mesa/src/compiler
Jani Nikula eabd93bba8 docs/nir: use hawkmoth instead of doxygen
Use the hawkmoth c:auto* directives to incorporate nir documentation.

Convert @param style parameter descriptions to rst info field lists.
Add static stubs for generated headers. Fix a lot of references, in
particular the symbols are now in the Sphinx C domain, not C++
domain. Tweak syntax here and there.

Based on the earlier work by Erik Faye-Lund <kusmabite@gmail.com>

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24507>
2023-10-26 16:13:26 +00:00
..
clc nir/load_libclc: fix libclc memory leak 2023-10-11 03:05:23 +00:00
glsl glsl: Retire dround lowering. 2023-10-24 00:16:30 +00:00
isaspec isaspec : fix isaspec build error in aosp 2023-10-13 11:09:40 +00:00
nir docs/nir: use hawkmoth instead of doxygen 2023-10-26 16:13:26 +00:00
spirv treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim 2023-10-26 09:35:04 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
glsl_types.c compiler/types: Remove warnings about potential fallthrough 2023-10-25 01:51:12 +00:00
glsl_types.h compiler/types: Move comments and reorganize declarations 2023-10-25 01:51:12 +00:00
glsl_types_impl.h compiler/types: Add remaining type extraction functions and use them in C++ 2023-10-25 01:51:12 +00:00
meson.build compiler/types: Rename glsl_types.cpp to glsl_types.c 2023-10-25 01:51:12 +00:00
nir_gl_types.h compiler/types: Flip wrapping of remaining small data getters 2023-10-25 01:51:12 +00:00
nir_types.h compiler/types: Move C declarations into glsl_types.h 2023-10-07 00:42:54 +00:00
shader_enums.c treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim 2023-10-26 09:35:04 +00:00
shader_enums.h treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim 2023-10-26 09:35:04 +00:00
shader_info.h compiler: Implement num_mesh_vertices_per_primitive to match u_vertices_per_prim 2023-10-26 09:35:04 +00:00