prim_in = gs_inst_prims;
|
|
unsigned max_prim_out = gs_inst_prims * prim_amp_factor;
|
|
unsigned workgroup_size = MAX4(max_vtx_in, max_vtx_out, max_prim_in, max_prim_out);
|
|
|
|
return CLAMP(workgroup_size, 1, 256);
|
|
}
|
|
|
|
static unsigned get_tcs_wg_output_mem_size(uint32_t num_tcs_output_cp, uint32_t num_mem_tcs_outputs,
|
|
uint32_t num_mem_tcs_patch_outputs, uint32_t num_patches)
|
|
{
|
|
/* Align each per-vertex and per-patch output to 16 vec4 elements = 256B. It's most optimal when
|
|
* the 16 vec4 elements are written by 16 consecutive lanes.
|
|
*
|
|
* 256B is the granularity of interleaving memory channels, which means a single output store
|
|
* in wave64 will cover 4 channels (1024B). If an output was only aligned to 128B, wave64 could
|
|
* cover 5 channels (128B .. 1.125K) instead of 4, which could increase VMEM latency.
|
|
*/
|
|
unsigned mem_one_pervertex_output = align(16 * num_tcs_output_cp * num_patches,
|
|
AMD_MEMCHANNEL_INTERLEAVE_BYTES);
|
|
unsigned mem_one_perpatch_output = align(16 * num_patches, AMD_MEMCHANNEL_INTERLEAVE_BYTES);
|
|
|
|
return mem_one_pervertex_output * num_mem_tcs_outputs +
|
|
mem_one_perpatch_output * num_mem_tcs_patch_outputs;
|
|
}
|
|
|
|
uint32_t ac_compute_num_tess_patches(const struct ac_compiler_info *info, uint32_t num_tcs_input_cp,
|
|
uint32_t num_tcs_output_cp, uint32_t num_mem_tcs_outputs,
|
|
uint32_t num_mem_tcs_patch_outputs, uint32_t lds_per_patch,
|
|
uint32_t wave_size, bool tess_uses_primid)
|
|
{
|
|
/* The VGT HS block increments the patch ID unconditionally within a single threadgroup.
|
|
* This results in incorrect patch IDs when instanced draws are used.
|
|
*
|
|
* The intended solution is to restrict threadgroups to a single instance by setting
|
|
* SWITCH_ON_EOI, which should cause IA to split instances up. However, this doesn't work
|
|
* correctly on GFX6 when there is no other SE to switch to.
|
|
*/
|
|
if (info->has_primid_instancing_bug && tess_uses_primid)
|
|
return 1;
|
|
|
|
/* 256 threads per workgroup is the hw limit, but 192 performs better. */
|
|
const unsigned num_threads_per_patch = MAX2(num_tcs_input_cp, num_tcs_output_cp);
|
|
unsigned num_patches = 192 / num_threads_per_patch;
|
|
|
|
/* 127 is the maximum value that fits in tcs_offchip_layout. */
|
|
num_patches = MIN2(num_patches, 127);
|
|
|
|
/* When distributed tessellation is unsupported, switch between SEs
|
|
* at a higher frequency to manually balance the workload between SEs.
|
|
*/
|
|
if (info->smaller_tcs_workgroups)
|
|
num_patches = MIN2(num_patches, 16); /* recommended */
|
|
|
|
/* Make sure the output data fits in the offchip buffer */
|
|
unsigned mem_size = get_tcs_wg_output_mem_size(num_tcs_output_cp, num_mem_tcs_outputs,
|
|
num_mem_tcs_patch_outputs, num_patches);
|
|
if (mem_size > info->hs_offchip_workgroup_dw_size * 4) {
|
|
/* Find the number of patches that fit in memory. Each output is aligned separately,
|
|
* so this division won't return a precise result.
