mesa/src/compiler/nir
Marek Olšák 50d335804f nir/algebraic: add late optimizations that optimize out mediump conversions (v3)
v2: move *2*mp patterns to the end of late_optimizations
v3: remove ftrunc from the optimizations to fix:
    dEQP-GLES3.functional.shaders.builtin_functions.common.modf.vec2_lowp_vertex

Reviewed-by: Rob Clark <robdclark@chromium.org> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6283>
2020-09-10 23:35:13 +00:00
..
tests nir: Add a range_base+range to nir_intrinsic_load_ubo(). 2020-09-08 18:20:51 +00:00
meson.build nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets. 2020-08-24 09:53:35 -07:00
nir.c nir: Add a new nir_var_mem_constant variable mode 2020-09-01 20:50:03 +00:00
nir.h nir: add mediump flag to IO semantics 2020-09-10 19:52:57 +00:00
nir_algebraic.py nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_builder.h nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_builder_opcodes_h.py nir: Allow for system values with variable numbers of destination components 2020-07-22 23:43:35 +00:00
nir_builtin_builder.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_builtin_builder.h nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_clone.c nir: Add alignment information to cast derefs 2020-09-03 18:02:50 +00:00
nir_constant_expressions.h nir: add support for flushing to zero denorm constants 2019-09-17 23:39:18 +03:00
nir_constant_expressions.py nir: Delete the fnoise opcodes 2020-04-21 06:16:13 +00:00
nir_control_flow.c nir: Add goto_if jump instruction 2020-08-14 20:35:36 +00:00
nir_control_flow.h
nir_control_flow_private.h
nir_convert_ycbcr.c nir: convert_ycbcr: preserve alpha channel 2020-04-20 22:01:43 +00:00
nir_deref.c nir/opt_deref: Remove restrictive alignment information from casts 2020-09-03 18:02:50 +00:00
nir_deref.h
nir_divergence_analysis.c nir: Add a load_global_constant intrinsic 2020-09-01 20:50:03 +00:00
nir_dominance.c nir_dominance: Use uint32_t instead of int16_t for dominance counters 2020-09-09 19:01:01 +00:00
nir_format_convert.h nir: Add nir_[iu]shr_imm and nir_udiv_imm helpers and use them. 2020-08-24 09:53:17 -07:00
nir_from_ssa.c nir: Add a store_reg helper and use the builder in phis_to_regs 2020-05-19 19:31:26 +00:00
nir_gather_info.c nir: gather all IO info from IO intrinsics 2020-08-24 19:07:18 +00:00
nir_gather_ssa_types.c nir: Handle vec8/16 in gather_ssa_types 2020-03-31 00:18:05 +00:00
nir_gather_xfb_info.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_gs_count_vertices.c
nir_inline_functions.c nir: Take a variable remap parameter in nir_inline_function_impl 2020-08-29 18:32:46 +00:00
nir_instr_set.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_instr_set.h
nir_intrinsics.py nir: Add a range_base+range to nir_intrinsic_load_ubo(). 2020-09-08 18:20:51 +00:00
nir_intrinsics_c.py nir: add legal bit_sizes to intrinsics 2019-01-21 00:16:51 +01:00
nir_intrinsics_h.py
nir_linking_helpers.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_liveness.c nir: Switch the indexing of block->live_in/out arrays. 2020-08-31 18:28:36 +00:00
nir_loop_analyze.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_loop_analyze.h
nir_lower_alpha_test.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_lower_alu.c nir: Implement mul_high lowering for bit sizes other than 32 2020-08-27 16:57:42 +00:00
nir_lower_alu_to_scalar.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_lower_amul.c nir/lower_amul: Use num_ubos/ssbos instead of recomputing it. 2020-08-05 04:35:05 +00:00
nir_lower_array_deref_of_vec.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_atomics_to_ssbo.c nir: Add a nir_foreach_uniform_variable helper 2020-07-29 17:38:58 +00:00
nir_lower_bit_size.c nir_lower_bit_size: Support lowering ops with differing source/dest sizes 2020-08-27 16:57:42 +00:00
