mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-20 04:48:07 +02:00
Sometimes decompiled shader isn't easily compiled back into the same binary, e.g. when some part of bitset is not decoded. Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29753>
441 lines
No EOL
12 KiB
C
441 lines
No EOL
12 KiB
C
/*
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* Copyright © 2022 Igalia S.L.
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* SPDX-License-Identifier: MIT
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*/
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#include <assert.h>
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#include <err.h>
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#include <getopt.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#include "redump.h"
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#include "util/u_math.h"
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#include "adreno_common.xml.h"
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#include "adreno_pm4.xml.h"
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#include "freedreno_pm4.h"
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#include "a6xx.xml.h"
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#include "ir3/ir3_assembler.h"
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#include "ir3/ir3_compiler.h"
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#include "ir3/ir3_shader.h"
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#include "util/list.h"
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#include "util/vma.h"
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struct cmdstream {
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struct list_head link;
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uint32_t *mem;
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uint32_t total_size;
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uint32_t cur;
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uint64_t iova;
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};
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static uint64_t
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cs_get_cur_iova(struct cmdstream *cs)
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{
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return cs->iova + cs->cur * sizeof(uint32_t);
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}
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struct wrbuf {
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struct list_head link;
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uint64_t iova;
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uint64_t size;
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uint64_t clear;
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const char *name;
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};
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struct replay_context {
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void *mem_ctx;
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struct util_vma_heap vma;
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struct cmdstream *submit_cs;
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struct cmdstream *state_cs;
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struct cmdstream *shader_cs;
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struct cmdstream *shader_log;
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struct cmdstream *cp_log;
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struct list_head cs_list;
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struct list_head wrbuf_list;
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struct ir3_compiler *compiler;
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struct hash_table_u64 *compiled_shaders;
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const char *output_name;
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};
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static void
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pkt(struct cmdstream *cs, uint32_t payload)
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{
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assert(cs->cur <= cs->total_size);
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cs->mem[cs->cur++] = payload;
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}
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static void
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pkt_qw(struct cmdstream *cs, uint64_t payload)
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{
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pkt(cs, payload);
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pkt(cs, payload >> 32);
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}
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static uint64_t
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pkt_blob(struct cmdstream *cs, void *payload, uint32_t size, uint32_t alignment)
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{
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cs->cur = align(cs->cur, alignment / sizeof(uint32_t));
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uint64_t start_iova = cs_get_cur_iova(cs);
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memcpy(cs->mem + cs->cur, payload, size);
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cs->cur += size;
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return start_iova;
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}
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static void
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pkt4(struct cmdstream *cs, uint16_t regindx, uint16_t cnt, uint32_t payload)
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{
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pkt(cs, pm4_pkt4_hdr(regindx, cnt));
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pkt(cs, payload);
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}
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static void
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pkt7(struct cmdstream *cs, uint8_t opcode, uint16_t cnt)
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{
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pkt(cs, pm4_pkt7_hdr(opcode, cnt));
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}
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struct rd_section {
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uint32_t type;
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uint32_t size;
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};
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static struct cmdstream *
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cs_alloc(struct replay_context *ctx, uint32_t size)
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{
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struct cmdstream *cs = (struct cmdstream *) calloc(1, sizeof(struct cmdstream));
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cs->mem = (uint32_t *)calloc(1, size);
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cs->total_size = size / sizeof(uint32_t);
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cs->cur = 0;
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cs->iova = util_vma_heap_alloc(&ctx->vma, size, 4096);
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assert(cs->iova != 0);
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list_addtail(&cs->link, &ctx->cs_list);
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return cs;
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}
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static void
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rd_write_gpu_addr_section(FILE *out, struct cmdstream *cs, enum rd_sect_type section)
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{
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const uint32_t packet[] = {(uint32_t)cs->iova,
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(uint32_t)(cs->cur * sizeof(uint32_t)),