|
|
*/
|
|
num_patches = info->hs_offchip_workgroup_dw_size * 4 /
|
|
get_tcs_wg_output_mem_size(num_tcs_output_cp, num_mem_tcs_outputs,
|
|
num_mem_tcs_patch_outputs, 1);
|
|
assert(get_tcs_wg_output_mem_size(num_tcs_output_cp, num_mem_tcs_outputs,
|
|
num_mem_tcs_patch_outputs, num_patches) <=
|
|
info->hs_offchip_workgroup_dw_size * 4);
|
|
|
|
while (get_tcs_wg_output_mem_size(num_tcs_output_cp, num_mem_tcs_outputs,
|
|
num_mem_tcs_patch_outputs, num_patches + 1) <=
|
|
info->hs_offchip_workgroup_dw_size * 4)
|
|
num_patches++;
|
|
}
|
|
|
|
/* Make sure that the data fits in LDS. This assumes the shaders only
|
|
* use LDS for the inputs and outputs.
|
|
*/
|
|
if (lds_per_patch) {
|
|
/* LS/HS can only access up to 32K on GFX6-8 and 64K on GFX9+.
|
|
*
|
|
* 32K performs the best. We could use 64K on GFX9+, but it doesn't perform well because
|
|
* 64K prevents GS and PS from running on the same CU.
|
|
*/
|
|
const unsigned max_lds_size = 32 * 1024 - AC_TESS_LEVEL_VOTE_LDS_BYTES;
|
|
num_patches = MIN2(num_patches, max_lds_size / lds_per_patch);
|
|
assert(num_patches * lds_per_patch <= max_lds_size);
|
|
}
|
|
num_patches = MAX2(num_patches, 1);
|
|
|
|
/* Make sure that vector lanes are fully occupied by cutting off the last wave
|
|
* if it's only partially filled.
|
|
*/
|
|
const unsigned threads_per_tg = num_patches * num_threads_per_patch;
|
|
|
|
if (threads_per_tg > wave_size &&
|
|
(wave_size - threads_per_tg % wave_size >= MAX2(num_threads_per_patch, 8)))
|
|
num_patches = (threads_per_tg & ~(wave_size - 1)) / num_threads_per_patch;
|
|
|
|
if (info->gfx_level == GFX6) {
|
|
/* GFX6 bug workaround, related to power management. Limit LS-HS
|
|
* threadgroups to only one wave.
|
|
*/
|
|
const unsigned one_wave = wave_size / num_threads_per_patch;
|
|
num_patches = MIN2(num_patches, one_wave);
|
|
}
|
|
|
|
/* This is the maximum number that fits into tcs_offchip_layout. */
|
|
assert(num_patches <= 127);
|
|
return num_patches;
|
|
}
|
|
|
|
uint32_t ac_apply_cu_en(uint32_t value, uint32_t clear_mask, unsigned value_shift,
|
|
const struct radeon_info *info)
|
|
{
|
|
/* Register field position and mask. */
|
|
uint32_t cu_en_mask = ~clear_mask;
|
|
unsigned cu_en_shift = ffs(cu_en_mask) - 1;
|
|
/* The value being set. */
|
|
uint32_t cu_en = (value & cu_en_mask) >> cu_en_shift;
|
|
|
|
uint32_t set_cu_en = info->spi_cu_en;
|
|
|
|
if (info->gfx_level >= GFX12 && clear_mask == 0) {
|
|
/* The CU mask has 32 bits and is per SE, not per SA. This math doesn't work with
|
|
* asymmetric WGP harvesting because SA0 doesn't always end on the same bit.
|
|
*/
|
|
set_cu_en &= BITFIELD_MASK(info->max_good_cu_per_sa);
|
|
set_cu_en |= set_cu_en << info->max_good_cu_per_sa;
|
|
}
|
|
|
|
/* AND the field by spi_cu_en. */
|
|
uint32_t spi_cu_en = info->spi_cu_en >> value_shift;
|
|
return (value & ~cu_en_mask) |
|
|
(((cu_en & spi_cu_en) << cu_en_shift) & cu_en_mask);
|
|
}
|
|
|
|
/* Compute the optimal scratch wavesize. */
|
|
uint32_t
|
|
ac_compute_scratch_wavesize(const struct radeon_info *info, uint32_t bytes_per_wave)
|
|
{
|
|
/* Add 1 scratch item to make the number of items odd. This should improve
|
|
* scratch performance by more randomly distributing scratch waves among
|
|
* memory channels.