nir_lower_bitmap.c nir: Add a find_variable_with_[driver_]location helper 2020-07-29 17:38:58 +00:00
nir_lower_bool_to_bitsize.c nir: Report progress properly in nir_lower_bool_to_* 2020-08-25 22:39:08 +00:00
nir_lower_bool_to_float.c nir: Report progress properly in nir_lower_bool_to_* 2020-08-25 22:39:08 +00:00
nir_lower_bool_to_int32.c nir: Report progress properly in nir_lower_bool_to_* 2020-08-25 22:39:08 +00:00
nir_lower_clamp_color_outputs.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_lower_clip.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_lower_clip_cull_distance_arrays.c nir: Use a nir_shader and mode in lower_clip_cull_distance_arrays 2020-07-29 17:38:58 +00:00
nir_lower_clip_disable.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_lower_clip_halfz.c nir_ allow nir_lower_clip_halfz to run in tess eval shader 2020-07-23 08:41:17 +00:00
nir_lower_discard_to_demote.c nir/lower_discard_to_demote: Use nir_shader_instructions_pass(). 2020-08-27 23:01:52 +00:00
nir_lower_double_ops.c nir: Take a variable remap parameter in nir_inline_function_impl 2020-08-29 18:32:46 +00:00
nir_lower_drawpixels.c nir: properly identify texcoords for lowered IO in nir_lower_drawpixels 2020-08-24 19:07:18 +00:00
nir_lower_fb_read.c nir: add pass to lower fb reads 2019-05-02 11:19:22 -07:00
nir_lower_flatshade.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_lower_flrp.c nir: get ffma support from NIR options for nir_lower_flrp 2020-09-04 17:06:22 +00:00
nir_lower_fragcolor.c nir: add lowering pass for fragcolor -> fragdata 2020-07-08 14:51:34 +00:00
nir_lower_fragcoord_wtrans.c compiler/nir: extend lower_fragcoord_wtrans to support VARYING_SLOT_POS 2020-08-17 12:38:05 +00:00
nir_lower_frexp.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_lower_global_vars_to_local.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_lower_goto_ifs.c nir: fix const-cast warning on MSVC 2020-09-04 10:12:52 +00:00
nir_lower_gs_intrinsics.c st/mesa: Replace UsesStreams by ActiveStreamMask for GS 2020-08-18 11:17:26 +00:00
nir_lower_idiv.c nir/lower_idiv: Port recent LLVM fixes to emit_udiv 2020-08-13 10:11:57 +00:00
nir_lower_indirect_derefs.c nir/lower_indirect_derefs: Add a threshold 2020-09-03 14:26:49 +00:00
nir_lower_input_attachments.c nir/lower_input_attachments: Support loading layer id via gl_ViewIndex 2020-08-19 16:36:43 +00:00
nir_lower_int64.c nir: Add bit_count to lower_int64 pass 2020-08-27 16:57:42 +00:00
nir_lower_int_to_float.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_lower_interpolation.c nir: Copy semantics to nir_intrinsic_load_fs_input_interp_deltas 2020-08-25 16:43:19 +00:00
nir_lower_io.c nir: add mediump flag to IO semantics 2020-09-10 19:52:57 +00:00
nir_lower_io_arrays_to_elements.c nir: Add per_view attribute to nir_variable 2020-04-07 17:16:09 +00:00
nir_lower_io_to_scalar.c nir/lower_io_to_scalar: Convert to use nir_shader_instructions_pass(). 2020-08-27 23:01:52 +00:00
nir_lower_io_to_temporaries.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_lower_io_to_vector.c nir/io_to_vector: Use nir_foreach_variable_with_modes 2020-07-29 17:38:58 +00:00
nir_lower_load_const_to_scalar.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_locals_to_regs.c nir: replace fnv1a hash function with xxhash 2020-05-25 19:41:09 +00:00
nir_lower_mediump_outputs.c nir: fix lower_mediump_outputs to not require variables 2020-09-10 19:52:57 +00:00
nir_lower_memory_model.c nir,radv/aco: add and use pass to lower make available/visible barriers 2020-07-28 16:56:34 +00:00
nir_lower_non_uniform_access.c nir/lower_non_uniform: lower image/texture instructions taking derefs 2019-10-11 14:26:58 +00:00
