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Jesse Natalie ec9fa0ed13 d3d12, microsoft/compiler: Use SRV/sampler variable binding data
For GL, we've previously mostly ignored the binding property for sampler variables
during the shader compilation step. For CL, our image bindings were always 0-based as well.

Now, for Vulkan, we are going to be getting explicit bindings and need to emit DXIL that
respects those bindings. Since Vulkan can also have both split and combined images and samplers,
we now need to be smarter about recognizing when NIR is trying to use a "sampler" as *both* an
image and sampler (in deref mode, the same variable will be deref'd as both image and sampler).

That "being smarter" bit comes next, but first, let's prep GL for building correct root
signatures and binding the resources correctly.

Reviewed-By: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10298>
2021-04-27 23:13:19 +00:00
.gitlab/issue_templates gitlab: rename RADV bug report template 2021-04-01 10:02:39 +00:00
.gitlab-ci ci: Add timeout for traces jobs 2021-04-27 21:47:26 +00:00
bin anv: Remove vkCreateDmaBufINTEL (v4) 2021-04-08 14:15:55 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs zink: correct an extension-link 2021-04-27 15:02:42 +00:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include vulkan: Update the XML and headers to 1.2.177 2021-04-26 15:13:19 +00:00
src d3d12, microsoft/compiler: Use SRV/sampler variable binding data 2021-04-27 23:13:19 +00:00
subprojects meson: Add wrap for libelf on Windows 2021-04-22 10:29:02 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Update kernel with a few freedreno related fixes 2021-04-27 21:47:26 +00:00
.mailmap .mailmap: fix email for Daniel Schürmann 2021-03-22 18:56:22 +00:00
.travis.yml scons: Remove. 2021-03-20 10:38:55 +00:00
Android.common.mk meson, util: Make zlib optional again 2021-03-19 19:33:59 +00:00
Android.mk meson/gallium: Add an option to not use LLVM for gallium draw module 2021-02-25 17:48:16 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
meson.build gallium, va: add support for VASurfaceAttribDRMFormatModifiers 2021-04-22 15:57:29 +00:00
meson_options.txt meson: Increase Android Platform SDK version limit 2021-04-19 21:21:53 +00:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS scons: Remove. 2021-03-20 10:38:55 +00:00
VERSION VERSION: bump to 21.2.0-devel 2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.