|
|
*
|
|
* On GFX11+, this is exactly "|= AMD_MEMCHANNEL_INTERLEAVE_BYTES".
|
|
*/
|
|
if (bytes_per_wave)
|
|
bytes_per_wave |= info->scratch_wavesize_granularity;
|
|
|
|
return bytes_per_wave;
|
|
}
|
|
|
|
/* Return the scratch register value. */
|
|
void ac_get_scratch_tmpring_size(const struct radeon_info *info, unsigned num_scratch_waves,
|
|
unsigned bytes_per_wave, uint32_t *tmpring_size)
|
|
{
|
|
/* SPI_TMPRING_SIZE and COMPUTE_TMPRING_SIZE are essentially scratch buffer descriptors.
|
|
* WAVES means NUM_RECORDS. WAVESIZE is the size of each element, meaning STRIDE.
|
|
* Thus, WAVESIZE must be constant while the scratch buffer is being used by the GPU.
|
|
*
|
|
* If you want to increase WAVESIZE without waiting for idle, you need to allocate a new
|
|
* scratch buffer and use it instead. This will result in multiple scratch buffers being
|
|
* used at the same time, each with a different WAVESIZE.
|
|
*
|
|
* If you want to decrease WAVESIZE, you don't have to. There is no advantage in decreasing
|
|
* WAVESIZE after it's been increased.
|
|
*
|
|
* Shaders with SCRATCH_EN=0 don't allocate scratch space.
|
|
*/
|
|
|
|
/* The compiler shader backend should be reporting aligned scratch_sizes. */
|
|
assert((bytes_per_wave & BITFIELD_MASK(info->scratch_wavesize_granularity_shift)) == 0 &&
|
|
"scratch size per wave should be aligned");
|
|
|
|
if (info->gfx_level >= GFX11)
|
|
num_scratch_waves /= info->max_se; /* WAVES is per SE */
|
|
|
|
*tmpring_size = S_0286E8_WAVES(num_scratch_waves) |
|
|
S_0286E8_WAVESIZE(bytes_per_wave >> info->scratch_wavesize_granularity_shift);
|
|
}
|
|
|
|
/* Convert chip-agnostic memory access flags into hw-specific cache flags. */
|
|
union ac_hw_cache_flags ac_get_hw_cache_flags(enum amd_gfx_level gfx_level,
|
|
enum gl_access_qualifier access,
|
|
enum ac_access_type type)
|
|
{
|
|
union ac_hw_cache_flags result;
|
|
result.value = 0;
|
|
|
|
bool is_store = type == ac_access_type_store || type == ac_access_type_store_subdword;
|
|
|
|
assert(!(access & ACCESS_SMEM_AMD) || type == ac_access_type_load);
|
|
assert(!(access & ACCESS_IS_SWIZZLED_AMD) || !(access & ACCESS_SMEM_AMD));
|
|
|
|
bool scope_is_device = access & (ACCESS_COHERENT | ACCESS_VOLATILE);
|
|
|
|
if (gfx_level >= GFX12) {
|
|
if (access & ACCESS_CP_GE_COHERENT_AMD) {
|
|
bool cp_sdma_ge_use_system_memory_scope = gfx_level == GFX12;
|
|
result.gfx12.scope = cp_sdma_ge_use_system_memory_scope ?
|
|
gfx12_scope_memory : gfx12_scope_device;
|
|
} else if (scope_is_device) {
|
|
result.gfx12.scope = gfx12_scope_device;
|
|
} else {
|
|
result.gfx12.scope = gfx12_scope_cu;
|
|
}
|
|
|
|
if (access & ACCESS_NON_TEMPORAL) {
|
|
if (type == ac_access_type_load) {
|
|
/* Don't use non_temporal for SMEM because it can't set regular_temporal for MALL. */
|
|
if (!(access & ACCESS_SMEM_AMD))
|
|
result.gfx12.temporal_hint = gfx12_load_near_non_temporal_far_regular_temporal;
|
|
} else if (is_store) {
|
|
result.gfx12.temporal_hint = gfx12_store_near_non_temporal_far_regular_temporal;
|
|
} else {
|
|
result.gfx12.temporal_hint = gfx12_atomic_non_temporal;
|
|
}
|
|
}
|
|
} else if (gfx_level >= GFX11) {
|
|
/* GFX11 simplified it and exposes what is actually useful.