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(uint32_t)(cs->iova >> 32)};
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struct rd_section section_address = {.type = section,
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.size = sizeof(packet)};
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fwrite(§ion_address, sizeof(section_address), 1, out);
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fwrite(packet, sizeof(packet), 1, out);
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}
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static void
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rd_write_cs_buffer(FILE *out, struct cmdstream *cs)
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{
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if (cs->cur == 0)
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return;
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rd_write_gpu_addr_section(out, cs, RD_GPUADDR);
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struct rd_section section_contents = {.type = RD_BUFFER_CONTENTS,
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.size = uint32_t(cs->cur * sizeof(uint32_t))};
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fwrite(§ion_contents, sizeof(section_contents), 1, out);
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fwrite(cs->mem, sizeof(uint32_t), cs->cur, out);
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}
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static void
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rd_write_cs_submit(FILE *out, struct cmdstream *cs)
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{
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const uint32_t packet[] = {(uint32_t)cs->iova, cs->cur,
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(uint32_t)(cs->iova >> 32)};
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struct rd_section section_cmdstream = {.type = RD_CMDSTREAM_ADDR,
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.size = sizeof(packet)};
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fwrite(§ion_cmdstream, sizeof(section_cmdstream), 1, out);
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fwrite(packet, sizeof(packet), 1, out);
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}
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static void
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rd_write_wrbuffer(FILE *out, struct wrbuf *wrbuf)
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{
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uint32_t name_len = strlen(wrbuf->name) + 1;
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struct rd_section section = {.type = RD_WRBUFFER,
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.size = (uint32_t)(sizeof(uint64_t) * 3) + name_len};
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fwrite(§ion, sizeof(section), 1, out);
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fwrite(&wrbuf->iova, sizeof(uint64_t), 1, out);
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fwrite(&wrbuf->size, sizeof(uint64_t), 1, out);
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fwrite(&wrbuf->clear, sizeof(uint64_t), 1, out);
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fwrite(wrbuf->name, sizeof(char), name_len, out);
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}
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static void
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print_usage(const char *name)
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{
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/* clang-format off */
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fprintf(stderr, "Usage:\n\n"
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"\t%s [OPTIONS]... FILE...\n\n"
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"Options:\n"
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"\t --vastart=offset\n"
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"\t --vasize=size\n"
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"\t-h, --help - show this message\n"
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, name);
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/* clang-format on */
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exit(2);
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}
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#define OPT_VA_START 1000
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#define OPT_VA_SIZE 1001
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/* clang-format off */
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static const struct option opts[] = {
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{ "vastart", required_argument, 0, OPT_VA_START },
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{ "vasize", required_argument, 0, OPT_VA_SIZE },
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{ "help", no_argument, 0, 'h' },
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};
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/* clang-format on */
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static void
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replay_context_init(struct replay_context *ctx, struct fd_dev_id *dev_id,
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int argc, char **argv)
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{
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uint64_t va_start = 0;
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uint64_t va_size = 0;
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int c;
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while ((c = getopt_long(argc, argv, "h", opts, NULL)) != -1) {
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switch (c) {
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case OPT_VA_START:
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va_start = strtoull(optarg, NULL, 0);
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break;
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case OPT_VA_SIZE:
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va_size = strtoull(optarg, NULL, 0);
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break;
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case 'h':
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default:
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print_usage(argv[0]);
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}
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}
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if (optind < argc) {
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ctx->output_name = argv[optind];
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} else {
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}
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if (!va_start || !va_size || !ctx->output_name) {
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print_usage(argv[0]);
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exit(1);
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}
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ctx->mem_ctx = ralloc_context(NULL);
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list_inithead(&ctx->cs_list);
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list_inithead(&ctx->wrbuf_list);
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util_vma_heap_init(&ctx->vma, va_start, ROUND_DOWN_TO(va_size, 4096));
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ctx->submit_cs = cs_alloc(ctx, 1024 * 1024);
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ctx->state_cs = cs_alloc(ctx, 2 * 1024 * 1024);
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ctx->shader_cs = cs_alloc(ctx, 8 * 1024 * 1024);
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ctx->shader_log = cs_alloc(ctx, 1024 * 1024);
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ctx->shader_log->mem[0] = (ctx->shader_log->iova & 0xffffffff) + sizeof(uint64_t);
