..
Android.mk
android: build softpipe
2011-08-21 02:01:49 +08:00
Makefile
[g3dvl] move mpeg12 context out of softpipe
2011-03-17 00:08:20 +01:00
SConscript
softpipe: Remove sp_video_context.c from SConscript.
2011-07-13 14:50:12 -07:00
sp_clear.c
softpipe: use the polygon stipple utility module
2011-07-21 10:32:15 -06:00
sp_clear.h
sp_context.c
Merge branch 'gallium-polygon-stipple'
2011-07-21 10:38:21 -06:00
sp_context.h
softpipe: implement blend color clamping
2011-09-14 08:15:59 -06:00
sp_draw_arrays.c
softpipe: use the polygon stipple utility module
2011-07-21 10:32:15 -06:00
sp_fence.c
softpipe: add a better fake implementation of fences
2011-06-02 16:50:46 +02:00
sp_fence.h
sp_flush.c
softpipe: add a better fake implementation of fences
2011-06-02 16:50:46 +02:00
sp_flush.h
gallium: remove flags from the flush function
2011-03-11 21:39:31 +01:00
sp_fs.h
softpipe: implement fragment shader variants
2011-07-21 09:57:37 -06:00
sp_fs_exec.c
softpipe: implement fragment shader variants
2011-07-21 09:57:37 -06:00
sp_fs_sse.c
softpipe: implement fragment shader variants
2011-07-21 09:57:37 -06:00
sp_limits.h
softpipe: increase max texture size to 16K
2010-12-02 10:10:05 -07:00
sp_prim_vbuf.c
sp_prim_vbuf.h
sp_public.h
sp_quad.h
softpipe: add support for shader stencil export capability
2010-10-13 09:30:04 +10:00
sp_quad_blend.c
softpipe: implement blend color clamping
2011-09-14 08:15:59 -06:00
sp_quad_depth_test.c
Merge branch 'gallium-polygon-stipple'
2011-07-21 10:38:21 -06:00
sp_quad_depth_test_tmp.h
sp_quad_fs.c
softpipe: implement fragment shader variants
2011-07-21 09:57:37 -06:00
sp_quad_pipe.c
softpipe: use the polygon stipple utility module
2011-07-21 10:32:15 -06:00
sp_quad_pipe.h
sp_quad_stipple.c
sp_query.c
softpipe: fix an obvious copy-paste error in get_query_result
2011-08-16 19:56:29 +02:00
sp_query.h
sp_screen.c
gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
2011-09-10 08:53:29 +02:00
sp_screen.h
sp_setup.c
softpipe: use the polygon stipple utility module
2011-07-21 10:32:15 -06:00
sp_setup.h
sp_state.h
softpipe: use the polygon stipple utility module
2011-07-21 10:32:15 -06:00
sp_state_blend.c
softpipe: implement blend color clamping
2011-09-14 08:15:59 -06:00
sp_state_clip.c
softpipe: make clip state functions static
2010-09-25 14:25:40 -06:00
sp_state_derived.c
softpipe: use the polygon stipple utility module
2011-07-21 10:32:15 -06:00
sp_state_rasterizer.c
softpipe: make rasterizer state functions static
2010-09-25 14:25:40 -06:00
sp_state_sampler.c
softpipe: implement fragment shader variants
2011-07-21 09:57:37 -06:00
sp_state_shader.c
softpipe: use the polygon stipple utility module
2011-07-21 10:32:15 -06:00
sp_state_so.c
softpipe: make stream out state functions static
2010-09-25 14:25:40 -06:00
sp_state_surface.c
sp_state_vertex.c
gallium: notify drivers about possible changes in user buffer contents
2011-02-14 21:50:08 +01:00
sp_surface.c
sp_surface.h
sp_tex_sample.c
tgsi: add support for texture offsets to the TGSI IR. (v2)
2011-09-02 10:47:45 +01:00
sp_tex_sample.h
softpipe: Bind samplers to views instead of the underlying resource.
2011-01-19 21:47:27 -07:00
sp_tex_tile_cache.c
softpipe: fix array textures to use resource array_size
2011-01-28 20:25:27 -07:00
sp_tex_tile_cache.h
softpipe: use proper type for format field
2011-01-22 18:33:35 -07:00
sp_texture.c
softpipe: fix array textures to use resource array_size
2011-01-28 20:25:27 -07:00
sp_texture.h
Merge remote branch 'origin/master' into pipe-video
2010-12-11 13:43:44 +01:00
sp_tile_cache.c
softpipe: pass surface format to get/put_tile functions
2011-01-22 18:33:35 -07:00
sp_tile_cache.h
softpipe: increase max texture size to 16K
2010-12-02 10:10:05 -07:00