|
|
*
|
|
* GLC means device scope for loads only. (stores and atomics are always device scope)
|
|
* SLC means non-temporal for GL1 and GL2 caches. (GL1 = hit-evict, GL2 = stream, unavailable in SMEM)
|
|
* DLC means non-temporal for MALL. (noalloc, i.e. coherent bypass)
|
|
*
|
|
* GL0 doesn't have a non-temporal flag, so you always get LRU caching in CU scope.
|
|
*/
|
|
if (type == ac_access_type_load && scope_is_device)
|
|
result.value |= ac_glc;
|
|
|
|
if (access & ACCESS_NON_TEMPORAL && !(access & ACCESS_SMEM_AMD))
|
|
result.value |= ac_slc;
|
|
} else if (gfx_level >= GFX10) {
|
|
/* GFX10-10.3:
|
|
*
|
|
* VMEM and SMEM loads (SMEM only supports the first four):
|
|
* !GLC && !DLC && !SLC means CU scope <== use for normal loads with CU scope
|
|
* GLC && !DLC && !SLC means SA scope
|
|
* !GLC && DLC && !SLC means CU scope, GL1 bypass
|
|
* GLC && DLC && !SLC means device scope <== use for normal loads with device scope
|
|
* !GLC && !DLC && SLC means CU scope, non-temporal (GL0 = GL1 = hit-evict, GL2 = stream) <== use for non-temporal loads with CU scope
|
|
* GLC && !DLC && SLC means SA scope, non-temporal (GL1 = hit-evict, GL2 = stream)
|
|
* !GLC && DLC && SLC means CU scope, GL0 non-temporal, GL1-GL2 coherent bypass (GL0 = hit-evict, GL1 = bypass, GL2 = noalloc)
|
|
* GLC && DLC && SLC means device scope, GL2 coherent bypass (noalloc) <== use for non-temporal loads with device scope
|
|
*
|
|
* VMEM stores/atomics (stores are CU scope only if they overwrite the whole cache line,
|
|
* atomics are always device scope, GL1 is always bypassed):
|
|
* !GLC && !DLC && !SLC means CU scope <== use for normal stores with CU scope
|
|
* GLC && !DLC && !SLC means device scope <== use for normal stores with device scope
|
|
* !GLC && DLC && !SLC means CU scope, GL2 non-coherent bypass
|
|
* GLC && DLC && !SLC means device scope, GL2 non-coherent bypass
|
|
* !GLC && !DLC && SLC means CU scope, GL2 non-temporal (stream) <== use for non-temporal stores with CU scope
|
|
* GLC && !DLC && SLC means device scope, GL2 non-temporal (stream) <== use for non-temporal stores with device scope
|
|
* !GLC && DLC && SLC means CU scope, GL2 coherent bypass (noalloc)
|
|
* GLC && DLC && SLC means device scope, GL2 coherent bypass (noalloc)
|
|
*
|
|
* "stream" allows write combining in GL2. "coherent bypass" doesn't.
|
|
* "non-coherent bypass" doesn't guarantee ordering with any coherent stores.