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ctx->shader_log->mem[1] = ctx->shader_log->iova >> 32;
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ctx->shader_log->cur = ctx->shader_log->total_size;
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ctx->cp_log = cs_alloc(ctx, 8 * 1024 * 1024);
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((uint64_t *)ctx->cp_log->mem)[0] = ctx->cp_log->iova + 2 * sizeof(uint64_t);
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((uint64_t *)ctx->cp_log->mem)[1] = sizeof(uint64_t);
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ctx->cp_log->cur = ctx->cp_log->total_size;
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struct ir3_compiler_options options{
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.disable_cache = true,
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};
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ctx->compiler =
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ir3_compiler_create(NULL, dev_id, fd_dev_info_raw(dev_id), &options);
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ctx->compiled_shaders = _mesa_hash_table_u64_create(ctx->mem_ctx);
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}
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static void
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replay_context_finish(struct replay_context *ctx)
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{
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FILE *out = fopen(ctx->output_name, "w");
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if (!out) {
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errx(1, "Cannot open '%s' for writing\n", ctx->output_name);
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}
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static const uint32_t gpu_id = 660;
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struct rd_section section_gpu_id = {.type = RD_GPU_ID,
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.size = 1 * sizeof(uint32_t)};
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fwrite(§ion_gpu_id, sizeof(section_gpu_id), 1, out);
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fwrite(&gpu_id, sizeof(uint32_t), 1, out);
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rd_write_gpu_addr_section(out, ctx->shader_log, RD_SHADER_LOG_BUFFER);
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rd_write_gpu_addr_section(out, ctx->cp_log, RD_CP_LOG_BUFFER);
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list_for_each_entry (struct cmdstream, cs, &ctx->cs_list, link) {
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rd_write_cs_buffer(out, cs);
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}
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rd_write_cs_submit(out, ctx->submit_cs);
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list_for_each_entry (struct wrbuf, wrbuf, &ctx->wrbuf_list, link) {
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rd_write_wrbuffer(out, wrbuf);
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}
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fclose(out);
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}
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static void
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upload_shader(struct replay_context *ctx, uint64_t id, const char *source)
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{
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FILE *in = fmemopen((void *)source, strlen(source), "r");
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struct ir3_kernel_info info = {
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.shader_print_buffer_iova = ctx->shader_log->iova,
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};
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struct ir3_shader *shader = ir3_parse_asm(ctx->compiler, &info, in);
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assert(shader);
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fclose(in);
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uint64_t *shader_iova = ralloc(ctx->mem_ctx, uint64_t);
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*shader_iova = pkt_blob(ctx->shader_cs, shader->variants->bin,
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shader->variants->info.size, 128);
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ralloc_free(shader);
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_mesa_hash_table_u64_insert(ctx->compiled_shaders, id, shader_iova);
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}
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static void
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emit_shader_iova(struct replay_context *ctx, struct cmdstream *cs, uint64_t id)
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{
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uint64_t *shader_iova = (uint64_t *)
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_mesa_hash_table_u64_search(ctx->compiled_shaders, id);
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if (shader_iova) {
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pkt_qw(cs, *shader_iova);
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} else {
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fprintf(stderr,
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"Not override for shader at 0x%" PRIx64 ", using original\n", id);
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pkt_qw(cs, id);
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}
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}
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#define begin_draw_state() \
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uint64_t subcs_iova_start = cs_get_cur_iova(ctx.state_cs); \
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struct cmdstream *prev_cs = cs; \
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struct cmdstream *cs = ctx.state_cs;
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#define end_draw_state(params) \
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uint64_t subcs_iova_end = cs_get_cur_iova(ctx.state_cs); \
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uint32_t subcs_size = \
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(subcs_iova_end - subcs_iova_start) / sizeof(uint32_t); \
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pkt7(prev_cs, CP_SET_DRAW_STATE, 3); \
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pkt(prev_cs, (params) | subcs_size); \
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pkt_qw(prev_cs, subcs_iova_start);
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#define begin_ib() \
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struct cmdstream *prev_cs = cs; \
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struct cmdstream *cs = cs_alloc(&ctx, 1024 * 1024);
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#define end_ib() \
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uint64_t ibcs_size = cs->cur; \
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pkt7(prev_cs, CP_INDIRECT_BUFFER, 3); \
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pkt_qw(prev_cs, cs->iova); \
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pkt(prev_cs, ibcs_size);
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static void
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gpu_print(struct replay_context *ctx, struct cmdstream *_cs, uint64_t iova,
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uint32_t dwords)
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{
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uint64_t header_iova, body_iova;
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struct cmdstream *prev_cs = _cs;
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struct cmdstream *cs = cs_alloc(ctx, 4096);
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/* Commands that are being modified should be in a separate cmdstream,
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* otherwise they would be prefetched and writes would not be visible.