nir_lower_packing.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_passthrough_edgeflags.c nir: Move new edgeflag assert into the io_lowered case 2020-08-25 16:43:19 +00:00
nir_lower_patch_vertices.c
nir_lower_phis_to_scalar.c nir: Add a load_global_constant intrinsic 2020-09-01 20:50:03 +00:00
nir_lower_point_size.c nir/lower_point_size: assume scalar PSIZ 2019-09-12 06:40:04 +00:00
nir_lower_point_size_mov.c nir: Add a find_variable_with_[driver_]location helper 2020-07-29 17:38:58 +00:00
nir_lower_regs_to_ssa.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_lower_returns.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_samplers.c nir: Properly preserve metadata in more cases 2020-06-11 05:08:12 +00:00
nir_lower_scratch.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_ssbo.c nir/lower_ssbo: Don't set align_* for atomics 2020-08-11 09:00:11 +00:00
nir_lower_subgroups.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_lower_system_values.c nir: Add options to nir_lower_compute_system_values to control compute ID base lowering 2020-08-21 22:07:05 +00:00
nir_lower_tex.c nir/lower_tex: handle query lod with nir_lower_tex_packing_16 at lower_tex_packing 2020-08-05 10:10:12 +00:00
nir_lower_to_source_mods.c util: rename list_empty() to list_is_empty() 2019-10-28 11:24:38 +00:00
nir_lower_two_sided_color.c nir: Add a find_variable_with_[driver_]location helper 2020-07-29 17:38:58 +00:00
nir_lower_ubo_vec4.c nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets. 2020-08-24 09:53:35 -07:00
nir_lower_uniforms_to_ubo.c nir: Add a range_base+range to nir_intrinsic_load_ubo(). 2020-09-08 18:20:51 +00:00
nir_lower_var_copies.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_variable_initializers.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_lower_vars_to_ssa.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_vec_to_movs.c nir/lower_vec_to_movs: Convert to use nir_shader_instructions_pass(). 2020-08-27 23:01:52 +00:00
nir_lower_viewport_transform.c nir/lower_viewport: Check variable mode first 2019-07-18 14:21:41 +02:00
nir_lower_wpos_center.c intel: Use a system value for gl_FragCoord 2019-07-29 23:30:26 +00:00
nir_lower_wpos_ytransform.c nir: fix lower_wpos for 16-bit fddy 2020-06-02 20:01:18 +00:00
nir_lower_wrmasks.c nir/nir_lower_wrmasks: Use the nir_lower_instructions_pass() helper. 2020-08-27 23:01:52 +00:00
nir_metadata.c nir: Add a nir_shader_preserve_all_metadata helper 2020-06-11 05:08:12 +00:00
nir_move_vec_src_uses_to_dest.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_normalize_cubemap_coords.c
nir_opcodes.py nir: add new mediump opcodes f2[ui]mp, i2fmp, u2fmp 2020-09-10 23:35:13 +00:00
nir_opcodes_c.py nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_opcodes_h.py
nir_opt_access.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_opt_algebraic.py nir/algebraic: add late optimizations that optimize out mediump conversions (v3) 2020-09-10 23:35:13 +00:00
nir_opt_barriers.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_combine_stores.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_comparison_pre.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_opt_conditional_discard.c nir: Properly preserve metadata in more cases 2020-06-11 05:08:12 +00:00
nir_opt_constant_folding.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_copy_prop_vars.c nir/opt_copy_prop_vars: Quiet valgrind warning about overlapping memcpy. 2020-08-27 21:39:50 +00:00
nir_opt_copy_propagate.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_opt_cse.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_dce.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_dead_cf.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_dead_write_vars.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_find_array_copies.c nir/find_array_copies: Handle cast derefs 2020-08-19 19:43:31 +00:00