|
|
*/
|
|
if (scope_is_device && type != ac_access_type_atomic)
|
|
result.value |= ac_glc | (type == ac_access_type_load ? ac_dlc : 0);
|
|
|
|
if (access & ACCESS_NON_TEMPORAL && !(access & ACCESS_SMEM_AMD))
|
|
result.value |= ac_slc;
|
|
} else {
|
|
/* GFX6-GFX9:
|
|
*
|
|
* VMEM loads:
|
|
* !GLC && !SLC means CU scope
|
|
* GLC && !SLC means (GFX6: device scope, GFX7-9: device scope [*])
|
|
* !GLC && SLC means (GFX6: CU scope, GFX7: device scope, GFX8-9: CU scope), GL2 non-temporal (stream)
|
|
* GLC && SLC means device scope, GL2 non-temporal (stream)
|
|
*
|
|
* VMEM stores (atomics don't have [*]):
|
|
* !GLC && !SLC means (GFX6: CU scope, GFX7-9: device scope [*])
|
|
* GLC && !SLC means (GFX6-7: device scope, GFX8-9: device scope [*])
|
|
* !GLC && SLC means (GFX6: CU scope, GFX7-9: device scope [*]), GL2 non-temporal (stream)
|
|
* GLC && SLC means device scope, GL2 non-temporal (stream)
|
|
*
|
|
* [*] data can be cached in GL1 for future CU scope
|
|
*
|
|
* SMEM loads:
|
|
* GLC means device scope (available on GFX8+)
|
|
*/
|
|
if (scope_is_device && type != ac_access_type_atomic) {
|
|
/* SMEM doesn't support the device scope on GFX6-7. */
|
|
assert(gfx_level >= GFX8 || !(access & ACCESS_SMEM_AMD));
|
|
result.value |= ac_glc;
|
|
}
|
|
|
|
if (access & ACCESS_NON_TEMPORAL && !(access & ACCESS_SMEM_AMD))
|
|
result.value |= ac_slc;
|
|
|
|
/* GFX6 has a TC L1 bug causing corruption of 8bit/16bit stores. All store opcodes not
|
|
* aligned to a dword are affected.
|
|
*/
|
|
if (gfx_level == GFX6 && type == ac_access_type_store_subdword)
|
|
result.value |= ac_glc;
|
|
}
|
|
|
|
if (access & ACCESS_IS_SWIZZLED_AMD) {
|
|
if (gfx_level >= GFX12)
|
|
result.gfx12.swizzled = true;
|
|
else
|
|
result.value |= ac_swizzled;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
unsigned ac_get_all_edge_flag_bits(enum amd_gfx_level gfx_level)
|
|
{
|
|
return gfx_level >= GFX12 ?
|
|
((1u << 8) | (1u << 17) | (1u << 26)) :
|
|
((1u << 9) | (1u << 19) | (1u << 29));
|
|
}
|
|
|
|
/**
|
|
* Returns a unique index for a per-patch semantic name and index. The index
|
|
* must be less than 32, so that a 32-bit bitmask of used inputs or outputs
|
|
* can be calculated.
|
|
*/
|
|
unsigned
|
|
ac_shader_io_get_unique_index_patch(unsigned semantic)
|
|
{
|
|
switch (semantic) {
|
|
case VARYING_SLOT_TESS_LEVEL_OUTER:
|
|
return 0;
|
|
case VARYING_SLOT_TESS_LEVEL_INNER:
|
|
return 1;
|
|
default:
|
|
if (semantic >= VARYING_SLOT_PATCH0 && semantic < VARYING_SLOT_PATCH0 + 30)
|
|
return 2 + (semantic - VARYING_SLOT_PATCH0);
|
|
|
|
assert(!"invalid semantic");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clamp_gsprims_to_esverts(unsigned *max_gsprims, unsigned max_esverts, unsigned min_verts_per_prim,
|
|
bool use_adjacency)
|
|
{
|
|
unsigned max_reuse = max_esverts - min_verts_per_prim;
|
|
if (use_adjacency)
|
|
max_reuse /= 2;
|
|
*max_gsprims = MIN2(*max_gsprims, 1 + max_reuse);
|
|
}
|
|
|
|
void
|
|
ac_legacy_gs_compute_subgroup_info(enum mesa_prim input_prim, unsigned gs_vertices_out, unsigned gs_invocations,
|
|
unsigned esgs_vertex_stride, ac_legacy_gs_subgroup_info *out)
|
|
{
|
|
unsigned gs_num_invocations = MAX2(gs_invocations, 1);
|
|
bool uses_adjacency = mesa_prim_has_adjacency((enum mesa_prim)input_prim);
|
|
const unsigned max_verts_per_prim = mesa_vertices_per_prim(input_prim);
|
|
|
|
/* All these are in dwords: */
|
|
/* We can't allow using the whole LDS, because GS waves compete with
|
|
* other shader stages for LDS space. */
|
|
const unsigned max_lds_size = 8 * 1024;
|
|
const unsigned esgs_itemsize = esgs_vertex_stride / 4;
|
|
unsigned esgs_lds_size;
|
|
|
|
/* All these are per subgroup: */
|
|
const unsigned max_out_prims = 32 * 1024;
|
|
const unsigned max_es_verts = 255;
|
|
const unsigned ideal_gs_prims = 64;
|
|
unsigned max_gs_prims, gs_prims;
|
|
unsigned min_es_verts, es_verts, worst_case_es_verts;
|
|
|
|
if (uses_adjacency || gs_num_invocations > 1)
|
|
max_gs_prims = 127 / gs_num_invocations;
|
|
else
|
|
max_gs_prims = 255;
|
|
|
|
/* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
|
|
* Make sure we don't go over the maximum value.
