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this is more explicit than vec2's and hence has fewer footguns. in particular
it's easier to handle with preambles in a sane way.
modelled on what ir3 does.
there's probably room for more clean up but for now this unblocks what I want to
do.
stats don't seem concerning.
Totals from 692 (1.29% of 53701) affected shaders:
MaxWaves: 441920 -> 442112 (+0.04%)
Instrs:
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||
|---|---|---|
| .. | ||
| compression.cl | ||
| compression.h | ||
| copy.cl | ||
| draws.cl | ||
| geometry.cl | ||
| geometry.h | ||
| helper.cl | ||
| helper.h | ||
| libagx_dgc.h | ||
| libagx_intrinsics.h | ||
| meson.build | ||
| query.cl | ||
| query.h | ||
| tessellation.cl | ||
| tessellator.cl | ||
| tessellator.h | ||
| texture.cl | ||