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*/
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{
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/* Write size into entry's header */
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pkt7(cs, CP_MEM_WRITE, 4);
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header_iova = cs_get_cur_iova(cs);
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pkt_qw(cs, 0xdeadbeef);
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uint64_t size_iova = cs_get_cur_iova(cs);
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pkt(cs, dwords * 4);
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pkt(cs, 0);
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/* Copy the data into entry's body */
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pkt7(cs, CP_MEMCPY, 5);
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pkt(cs, dwords);
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pkt_qw(cs, iova);
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body_iova = cs_get_cur_iova(cs);
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pkt_qw(cs, 0xdeadbeef);
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/* iova = iova + body_size + header_size */
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pkt7(cs, CP_MEM_TO_MEM, 9);
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pkt(cs, CP_MEM_TO_MEM_0_DOUBLE | CP_MEM_TO_MEM_0_WAIT_FOR_MEM_WRITES);
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pkt_qw(cs, ctx->cp_log->iova);
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pkt_qw(cs, ctx->cp_log->iova);
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pkt_qw(cs, size_iova);
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pkt_qw(cs, ctx->cp_log->iova + sizeof(uint64_t));
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}
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{
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struct cmdstream *cs = prev_cs;
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pkt7(cs, CP_MEM_TO_MEM, 5);
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pkt(cs, CP_MEM_TO_MEM_0_DOUBLE | CP_MEM_TO_MEM_0_WAIT_FOR_MEM_WRITES);
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pkt_qw(cs, header_iova);
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pkt_qw(cs, ctx->cp_log->iova);
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pkt7(cs, CP_MEM_TO_MEM, 7);
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pkt(cs, CP_MEM_TO_MEM_0_DOUBLE);
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pkt_qw(cs, body_iova);
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pkt_qw(cs, ctx->cp_log->iova);
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pkt_qw(cs, ctx->cp_log->iova + sizeof(uint64_t));
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pkt7(cs, CP_WAIT_MEM_WRITES, 0);
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pkt7(cs, CP_WAIT_FOR_ME, 0);
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}
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end_ib();
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}
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/* This function is used to read a buffer from the GPU into a file.
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* The buffer can optionally be cleared to 0xdeadbeef at the start
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* of the cmdstream by setting the clear parameter to true.
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*
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* Note: Unlike gpu_print, this function isn't sequenced, it will
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* read the state of the buffer at the end of the cmdstream, not
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* at the point of the call.
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*/
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static void
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gpu_read_into_file(struct replay_context *ctx, struct cmdstream *_cs,
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uint64_t iova, uint64_t size, bool clear, const char *name)
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{
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struct wrbuf *wrbuf = (struct wrbuf *) calloc(1, sizeof(struct wrbuf));
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wrbuf->iova = iova;
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wrbuf->size = size;
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wrbuf->clear = clear;
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wrbuf->name = strdup(name);
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assert(wrbuf->iova != 0);
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list_addtail(&wrbuf->link, &ctx->wrbuf_list);
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} |