|
|
*/
|
|
if (gs_vertices_out > 0) {
|
|
max_gs_prims =
|
|
MIN2(max_gs_prims, max_out_prims / (gs_vertices_out * gs_num_invocations));
|
|
}
|
|
assert(max_gs_prims > 0);
|
|
|
|
/* If the primitive has adjacency, halve the number of vertices
|
|
* that will be reused in multiple primitives.
|
|
*/
|
|
min_es_verts = max_verts_per_prim / (uses_adjacency ? 2 : 1);
|
|
|
|
gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
|
|
worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
|
|
|
|
/* Compute ESGS LDS size based on the worst case number of ES vertices
|
|
* needed to create the target number of GS prims per subgroup.
|
|
*/
|
|
esgs_lds_size = esgs_itemsize * worst_case_es_verts;
|
|
|
|
/* If total LDS usage is too big, refactor partitions based on ratio
|
|
* of ESGS item sizes.
|
|
*/
|
|
if (esgs_lds_size > max_lds_size) {
|
|
/* Our target GS Prims Per Subgroup was too large. Calculate
|
|
* the maximum number of GS Prims Per Subgroup that will fit
|
|
* into LDS, capped by the maximum that the hardware can support.
|
|
*/
|
|
gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)), max_gs_prims);
|
|
assert(gs_prims > 0);
|
|
worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
|
|
|
|
esgs_lds_size = esgs_itemsize * worst_case_es_verts;
|
|
assert(esgs_lds_size <= max_lds_size);
|
|
}
|
|
|
|
/* Now calculate remaining ESGS information. */
|
|
if (esgs_lds_size)
|
|
es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
|
|
else
|
|
es_verts = max_es_verts;
|
|
|
|
/* Vertices for adjacency primitives are not always reused, so restore
|
|
* it for ES_VERTS_PER_SUBGRP.
|
|
*/
|
|
min_es_verts = max_verts_per_prim;
|
|
|
|
/* For normal primitives, the VGT only checks if they are past the ES
|
|
* verts per subgroup after allocating a full GS primitive and if they
|
|
* are, kick off a new subgroup. But if those additional ES verts are
|
|
* unique (e.g. not reused) we need to make sure there is enough LDS
|
|
* space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
|
|
*/
|
|
es_verts -= min_es_verts - 1;
|
|
|
|
out->es_verts_per_subgroup = es_verts;
|
|
out->gs_prims_per_subgroup = gs_prims;
|
|
out->gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
|
|
out->max_prims_per_subgroup = out->gs_inst_prims_in_subgroup * gs_vertices_out;
|
|
out->esgs_lds_size = esgs_lds_size;
|
|
|
|
assert(out->max_prims_per_subgroup <= max_out_prims);
|
|
}
|
|
|
|
/**
|
|
* Determine subgroup information like maximum number of vertices and prims.
|
|
*
|
|
* This happens before the shader is uploaded, since LDS relocations during
|
|
* upload depend on the subgroup size.
