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D3D10 allows setting of the internal offset of a buffer, which is in general only incremented via actual stream output writes. By allowing setting of the internal offset draw_auto is capable of rendering from buffers which have not been actually streamed out to. Our interface didn't allow. This change functionally shouldn't make any difference to OpenGL where instead of an append_bitmask you just get a real array where -1 means append (like in D3D) and 0 means do not append. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> |
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| .. | ||
| diff_state.py | ||
| dump.py | ||
| dump_state.py | ||
| format.py | ||
| model.py | ||
| parse.py | ||
| README.txt | ||
| TODO.txt | ||
| tracediff.sh | ||
These directory contains tools for manipulating traces produced by the trace pipe driver. Most debug builds of state trackers already load the trace driver by default. To produce a trace do export GALLIUM_TRACE=foo.gtrace and run the application. You can choose any name, but the .gtrace is recommended to avoid confusion with the .trace produced by apitrace. You can dump a trace by doing ./dump.py foo.gtrace | less You can dump a JSON file describing the static state at any given draw call (e.g., 12345) by doing ./dump_state.py -v -c 12345 foo.gtrace > foo.json or by specifying the n-th (e.g, 1st) draw call by doing ./dump_state.py -v -d 1 foo.gtrace > foo.json The state is derived from the call sequence in the trace file, so no dynamic (eg. rendered textures) is included. You can compare two JSON files by doing ./diff_state.py foo.json boo.json | less If you're investigating a regression in a state tracker, you can obtain a good and bad trace, dump respective state in JSON, and then compare the states to identify the problem.