mesa/src/intel/blorp
Jason Ekstrand ec7e0d62c5 intel/blorp: Use the surface format for computing offsets
If we use the view format, it may be an uncompressed view of a compressed
image which throws things off.  Since we're computing offsets of images, we
want the actual surface offset anyway.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-09-12 19:42:57 -07:00
..
blorp.c intel/isl: Add an isl_swizzle structure and use it for isl_view swizzles 2016-09-12 19:42:57 -07:00
blorp.h intel/blorp: Take a destination swizzle in blorp_blit 2016-09-12 19:42:57 -07:00
blorp_blit.c intel/blorp: Use the surface format for computing offsets 2016-09-12 19:42:57 -07:00
blorp_clear.c intel/blorp: Handle the 512 layers restriction on Sandy Bridge 2016-09-12 16:48:56 -07:00
blorp_genX_exec.h i965/blorp: Instruct vertex fetcher to provide prim instance id 2016-09-12 11:48:29 +03:00
blorp_priv.h i965: Move blorp into src/intel/blorp 2016-08-29 12:17:34 -07:00
TODO intel/blorp: Add a TODO file 2016-09-12 10:14:49 -07:00