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Support multi-planar YUV for external EGLImage's (currently just in the dma-buf import path) by lowering to multiple texture fetch's for each plane and CSC in shader. There was some discussion of alternative approaches for tracking the additional UV or U/V planes: https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html They all seemed worse than pipe_resource::next Signed-off-by: Rob Clark <robdclark@gmail.com> |
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| .. | ||
| drisw_api.h | ||
| drm_driver.h | ||
| graw.h | ||
| opencl_interop.h | ||
| st_api.h | ||
| sw_driver.h | ||
| sw_winsys.h | ||
| vdpau_dmabuf.h | ||
| vdpau_funcs.h | ||
| vdpau_interop.h | ||
| xlibsw_api.h | ||