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Fixes error EGL_BAD_ATTRIBUTE in the tests below on Intel Sandybridge:
* piglit egl-create-context-verify-gl-flavor, testcase OpenGL ES 3.0
* gles3conform, revision 19700, when runnning GL3Tests with -fbo
This plumbing is added in order to comply with the EGL_KHR_create_context
spec. According to the EGL_KHR_create_context spec, it is illegal to call
eglCreateContext(EGL_CONTEXT_MAJOR_VERSION_KHR=3) with a config whose
EGL_RENDERABLE_TYPE does not contain the EGL_OPENGL_ES3_BIT_KHR. The
pertinent
portion of the spec is quoted below; the key word is "respectively".
* If <config> is not a valid EGLConfig, or does not support the
requested client API, then an EGL_BAD_CONFIG error is generated
(this includes requesting creation of an OpenGL ES 1.x, 2.0, or
3.0 context when the EGL_RENDERABLE_TYPE attribute of <config>
does not contain EGL_OPENGL_ES_BIT, EGL_OPENGL_ES2_BIT, or
EGL_OPENGL_ES3_BIT_KHR respectively).
To create this patch, I searched for all the ES2 bit plumbing by calling
`git grep "ES2_BIT\|DRI_API_GLES2" src/egl`, and then at each location
added a case for ES3.
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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| common.py | ||
| configure.ac | ||
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| SConstruct | ||
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.