nir_opt_gcm.c nir: Add a load_global_constant intrinsic 2020-09-01 20:50:03 +00:00
nir_opt_idiv_const.c nir/idiv_const: Use the modern nir_src_as_* constant helpers 2020-09-09 20:19:42 +00:00
nir_opt_if.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_opt_intrinsics.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_large_constants.c nir: Allow opt_large_constants to be run with constant_data_size > 0 2020-09-01 20:50:04 +00:00
nir_opt_load_store_vectorize.c nir: Add a range_base+range to nir_intrinsic_load_ubo(). 2020-09-08 18:20:51 +00:00
nir_opt_loop_unroll.c nir/opt_loop_unroll: fix is_access_out_of_bounds with vectors 2020-09-09 12:34:47 +00:00
nir_opt_move.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_peephole_select.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_rematerialize_compares.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_opt_remove_phis.c nir/opt_remove_phis: optimize out phis with undef 2020-08-19 13:27:50 +00:00
nir_opt_shrink_vectors.c nir/opt_shrink_vectors: shrink image stores using the format 2020-09-07 18:06:50 +00:00
nir_opt_sink.c nir: also move b2i in case of nir_move_copies 2020-07-20 15:56:45 +00:00
nir_opt_trivial_continues.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_undef.c nir/opt_undef: Convert to use nir_shader_instructions_pass(). 2020-08-27 23:01:52 +00:00
nir_opt_vectorize.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_phi_builder.c util: Remove tmp argument from BITSET_FOREACH_SET macro 2020-01-23 01:52:43 +00:00
nir_phi_builder.h
nir_print.c nir: add mediump flag to IO semantics 2020-09-10 19:52:57 +00:00
nir_propagate_invariant.c nir/propagate_invariant: Don't add NULL vars to the hash table 2019-06-06 00:27:53 +00:00
nir_range_analysis.c nir,amd: remove trinary_minmax opcodes 2020-08-24 20:56:11 +00:00
nir_range_analysis.h nir: Keep the range analysis HT around intra-pass until we make a change. 2019-10-04 19:15:01 +00:00
nir_remove_dead_variables.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_repair_ssa.c nir: Handle all array stride cases in nir_deref_instr_array_stride 2020-09-03 18:02:50 +00:00
nir_schedule.c nir/schedule: Add an option for a fallback scheduling algorithm 2020-07-24 12:26:26 +02:00
nir_schedule.h nir/schedule: Add an option for a fallback scheduling algorithm 2020-07-24 12:26:26 +02:00
nir_search.c nir: Properly preserve metadata in more cases 2020-06-11 05:08:12 +00:00
nir_search.h nir: Make algebraic backtrack and reprocess after a replacement. 2019-11-26 10:13:46 -08:00
nir_search_helpers.h nir/algebraic: add patterns for a >> #b << #b 2020-01-29 14:30:33 +00:00
nir_serialize.c nir: Add alignment information to cast derefs 2020-09-03 18:02:50 +00:00
nir_serialize.h nir: add a strip parameter to nir_serialize 2019-10-10 15:47:07 -04:00
nir_split_per_member_structs.c nir/split_per_member_structs: Inline split_variables_in_list 2020-07-29 17:38:58 +00:00
nir_split_var_copies.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_split_vars.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_sweep.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_to_lcssa.c nir: Handle all array stride cases in nir_deref_instr_array_stride 2020-09-03 18:02:50 +00:00
nir_validate.c nir: Add a dominance validation pass 2020-09-08 19:44:01 +00:00
nir_vla.h
nir_vulkan.h nir: add common convert_ycbcr for vulkan csc 2020-04-20 22:01:43 +00:00
nir_worklist.c
nir_worklist.h util: rename list_empty() to list_is_empty() 2019-10-28 11:24:38 +00:00
nir_xfb_info.h nir/xfb: move varyings info out of nir_xfb_info 2019-03-15 11:59:32 +01:00
README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.