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Resolving a multisampled depth texture into a single sampled texture is supported on >= SM4.1 hw. It is possible some previous hw support it. The ability was tested on radeonsi and nvc0. Apparently is is also supported for radeon >= r700. This patch adds the MULTISAMPLE_Z_RESOLVE cap and add it to the drivers. It is advertised for drivers for which it is sure the ability is supported. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Axel Davy <axel.davy@ens.fr> |
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| gallium | ||
| gbm | ||
| getopt | ||
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| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||