|
|
*/
|
|
bool
|
|
ac_ngg_compute_subgroup_info(enum amd_gfx_level gfx_level, mesa_shader_stage es_stage, bool is_gs,
|
|
enum mesa_prim input_prim, unsigned gs_vertices_out,
|
|
unsigned gs_invocations, unsigned target_workgroup_size,
|
|
unsigned max_workgroup_size, unsigned wave_size,
|
|
unsigned esgs_vertex_stride, unsigned ngg_lds_vertex_size,
|
|
unsigned ngg_lds_scratch_size, bool tess_turns_off_ngg,
|
|
unsigned max_esgs_lds_padding, ac_ngg_subgroup_info *out)
|
|
{
|
|
const unsigned gs_num_invocations = MAX2(gs_invocations, 1);
|
|
const bool use_adjacency = mesa_prim_has_adjacency(input_prim);
|
|
const unsigned max_verts_per_prim = mesa_vertices_per_prim(input_prim);
|
|
const unsigned min_verts_per_prim = is_gs ? max_verts_per_prim : 1;
|
|
|
|
/* All these are in dwords. The maximum is 16K dwords (64KB) of LDS per workgroup. */
|
|
/* The LDS scratch is at the beginning of LDS space. */
|
|
const unsigned max_lds_size = 16 * 1024 - ngg_lds_scratch_size / 4 - max_esgs_lds_padding / 4;
|
|
const unsigned target_lds_size = max_lds_size;
|
|
unsigned esvert_lds_size = 0;
|
|
unsigned gsprim_lds_size = 0;
|
|
|
|
/* All these are per subgroup: */
|
|
const unsigned min_esverts =
|
|
gfx_level >= GFX11 ? max_verts_per_prim : /* gfx11 requires at least 1 primitive per TG */
|
|
gfx_level >= GFX10_3 ? 29 : (24 - 1 + max_verts_per_prim);
|
|
bool max_vert_out_per_gs_instance = false;
|
|
unsigned max_gsprims_base, max_esverts_base;
|
|
|
|
/* In the worst case, we can run 1 GS invocation per workgroup. */
|
|
assert(!is_gs || gs_vertices_out <= max_workgroup_size);
|
|
|
|
max_gsprims_base = max_esverts_base = target_workgroup_size;
|
|
|
|
if (is_gs) {
|
|
bool force_multi_cycling = false;
|
|
unsigned max_out_verts_per_gsprim = gs_vertices_out * gs_num_invocations;
|
|
|
|
retry_select_mode:
|
|
if (max_out_verts_per_gsprim <= max_workgroup_size && !force_multi_cycling) {
|
|
if (max_out_verts_per_gsprim) {
|
|
max_gsprims_base = MIN2(max_gsprims_base, max_workgroup_size / max_out_verts_per_gsprim);
|
|
}
|
|
} else {
|
|
/* Use special multi-cycling mode in which each GS
|
|
* instance gets its own subgroup. Does not work with
|
|
* tessellation. */
|
|
max_vert_out_per_gs_instance = true;
|
|
max_gsprims_base = 1;
|
|
max_out_verts_per_gsprim = gs_vertices_out;
|
|
}
|
|
|
|
esvert_lds_size = esgs_vertex_stride / 4;
|
|
gsprim_lds_size = (ngg_lds_vertex_size / 4) * max_out_verts_per_gsprim;
|
|
|
|
if (gsprim_lds_size > target_lds_size && !force_multi_cycling) {
|
|
if (tess_turns_off_ngg || es_stage != MESA_SHADER_TESS_EVAL) {
|
|
force_multi_cycling = true;
|
|
goto retry_select_mode;
|
|
}
|
|
}
|
|
} else {
|
|
/* VS and TES. */
|
|
esvert_lds_size = ngg_lds_vertex_size / 4;
|
|
}
|
|
|
|
unsigned max_gsprims = max_gsprims_base;
|
|
unsigned max_esverts = max_esverts_base;
|
|
|
|
if (esvert_lds_size)
|
|
max_esverts = MIN2(max_esverts, target_lds_size / esvert_lds_size);
|
|
if (gsprim_lds_size)
|
|
max_gsprims = MIN2(max_gsprims, target_lds_size / gsprim_lds_size);
|
|
|
|
max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
|
|
clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, use_adjacency);
|
|
assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
|
|
|
|
if (esvert_lds_size || gsprim_lds_size) {
|
|
/* Now that we have a rough proportionality between esverts
|
|
* and gsprims based on the primitive type, scale both of them
|
|
* down simultaneously based on required LDS space.
