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Rebecca Mckeever ec4e014b9b nvk: Add query support for multiview
When multiview is enabled, queries must use N consecutive query indices in the
query pool, where N is the number of bits set in the view mask in the subpass
the query is used in.

In our case, only the first query is used, so we emit zeros for the remaining
queries.

Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326>
2023-08-04 21:32:05 +00:00
.ci-farms Revert "ci: Disable nouveau CI" 2023-08-01 18:19:40 +00:00
.ci-farms-disabled Revert "ci: Disable nouveau CI" 2023-08-01 18:19:40 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: prefill MR template with first multiline commit message 2023-06-01 01:16:38 +00:00
.gitlab-ci ci: use mold to build deqp 2023-08-04 16:47:11 +00:00
android meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
bin bin/pick-ui: use venv wrapper 2023-08-03 23:21:32 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs anv: debug messaging for sparse texture usage 2023-08-03 19:57:19 +00:00
include vulkan: bump header register to 1.3.261 2023-08-04 13:55:11 +00:00
src nvk: Add query support for multiview 2023-08-04 21:32:05 +00:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include clang-format: enforce formatting of egl 2023-07-07 23:00:06 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs clang-format: Ignore original panfrost commit 2023-07-31 18:56:34 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: build kernel in gfx-ci/linux and just use binaries in Mesa3D CI 2023-07-16 02:11:23 +02:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: add r300 driver 2023-06-09 19:31:20 +00:00
meson.build nvk: add vulkan skeleton 2023-08-04 21:31:52 +00:00
meson_options.txt nvk: add vulkan skeleton 2023-08-04 21:31:52 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.3.0-devel 2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.