|
|
*
|
|
* We could be smarter about this if we knew how much vertex
|
|
* reuse to expect.
|
|
*/
|
|
unsigned lds_total = max_esverts * esvert_lds_size + max_gsprims * gsprim_lds_size;
|
|
if (lds_total > target_lds_size) {
|
|
max_esverts = max_esverts * target_lds_size / lds_total;
|
|
max_gsprims = max_gsprims * target_lds_size / lds_total;
|
|
|
|
max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
|
|
clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, use_adjacency);
|
|
assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
|
|
}
|
|
}
|
|
|
|
/* Round up towards full wave sizes for better ALU utilization. */
|
|
if (!max_vert_out_per_gs_instance) {
|
|
unsigned orig_max_esverts;
|
|
unsigned orig_max_gsprims;
|
|
do {
|
|
orig_max_esverts = max_esverts;
|
|
orig_max_gsprims = max_gsprims;
|
|
|
|
max_esverts = align(max_esverts, wave_size);
|
|
max_esverts = MIN2(max_esverts, max_esverts_base);
|
|
if (esvert_lds_size)
|
|
max_esverts =
|
|
MIN2(max_esverts, (max_lds_size - max_gsprims * gsprim_lds_size) / esvert_lds_size);
|
|
max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
|
|
|
|
/* Hardware restriction: minimum value of max_esverts */
|
|
max_esverts = MAX2(max_esverts, min_esverts);
|
|
|
|
max_gsprims = align(max_gsprims, wave_size);
|
|
max_gsprims = MIN2(max_gsprims, max_gsprims_base);
|
|
if (gsprim_lds_size) {
|
|
/* Don't count unusable vertices to the LDS size. Those are vertices above
|
|
* the maximum number of vertices that can occur in the workgroup,
|
|
* which is e.g. max_gsprims * 3 for triangles.
|
|
*/
|
|
unsigned usable_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
|
|
max_gsprims =
|
|
MIN2(max_gsprims, (max_lds_size - usable_esverts * esvert_lds_size) / gsprim_lds_size);
|
|
}
|
|
clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, use_adjacency);
|
|
assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
|
|
} while (orig_max_esverts != max_esverts || orig_max_gsprims != max_gsprims);
|
|
|
|
/* Verify the restriction. */
|
|
assert(max_esverts >= min_esverts);
|
|
} else {
|
|
max_esverts = MAX2(max_esverts, min_esverts);
|
|
}
|
|
|
|
unsigned max_out_vertices =
|
|
max_vert_out_per_gs_instance
|
|
? gs_vertices_out
|
|
: is_gs
|
|
? max_gsprims * gs_num_invocations * gs_vertices_out
|
|
: max_esverts;
|
|
assert(max_out_vertices <= max_workgroup_size);
|
|
|
|
out->hw_max_esverts = max_esverts;
|
|
out->max_gsprims = max_gsprims;
|
|
out->max_out_verts = max_out_vertices;
|
|
out->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
|
|
|
|
/* Don't count unusable vertices. */
|
|
out->esgs_lds_size = MIN2(max_esverts, max_gsprims * max_verts_per_prim) *
|
|
esvert_lds_size;
|
|
out->ngg_out_lds_size = max_gsprims * gsprim_lds_size;
|
|
|
|
if (is_gs)
|
|
out->ngg_out_lds_size += ngg_lds_scratch_size / 4;
|
|
else
|
|
out->esgs_lds_size += ngg_lds_scratch_size / 4;
|
|
|
|
assert(out->hw_max_esverts >= min_esverts); /* HW limitation */
|
|
|
|
/* If asserts are disabled, we use the same conditions to return false */
|
|
return max_esverts >= max_verts_per_prim && max_gsprims >= 1 &&
|
|
max_out_vertices <= max_workgroup_size &&
|
|
out->hw_max_esverts >= min_esverts;
|
|
}
|